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Weekday Escape N°376

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Hi! Weekday Escape and Weekday Puzzle are here!

First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this week's escape games.

Then we have a cute rhythm game from Octobass, and two puzzlescripter puzzlers, from Diamond Knight and Patty. The last one is a bit of an odd escape from JDth.

Have a good time and enjoy!

I'll Open It Up

tomo1.png tomo2.png

Two new cans have arrived, with strawberry chocolate juice and mustard juice...tomoLaSiDo spoils us!
The cursor isn't changing, autosave (the game saves already opened cans), one ending.

Isometric Escape

iso2.png iso1.png

There are two cute rooms by isotronic to escape from.After you escape from the first one, click on "next room" and you are there.In the second room you need to solve one musical puzzle - quite simple - and one puzzle related to the colour sequence, which I don't find very well done. But maybe it's my browser issue.
The cursor isn't changing, no save option, one ending.

Cat Got your Tongue?


Octobass' charming rhythm game requires a lot of clicking but not a lot of performance. You can go back and improve your score in the game but it's not compulsory and unless you need to achieve a perfect performance for your own sake, the game doesn't want you to. So, can you help Viola get her tongue back?
Controlled by WASD/Arrow keys and mouse, P/Escape to pause, autosave, 7 levels.

Rainbow Renovation

renovation.pngThe puzzlescripter puzzler from Diamond Knight is about King Aurum and Chief Interir Designer Puffball, who has the task of painting all the floors in the palace - and there are a lot of them! Puffball has to follow certain rules and they are getting more and more complicated, but you can't let the king down, it could have unpleasant consequences...
Arrow keys to move, X to select, Z to undo, R to reset.


rampster.pngThe second puzzlescripter puzzler by Patty has a simple concept - in each level you get one hamster and pieces of cheese and in order to make the hamster happy and you advance to the next level you need to lead the hamster to all the pieces and let him eat them. Not so easy as it looks!
Arrow keys to move, X to select, Z to undo, R to reset.


time2.png time1.png

As we have an isometric room this week I remembered another one by JDth with strong retro vibe that I came across a while ago and though I don't quite understand it, it is interesting in its own way. After I managed to get out of the fourth room I ended up back in the first...I don't know if there's another ending or the game is cyclical.
The cursor isn't changing, no save option, one ending(?)

We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.


Chrpa, what was your problem with the color puzzle in that second room of Isometric Escape?

It's a simple memory game, much like that old Simon game of the eighties. The computer starts by showing a color, and you have to press the same color. Then it adds a second color, and plays both. Again, you have to match it. It continues adding colors, and you have to remember and repeat the sequence as it goes.

I was quite relieved that there were only six colors in the sequence. Much more, and I'd have not been able to remember it—scribbled notes to the rescue!  😁

I had some problems with the six-digit box on the couch—clicks were a bit sluggish to respond, and I found myself missing the desired number more than once. That's why I love the new way Amajeto is doing the color/number/letter picking in their games—much easier to put in solutions that way.


In Time:rooM, there's a bit of Japanese in the second room you might need to know:

When using the buttons on the wall, you might hear a sort of clunk sound. The Japanese text which comes up translates roughly as, "There was a noise from the table."

Checking the table will find a pair of hands for the clock.

You might eventually stumble upon this without the Japanese, but it certainly helps!  🙂


Chrpa, how did you get out of the third room in Time:rooM?

In the second room, I got two pairs of clock hands—one purple, and the other black (and unusable). When placing the purple hands, I am immediately sent to room three, but all my inventory items disappear. I suspect there's more to do in the previous room, but I fear I might have effectively soft-locked the game.



Scratch that—found out how to get to the next room:

Didn't realize the clock was clickable. I'm now thinking you'll need to put items in the "wall safe" to make them migrate from one area to another, but I don't seem to understand the machinations just yet.


Just saw your comment. Yeah, I think I get the gist of things, but I still think I might have broken the game script along the way. I got into one room where I had no access to that particular item, and thus now way to move to another room.

I do note that…

The door is clickable in one of the evening rooms. I'm laying odds you never finished the game, and getting that purplish key to that door is the way out.



The only Japanese you need to know is in the introduction: 詰んでしまったら諦めて最初からやり直すことをおすすめします。

(Translation: it is suggested to restart the game if you get stuck.)

To finish the game, you basically need to do two things:

1. In the third room,

put the clock hands in the alcove.

2. In the fourth room,

put the green key in the alcove. Use that key to open the door in the next room.


Wow. how did you get out of the third room?


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