You are exactly what Chaos City needs but does not deserve - not a hero, but a villain! A few months ago, we released a review for a prototype of a new series that author Vasantj was developing, Anti-Villain. After being dumped by his girlfriend upon acceptance into the prestigious Hero Institute, the main (anti-) hero Rory sets off on his very own quest to become a Supervillain. Rory soon learns, though, that underhanded tricks abound in their ranks. In Anti-Villian 1, you are assigned missions you must complete in exchange for glorious fame...or at least, a bit of pocket money. This episode takes on more of an RPG feel with a lobby base where all you and your fellow baddies can hang out. In addition to the mission board where you can choose to accept assignments, there is a ring where you can bet your in-game money on one of two fighters, a hospital where you can pay for healing (what? You didn't expect it to be free, did you?), and a store offering upgrades to Rory's skills and abilities - if you can afford them, that is. You'll need to throw everything you got at times, fighting through hoards of - you guessed it - baddies who think they can cut you loose and make off with all the loot and credit themselves!
What do you make when you don't want to forget the things you have to do? Exactly! You make a To do list, where you write down all the tasks you have to do that day. So did the protagonist of this game. There are 7 days for you to live through, and each day has it's own To do list. Some tasks you need to do are; fixing the roof, cleaning the garden, digging up your old friend, wait..
Note: Before playing this game, you may wish to check out the previous episodes in the series, or at least Parts I and II of Episode 8. Some spoilers lie ahead!
The previous two parts of Episode 8 - Deathwish - have chronicled the adventures of hero Dregg Moriss in a very hot place. After eagerly bargaining with the Devil to try and have another chance to find (un?)happiness back in the real world, he has been granted his wish and allowed back to the land of the living to try and complete a dangerous mission. After seeing his friends trapped in some hybrid of fantasy and reality and helping to break them out of their respective trances, he is quite hopeful that it is finally the end.
In the previous part of this episode, our slightly sadistic hero Dregg Moriss found out that he was, well, dead. And not only that, but he was stuck between a melted rock and a very hot place - it turns out he has gone to hell. However, Dregg is not happy to resign himself to this conclusion, and demands a way out. He was consequently awarded a Court Case, a type of trial, set up by the Devil, but before they can really get going, they were rudely interrupted.
When the author kills off a main character (spoiler alert!), it is typically not a move endorsed or adored by their fans. But despite VasantJ's Medieval Cop series being constructed from RPGMaker's layout, typically is the one adjective that this very series defies, the latest installment making no exception. But before I delve further into the world of these very odd kingdoms, a slightly obvious disclaimer: this game has many parts, and if you've never heard of it or it has been a while, you may wish to play the previous ones first. We reviewed the previous game in the series, Medieval Cop 7 - Adam and Eva here on JiG, and you can find more details and links to play the other games on VasantJ's Patreon page here.
It is no secret that the fans of JayIsGames quite enjoy a good escape game. Indeed, the weekly weekday escapes are some of the most popular entries on the site. And today for all escape lovers out there, we want to show you a special treat in the one-of-a-kind Exit/Corners, as well, a different sort of escape game. The danger and claustrophobia is no less real, though. Did I mention that there are puzzles and an (implicit, at least) time limit as well?
After strange events force you into a couple weeks' absence from New Heart High School in Toyko, you decide it is time to head back to school and try to get life back in order. But when you haven't gone so far as just outside of your house and your best friend Melanie since middle school seems to be shyly hiding a dark secret from you, you start to wonder if something has gone horribly astray. It doesn't help matters when a shape with glaring red eyes suddenly appears in the gloomy dark sky behind her, then vanishes just as quickly. At first you dismiss it as an artefact of your sleep-deprived consciousness, but upon a second encounter you begin to wonder if it might be a harbinger of things to come.
The word literally is quite literally bandied about quite a bit these days. But even still, I think we would all literally go through hell for one of our children. And I don't think I am exaggerating. You. Would. Go. Through. Hell. For your kid. You might even say that hell would freeze over before you would let any farm befall them...
What do you do when you find out courtesy of a note that your girlfriend has been accepted into the Hero Institute and broken up with you? Move heaven and Earth to try and impress her? Try to get into the Hero Institute yourself to win her heart back? It turns out the answer is far less chivalrous - the answer involves V not for Vendetta but Villain! Becoming a regular villain isn't enough though - your ambition is to be a Super Villain. Turns out, though, there is a little more to the process than meets the eye. Even the bad guys are no match for the bureaucratic red tape, and well, things are off to a bad start when you are robbed of your money before you can even submit your villain application. But never fear, the bad guys are here, and you soon make your way through and team up to serve as backup for a robbery. But beware, the job may not be as easy as it sounds.
The Big Old Tree that Dreams came into our lives a few years ago, unfolding the fantastic universe of the Forest Bed, and telling the story of one character, Myosotis, The Trader of Stories. With Bell's Heart it got our curiosity, giving us a great and unique adventure. With A Grain Of Truth it got our attention, giving us some crumbs about that universe, and creating questions that should be answered. And now the Rudowski brothers brought up a new game that might answer some questions, this time unraveling the story of The Trader of Stories herself from its very beginning.
Sadly, you opened your eyes today and once again, you are still alive, but barely. At least, that is how sadistically minded, eternal pessimist detective Dregg Morriss might put it. For once, he only wanted to have a decent birthday. The game opens with a flash-forward of him and the Crown Prince of Scion, one of the kingdoms in the game, laying on the floor soaked in blood and left to die.
Omnichronic is a clever point and click game from Jonas Nilsson that gives you everything you'd expect from a Pirate's tale. Buried treasure. Swashbuckling. Backstabbing. Time travel. Yes you heard me correctly, time travelling pirates. Throw in some Dwarves and essentially that makes it 'Time Bandits - The Game' and who wouldn't want to play that!
Who doesn't like a relaxing game of Minesweeper? Between us, it's one of the best games to relax
with, and not only because you get it on almost every computer ever, and is what I mainly play when the internet is down... Back to our subject, Minesweeper is a very popular game, and it got a couple of variations (my favorite among them is Mamono Sweeper). In the last week I found another interesting variant of Minesweeper, called Mine of Sight, by ZBlip.
Here at Jay Is Games we like our games a little strange and wacky, and Jake Hollands delivers that in spades with his offbeat sci-fi incremental game Spaceplan. You find yourself adrift in space with most of your systems out of commission, not sure what's going on or even where you are. It's up to you to get those systems repaired, find out what the heck is going on and try to sort it out. By clicking, of course! Spaceplan is a title that's tough to feature in a review without giving too much away, because so much of it's about learning about your situation and developing innovative — alright, utterly outlandish — ways to resolve it all. Spaceplan is fairly brief, something you can finish in a day or so — rather than something that stays around in a browser tab somewhere until you're ready to start charging rent — and it has plenty of ingenuity and creativity (along with a couple of naughty words, which we should probably alert you to). Unlike the vast majority of incrementals in which you click to buy things which give you bonuses and which only exist conceptually, here Jake has actually implemented them in the game as the other genres do and the results are palpable and a major improvement to the gaming experience. Even your craft's console is whimsically implemented, with vital functions designated things like, 'Word Outputter', 'Planet Looker', and 'Fact Holder'.
There's all the ingredients for a good robot heist. You have switches, lasers, guard robots, valuable loot, two endings, and robots.
Val (alias: Vertibot), a robot who can only push things vertically, has plans for the ultimate heist. A heist so big that not even the master of vertical pushing can do it alone. Val needs Harry (alias: Horibot), a robot who can only push things horizontally, in order to pull it off.
Arrow keys move, pressing x or space will switch bots (the activated bot will have a red light in the middle), r resets the level, and z rewinds time. You're close to the end of a level only to push a block too far? Pressing z undoes your mistake, so you don't have to redo the whole level!
Some of the larger levels really shrink the graphics on screen, but never to the extent that I couldn't tell what was going on.
Good fortune (and fun!) will come to those who dig through the archives.