All Games Reviews - listed newest to oldest
Kuros
—July 3, 2009— Kuros is Sandlot Games' first foray into the realm of hidden object adventure games. Taking a page from the Dream Chronicles series, Kuros blends gorgeous environments with a slew of inventory-based puzzles along with clever mini-games that round out the experience. It's a beautiful game from beginning to end, one that you'll be glad you ventured into!
Link Dump Friday
—July 3, 2009— This week on Link Dump Friday, toast, bouncing balls, pixels, jigsaws, and herds of kittens combine to form... uh... something... really awesome! We got yer puzzles, we got yer platforms, we even got yer action adventure! Don't we take good care of you? Now... what did you get us?
Escape From the Living Room
—July 2, 2009— Escape From the Living Room is a solid, entertaining room escape game. Simply point and click your way through an uncluttered yet beautifully rendered living room, packed with challenges. Or you could just kick back on that inviting couch, relax, and watch some DVDs.
Rabbit Wants Cake
—July 2, 2009— We interrupt your internet viewing to bring you this important news bulletin: Rabbit Wants Cake. That is to say, one little remote-controlled rabbit needs to avoid spikes and furry monsters on the way to get cake. Program the rabbit by recording and tweaking its movements, in this odd little platformer by John Cooney.
Fragger
—July 2, 2009— Grenades and baddies and physics, oh my! Adjust your angle to lob grenades from a limited supply at waiting targets to get the best scores and achievements you can across thirty levels and three difficulty settings. Why do they look so happy about getting blown up? Who knows! Just remember; pull the pin, then throw it. It's okay. We get that messed up all the time, too. You should see our offices.
Push
—July 1, 2009— Run and jump with one hand, warp reality with the other. Ian Snyder's Push is a platform game with an exciting and inventive twist that lets you reshape levels in real-time with an omnipotent force bubble. Plus you can make your own levels for others to tear asunder.
The Several Journeys of Reemus: Chapter 3
—July 1, 2009— When alien slugs start invading, giant birds are having a territory war, and the giant beast chained in your cave is more teeth than cuddles, who're ya gonna call?... what? No! Not the Ghostbusters! Reemus and Liam are back to save the day, eventually, in the third chapter of this point and click saga from Ringmaster of Weirdness, Zeebarf. "Ghostbusters". Honestly.
The Freewill Cycle: Volume 1
—July 1, 2009— The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
You Are Games: Incredibots 2 Mini-Brawl
—June 30, 2009— In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
The Fun Fair
—June 30, 2009— It has been much longer than 8 days (more like 3 years) since Anode & Cathode had us sleuthing the case of The Poison Coffee, adventuring around The Casino, or meandering through The Museum. Today they send us on another adventure in a similar style, The Fun Fair (Part 1 of what looks to be another episodic game like their last game, 8 Days).
Bubble Cannon 2
—June 30, 2009— Bubble Cannon 2 is what the original game should have been, with tighter goals and more thoughtful gameplay. Eliminate balls by colliding them with their similarly-colored mates, but take your time, because each ball is important! Engaging and very addicting!
Kidnapped by Aliens
—June 29, 2009— In Kidnapped by Aliens, previously unsung developer Selfdefiant tells the story of a human protagonist who has been kidnapped, and awaits who-knows-what from his captors. By the use of a little ingenuity, our hero manages to escape his cell and explore more areas of the UFO that contains him, with the ultimate goal of returning to Earth... perhaps. The surreal but perfect background sound and puzzles that make sense without being too obvious turn this game into an enjoyable experience.
Mobile Monday
—June 29, 2009— A big bunch o' arcade games have been assembled for this week's Mobile Monday. It was actually really easy to gather them, too. All I had to do was put out a bit of arcade bait and they came a-runnin'...
Time Gentlemen, Please!
—June 28, 2009— Time Gentlemen, Please!, a direct sequel to Zombie Cow's Ben There, Dan That, is a playground for just about every type of humor that is likely to get you ousted from civil society. It's old school adventuring at its best and manages to both parody and canonize classic Lucasarts games while providing a stiff set of puzzles to solve.
Enlightenus
—June 28, 2009— Enlightenus is a story-driven hidden object adventure game made backwards. Instead of looking for and collecting a list of items in cluttered rooms, your job is to find where items belong and put them back. Compare your inventory with the objects on the screen and decipher which items go in which location. It's a simple gameplay switcheroo that shoves Enlightenus away from the pack and into the spotlight.
Bango!
—June 28, 2009— If you were to ask us, "What is Bango?" we could say a lot of things. "A board game! A breakfast cereal! The newest pop music superstar!" But of course, since Bango! is actually a puzzle platformer, we would be dirty rotten liars. Race across blocks that plummet behind you, trying to clear the screen of them without falling yourself. It's harder than it sounds, and with an extra five levels each of "extra-hard" and "frustrating" difficulty, it's a challenge for everyone!
Hollywood Tycoon
—June 27, 2009— Finally! It's about time a resource management/casual tycoon game came along that's more than a fresh coat of paint and a few new tricks! Hollywood Tycoon puts you in charge of a movie studio, giving you the power to buy scripts, hire actors, build sets and much more. As you earn cash you get to upgrade everything from your sets to actor trailers, prop studios, script centers, distribution buildings and more, allowing you to make bigger, better movies that rake in millions of dollars of profit. And it's fun for hours upon hours, too!
Weekend Download
—June 27, 2009— It's the weekend!!! That means you have a little extra time on your hands. That means I get to take away some of that time with a handful of free games. That means you get to have fun on your weekend. Don't forget to mow the lawn, though.
Avalon
—June 26, 2009— Avalon is a beautifully illustrated casual simulation game that focuses on gathering resources and exploring a magical forest. It ditches the traditional top-down point of view in favor of a sidescrolling 2D perspective which, surprisingly, diminishes that cerebral simulation feeling. As with any casual sim, it's easy to see the influence Virtual Villagers has had, but Avalon strays well off the rails with its setting, graphical style, and the ability to inspire you to explore the world around you.
Castle Corp
—June 26, 2009— As the head of Castle Corp, you're watching all your business go across the hillock to Happy Family Shields and Accessories Incorporated. So what does a failing business do to get itself back on its feet? Why, employ a crew of knights with rocket packs to blast your rivals to medieval smithereens, of course!
Link Dump Friday
—June 26, 2009— This week in Link Dump Friday: the arcade! Bastion of fun and hope for young and old alike in an urban wasteland? Or secret lair of an ancient race of mole people from deep within the earth's crust? Unless you tune in this week for plants, turrets, swords, and more, you may never know. And Jay will get all the high scores to himself. We can't have that, now, can we?
How to Raise a Dragon
—June 25, 2009— How do you raise a dragon? As you progress through this unique interactive story adventure from Gregory Weir and Armor Games, you'll find it's more complicated than strapping on a pair of fireproof gloves and stocking up on cattle. The choices you make can have unexpected consequences, and multiple endings based on the path you take will have you coming back to this one again and again.
Spacetacular Voyage
—June 25, 2009— In this tribute to vector arcade classics, you must make it through 10 levels containing deluge after deluge of asteroids without letting them knock you all the way to the bottom of the screen. Crash into as many asteroids as possible for bonus points!
Zodiac Reactor
—June 24, 2009— A game of pure reflex, Zodiac Reactor blasts spiraling orbs at the center of the screen and asks you to collect them with near-perfect timing. It's like an intense bout of hyperspace Simon. If you are skilled enough, your reward will be the creation of a brand new star of your very own!
The Dead Case
—June 24, 2009— For most of us, waking up in a coffin isn't a great start to our day. The Dead Case is a ghoulish point-and-click mystery that puts you in the spectral shoes of a newly deceased soul, trying to find out how you got that way... and why so many others in town seem to have your exact same problem.











