JiG is on Patreon and Needs You! Click here for more information

  • Review

  • Browser Games

  • Html5 Games

Medieval Cop 8 - Deathwish - Part III

(5 votes) *Average rating will show after 20 votes
Comments (0) | Views (1,292)

Medieval Cop 8 - Deathwish - Part IIINote: Before playing this game, you may wish to check out the previous episodes in the series, or at least Parts I and II of Episode 8. Some spoilers lie ahead!

The previous two parts of Episode 8 - Deathwish - have chronicled the adventures of hero Dregg Moriss in a very hot place. After eagerly bargaining with the Devil to try and have another chance to find (un?)happiness back in the real world, he has been granted his wish and allowed back to the land of the living to try and complete a dangerous mission. After seeing his friends trapped in some hybrid of fantasy and reality and helping to break them out of their respective trances, he is quite hopeful that it is finally the end.

Alas, it is not going to be so easy for Dregg. The Spirit Realm has laid a claim on his soul, and he must escape its clutches to return to the land of the living! After being found laying unconscious but alive on the beach, the doctor in the real world cannot figure out what is wrong with him. The talking dog, Phil, attempts to impart some advice, which you hear as the main character. You will have but 24 hours to escape the Spirit Realm; else the claim on Dregg's soul is considered absolute and, literally, neither Heaven nor Hell can interfere afterwards.

Staggering around a bleak landscape and drifting snow, you first search for the parts of Dregg's shattered soul. As you find them, painful memories come flooding back: other kids from his youth taunting him, the overheard words of their parents discussing having theirs stay away from him for not being "normal," how even his mother abandoned him and how he must be a "spawn from hell...," and of course an infamous childhood episode where he tried to burn down the local post office. And those are just the beginning.

After gathering up these fragments Dregg shouts to an unknown voice that if anyone has a problem with him and the way he is, they can go to Hell. This is slightly ironic considering Dregg's most recent predicament, but he carries on anyway. The voice announces that Dregg is being welcomed to his own conscience, and it is up to him to find his way out of it. You will need to answer series of questions about what to do when confronted with a problem, a situation of some sort, or an opportunity. The twist is that you must answer these questions with the frame of Dregg's mind, not the most obvious answer that springs to mind. You'll have to channel your inner pessimist and think deeply to choose correctly.

Use either [WASD] or click with the mouse to navigate through puzzles and areas. You'll find usage of the mouse to be preferred and less awkward. (If you do go with the keyboard, turn on "Always Dash" in the options menu.) You can left-click or press [Enter] to confirm a choice or bring up the pause menu with this and other options. Only you can snap Dregg out of this mess, so dive right in and do your worst...I mean, best!

Play Medieval Cop 8 - Deathwish - Part III

No Comments

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
1 Comment
Song For a Bird> Arceus A little birdie told me that one of our favorite developers, Bart Bonte, has recently celebrated ten years of blogging and crafting puzzles. He's released Song For a Bird to celebrate, during which you help form sentences describing the small...  ...
Pumpking> PoofyGaming Your orange, round, have a green stalk, you're a pumpkin. No, wait.. you're a Pumpking! On your way through a perilous world inhabited by bats, skeletons, ghosts, slimes, witches and your arch-enemy PewKing......  ...
Midnight Spooks: The Thing in the Basement> Arceus I'm sure that you investigated a mystery or two when you were a kid. Perhaps that thing that went bump in the night was something as innocuous as a shadow cast across the room or a tree branch rapping against...  ...
Weekday Escape - Retro Edition N°8> chrpa It's time to slow down and look back - it's Retro Editon Weekday Escape time! This week you visit for the last time two Maroya's kittens making their new home homely. From cosy house you fall deep down into Tateita's...  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Game of the week

Living Legends: Uninvited Guests Collector's Edition

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives