JiG is on Patreon and Needs You! Click here for more information


  • Review

  • Download Games

GUILT


(10 votes) *Average rating will show after 20 votes
Comments (3) | Views (5,807)

guilt

Lori.hWarning:This game deals with a theme that some may find triggering. Please look to my comment for more information.

Lost and alone in the dark woods, our heroine must find her way to sanctuary. With the strength to pull herself up onto the muddy cliffs and the will to descend into the dark caverns, finding a way out seems to be a feat feasible until she runs into mysterious goo-like monsters who are seeking her out to devour her very soul. GUILT by Ylzor is a chilling free indie horror game of stealth where you must find a way to pass the monsters without gaining their attention, or at least be quick enough to escape once you are spotted. The woods seem almost endless, and the caves so vast it will take all she has to keep moving even as she is being haunted. This dark tale will have you in goosebumps, as well as breaking your heart when the real story unfolds. While the difficulty is a tad frustrating and so is not for those with slow reflexes, GUILT is worth all the time you put into it and all the restarts you'll have to take. But in the end while you'll be happy the terror is over you'll find yourself wishing there was more.

guilt GUILT is meant to be hard, with tricky situations and trying jumps, which itself takes a bit to get used to. While you move with the right or left [arrow] keys, you climb and jump using the [spacebar]. Unless the ledge you're climbing on is over one block high, for taller ones you must hit the [spacebar] to grab on and then the up [arrow] key, or the [spacebar] again, to pull yourself onto the ledge. This isn't that much of a problem, but when you're being chased it can be a difference between life and death if you switch up the wrong button or hesitate too long. It's easy to get caught as well, because it's not shown how far the monsters vision goes. Sometimes it's pretty obvious where you can shield yourself from their sight, but others you just have to guess. Thankfully, entering a screen and pulling switches will make a respawn point so you can always try again. Just remember that if you died after pulling a switch you'll have to re-pull it, as whatever it changed will have reverted back to how it was before. Another thing to watch out for is your noise level. Walking, jumping, and landing will all let out a sound which is represented as a shaded half circle. Any noise that reaches the goo monsters will have them come racing to you and you'll only have a small chance to run away.

While there are no jump scares GUILT does have some heart pounding moments. When you're are spotted the music gives a large warning which is a scare all in itself, but the sound is really needed to know if you been spotted, as you have to react fast if you want to live. But the other part of this game that will give you a chill is the story. It's one that, while never fully stated or spelled out for you, isn't hard to understand. It will also stick with you for a while, and might possibly leave you in tears. The creepy atmosphere also has a heavy foreboding feel to it and it's well deserved. The only issue is sometimes the sprite of the heroine looks a bit too casual for what is happening. Her walking movements could almost be described as strolling. It breaks up the mood a bit, but when the action really counts she automatically goes into stealth mode or will start running without you having to do anything and then the pressure is back. However despite the slow walking movement, the ending has such an emotional powerful punch that it's worth putting up with the incredibly difficult areas of the game. So gather up your courage and step out into these dark woods because GUILT is one stealth game you don't want to hide from.

WindowsWindows:
Get the free full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

3 Comments

This game optimizes the stealth mechanic in a great way and tries to tell the story of it's title "Guilt."
The gameplay is enjoyable, short and just the right amount of difficulty, but I'd like to touch on the topic of story.

When dealing with stories, it's important to remember that when using allegory, it's prime function is to show the key piece elements which represent the "whole" of the truth, much like a jigsaw puzzle.

In Guilt, we find ourselves awaking in a dark rainy forest trying to find our way home. We soon encounter dark blobs with glowing eyes which we need to stay hidden from, lest we are attacked and are unable to progress. The main notable moments of the game are when we discover: the Bus, the Park, the wolf, the rooms and the final 2 moments.

Upon completing the game, it's up to us to piece together the puzzle which sets the stage. (there is a point to all this)

The conclusion I drew from the game was that we are a bus driver, whom was driving children through a dark and stormy night. We swerved in efforts to avoid hitting a wolf, and the consequences of this crash would be detrimental as we may be the only survivor. while being chased by the globs of guilt/ spirits of the recently deceased, we are helped by a wolf, presumably because we saved it's life when we had swerved from hitting it. After parting ways, we are met with 3 rooms that show different timelines, almost as if it were saying that these are the lives that would never have the chance to grow.

Now, would this analysis be accurate? Or would you disagree?
There might be a disconnect between the imagery and the message which is trying to be conveyed. Emotional Guilt is a rather interesting emotion to use as a tool, but it needs to be fleshed out in a manner of "cause and effect." The Effect of the incident is the game, but the cause? That's the mystery we need to piece together.
Emotional guilt derives from a moment in time where there is an opportunity to make a choice, whether it's represented by "Action" or "Inaction."

While this is a great game, had the final product utilized(or made more apparent) this notion of the protagonist's "Action" or "Inaction." It would have helped build a more successful imagery of WHY the guilt exists in the first place.

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
5,667 Views
5 Comments
Yellow> chrpa The new game from Bart Bonte is sharp yellow and black. The first-signal system activates! Wasps! Hornets! Caution Bio-Hazard! Caution Wet Floor! Slow Down! The last one is correct, no need to hurry anywhere, we've got awesome relaxing game with...  ...
8,972 Views
5 Comments
The Basement Escape> chrpa Huzzah! Tesshi-e is back with another excellent game! First, don't panic after you notice the intro screen you've seen before. Yes, it's from The Escape Hotel 3: Remake released last summer. Tesshi-e just revisited his favourite hotel, lost his way...  ...
7,460 Views
10 Comments
Weekday Escape N°151> chrpa Hi! The new Weekday Escape is here bringing three fantastic games! Lutaru gives us a box for playing, with a small button here and a tiny hole there and waits until we figure out what to do with it. After...  ...
6,166 Views
18 Comments
Weekday Escape N°150> chrpa Maybe you are on holiday, maybe you are planning it and maybe you don't have any. Anyway, Weekday Escape is here as a short break for everybody! Well, not so short, in fact. The first game is from Detarame Factory...  ...
Rullo

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week


The Secret Order: Bloodline Collector's Edition

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives