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Mori Room


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Rating: 4.3/5 (78 votes)
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Mori Room

elleFor coy playfulness and understated charm, Yonashi's escape games are like little treasures found in the window of a whimsical shop in some quaint seaside town you visit on vacation. They're colorful toys that wordlessly catch your attention from afar and draw you in, leaving you to ponder over little details that seem incongruous with the rest of the parts, pieces of inventory that make no sense, until they do. Mori Room serves as a quintessential example of these Yonashi traits, with a few quirks thrown in. You start with the basic locked-up-in-a-room setup—point and click to navigate and examine all this setting has to offer. Its subtitle, "Chameleon, etc." has it about right, too; a uniquely talented chameleon and an assortment of other fine friends, both animal and inanimate, will guide you through puzzles until you reach your ultimate destination: a fantastical escape.

Mori RoomWhile Mori Room is as effervescently charming as you've come to expect after playing other Yonashi creations such as Cut! and No Name Room, it has some quirks that make it more abstruse than previous games have been. Foremost is the contrary use of a changing cursor. Sometimes you'll need to scan the scene with your cursor, using it like a geiger counter to point out areas where you can set up inventory or grab a useful item. Then there are other times when the cursor changes are unreliable because, well, it doesn't. Then you just have to guess where you might put that handy tool, such as that cool new stepladder you found. Yet that's the biggest problem you'll encounter, if you don't count a few tempting red herrings and inaccessible-but-interesting objects found throughout the four "rooms" as you progress. There is so much fun in discovering how each piece will work, though, and the clue presentation is amusingly creative, you'll want to trudge past potential frustration out of curiosity for what's next. Mori Room might lose some favor for its flaws, but it's hard to stay mad for very long. Not once you are congratulated in the most openly happy ways upon your escape.

Play Mori Room

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

I think it’s time someone did a full walkthrough for this game, so here it is.

The box under the TV

You start facing the fridge and TV. Click at the floor between the two to examine the power socket. Click the socket to unplug the fridge, then the TV plug to plug it in.

Open the freezer. Take the partially melted ice cream.

Turn right to face the tree. Take the chameleon and the small branch with the… cherries? Let’s say they’re cherries.

Click on the ground to examine the ants. Place the ice cream on the ground and let the ants eat it. Take the wooden key.

Return to the TV. Open the cabinet under the TV and use the key to open the box inside. Take the stamp. Note the number of tines on each of the forks from left to right.

325416

The 6-button combination

Turn twice to face the coloured shelves. Examine the cabinet on the floor, and click on the right-hand door. It requires a 6-button combination to open.

OK, so this one had a few people stumped. But the forks in the box under the TV are the only clue you need.

You have a row of numbers and a row of buttons. In these situations there are always TWO ways to apply the code. This will turn up in a lot of other escape games too, so remember it well!

Code doesn’t seem to work? OK. The first (leftmost) number in the code is 3. You probably took this to mean that you should press the THIRD button FIRST…

…which doesn’t work. You need to press the FIRST button THIRD!

If you’re still having trouble, think of the buttons as being labelled ABCDEF from left to right. Combine this with the number code like this:
ABCDEF
325416
Reading down, you can see that E=1, so press E first. And so on.

Full combination: EBADCF. Take the rope.

The pie chart

Now let’s have a look at the left-hand cabinet. It has a colour combination shaped like a pie chart. The three pieces are different sizes. Click on them to see that the available colours are maroon, blue and orange. Now what else have you seen in that distinctive colour scheme?

Step back and click above the cabinet to examine the coloured shelves. Take the white item on the lower shelf while you’re here, and note that it has a water droplet symbol on it. Hmm, colours. Do we have any items that have something to do with colour?

Colour colour colour colour colour chameeeeeleeeoooon, you come and go, you come and go. Try placing the chameleon on the shelves.

You can place her on each of the shelves in turn. (I've arbitrarily decided that this a girl chameleon.) Notice anything different about her? Other than the colour, obviously!

The chameleon’s mouth opens to different angles on each shelf. And we were trying to open a lock based on colours and angles a moment ago…

When the chameleon is blue, her mouth is wide open; less so on the orange shelf, and least of all on the red shelf. So set the pie slices on the left-hand cabinet accordingly.

Small slice red, medium slice orange, big slice blue. Take the remote control.

The television

We now have a remote. But if you examine it, you’ll see it has no battery. If you’re playing Escape Game Cliché Bingo, you can cross off “battery hunt” on your card!

Return to the TV and examine the calendar. Click to look behind it. That looks like a battery. We can’t seem to reach it…

…but perhaps we know someone who can?

Use the chameleon again to tongue-snag the battery. Use the battery in the remote.

Use the remote to scroll through the TV channels. You should learn two things:

You can order a magic bean in the post

Those channel numbers sure move around a lot, don’t they?

The four-corners puzzle

Once you’ve noticed the clue from the TV, this is pretty obvious.

Note the location of each channel number as it appears. Now turn twice to face the shelves again, and click the brown panel on the wall. Click the corners in the correct order to open the panel.

UL UL DR UR UR DL DR DL. Click the postcard three times to take it. Use the stamp on the postcard.

Mail order

Look out of the window onto the porch. We can’t seem to reach the mailbox…

…but perhaps we know someone who can?

Clearly not the chameleon this time, but that pretty purple bird could probably help us.

Place the cherries on the window ledge to lure him over. (This is my least favourite puzzle in the game because you have to put them right in the middle of the ledge.) Step away from the window, and then look out of the window again. Give the postcard to the bird. Air mail!

The basement

Step back. Still facing the window, click in the lower right corner of the room twice to pull up the corner of the carpet and reveal the hatch. You’ll notice you can’t open it on your own.

Use the rope on the hatch to haul it open. Go down.

There’s a sink down here. Could water be useful for anything?

Remember that white thing we picked up from the orange shelf? It had a water droplet symbol on it, right? Use it under the tap. It turns out to be a desiccated towel, which expands when it’s wet. (Fancy-schmancy restaurants sometimes have these; maybe they’re more common in Japan?) Anyway, what can we do with a wet towel?

Use the wet towel on the mirror above the sink to get a 3-digit code.

358

Now step back, and examine the red hatch to the left of the sink. Use the 3-digit code you just got to open it. Um… hi? Note the mole’s appearance and take the package. Click the package twice to get the bean and discard the box.

Turn around. Take the stepladder. Climb back up to the main room.

Heading upstairs

Face the shelves again. Use the stepladder on the blank bit of wall. Climb up to see a white panel with three coloured stars. The available colours are green, red and white. Have we seen stars like this before?

Yep, on that post-mole’s hat. If you don’t remember what they were, look out of the window to get another look.

Green – Red – White. Open the hatch and go up.

Five colours box

Once you’re upstairs, note the plant pot and polka-dot tablecloth on the table. Turn around to see a cabinet on the wall. There are five coloured buttons.

It doesn’t take a genius to see that the colours on the tablecloth match the colours of the lock. We can’t make sense of these colours…

… but perhaps we know someone who etc? Place the chameleon on the table, and note the order of her stripes (from left to right). Open the cabinet by pressing the buttons in order.

Pink Green Orange Yellow Blue. Click! Take the watering can.

The bean

We now have a bean, a plant pot and a watering can. What do you want me to tell you?

Really? *sigh* Go back down to the basement and use the tap to fill the watering can.

Climb back up to the top floor. Use the bean on the plant pot, and the watering can on the bean. Step back. Turn around twice and see what happens. Climb up the beanstalk and escape, taking that helpful little chameleon with you!

41 Comments

I've played it through and still don't understand...

...why we couldn't have just eaten that choc-vanilla ice cream dessert instead of melting it and letting ants feast on it. Waste of deliciousness, that.

Reply

@soniclover Because you should not eat anything from an unknown source or form a stranger.

Reply

What is the white thing with the blue dot?

Reply

Stuck with white thing with blue circle on top, remote control, and iguana. Waiting for magic bean to come from the post office (I think?)

Reply

Also perplexed by the cabinet with the six white squares. Where does the solution lie?

Reply

@Colleen about the white thing with the blue dot

it is a flexable water bottle and you need the fill the water in it and use the water the clean the mirror

Reply

@Colleen

Under the TV

keys in the choc-vanilla ice cream

Look at the folks

Reply

Here's a walkthrough in 25 steps.

Image walkthrough
A bit of explanation on how to use it: go from number to number, starting with 1. Ignore the numbers with blue outlines as they only indicate which item to use, they do no belong to the 1 to 25 sequence.

Reply

When you're flipping through the TV channels, look at where the numbers appear on the screen.

Reply

@soniclover So you are flummoxed by the disposition of an ice cream, but unfazed by a mole smoking a pipe?

Reply

Stuck with

apple branch, iguana, tv remote, post card, and full watering can. I cannot for the life of me figure out how to post the post card in the mail!

I would greatly appreciate some hints or help.

Reply

@shjack180

Try placing the apples (cherries?) somewhere in eyesight of the bird. I think the rest will follow!

Reply
shjack180 September 11, 2014 6:07 PM replied to grander

@grander

Thanks!!! :D

Reply
Patreon Crew SonicLover September 11, 2014 8:22 PM replied to ninjamomma

@shjack180 I know more about ice cream treats than I do about moles and tobacco.

Reply
shjack180 September 11, 2014 8:54 PM replied to SonicLover

@SonicLover

lol I was not the one to use such a great word as "flummoxed" in that comment about the ice cream. However I did "thumb up" both yours and ninjamomma's comments about it. ;p

I agree, why waste such delicious ice cream on ants when you can eat it yourself?!

And if the mole postman wants to enjoy a good smoke every now and then, I say let him! lol

Reply
merchantfan September 11, 2014 9:57 PM

OK

I've sent the postcard, but I don't see any water or a watering can. I have the chameleon, remote and the collapsible water bottle.

Reply

I have

the magic bean, the ladder, the iguana, and the remote.

I may be missing something obvious, but I'm suddenly stuck! Any vague hints?

Reply

So frustrated with this.... doing fork clue for six button combination and nothing is working! What am I doing wrong?

Reply

Sorry for double post, don't know why that happened. I've been typing

325416

for ages and nothing!

Reply
tsai.debra September 11, 2014 11:09 PM replied to EyeOpener

EyeOpener, I was stuck at the same point as you for a long time.
Have you tried:

Taking a closer look at the ladder?

And now that you made your ladder longer, have you looked for a clickable spot in the room that hasn't served any purpose?

More bluntly,

Put your elongated ladder in the area to the right of the three colored shelves

Reply
Kyttynjirr September 12, 2014 3:32 PM replied to David Bowden

@David Bowden,
I'm also having no success with

using 325416 as the combination for the cabinet.

I even tried it backwards, but it still doesn't work. Did you ever figure it out?

Does anyone else know what

the combination for the cabinet is?

Reply
shjack180 September 12, 2014 3:55 PM replied to Kyttynjirr

@Kyttnjirr and DavidBowden

I had no problems with the use of that combination when I used it previously and when I went back to try it just now. I'm sorry to hear y'all are having such difficulty with it. :/

Maybe change the code to symbolize the number of the buttons to be pressed instead of the order the buttons should be pushed?

Button 5, button 2, button 1...5,2,1,4,3,6...worth a shot, just in case inputting the sequenced code is resulting in mistakes. idk

Reply
EyeOpener September 12, 2014 4:25 PM replied to tsai.debra

@tsai.debra

Thanks, that helped!

Reply
Leopardmask September 12, 2014 4:56 PM

I'm stuck. I need

the postcard (I have the stamp)
the 6-digit code (the forks don't work?)
The 4 corner code

I have

chameleon, remote, postage stamp, collapsed water bottle (no water)

And I have no idea what to do with

the trapdoor or the bird

Reply
EyeOpener September 12, 2014 5:06 PM replied to Leopardmask

@Leopardmask

Run through the TV channels for a hint about one thing you're stuck on

Reply
Leopardmask September 12, 2014 5:13 PM replied to EyeOpener

EyeOpener:
Do you mean

The 4-corner code?

I seem to have figured that one out through a combination of Power of Posting and staring at the screen for a while.

I also flipped quickly thru and noticed the odd jumping around of the channel numbers.

By the time I posted this there were also comments that helped me with

the water bottle, trapdoor, 6-digit code and postcard

But I still haven't figured out

the bird or how to send the postcard.

Reply
Leopardmask September 12, 2014 6:24 PM replied to EyeOpener

Sorry for double post, but I figured out what I'm doing! Turns out there was an action I thought I'd done but hadn't actually done. I guess leaving and coming back really helps sometimes!

Reply
https://www.google.com/accounts/o8/id?id=AItOawnsUk2AGEQi97qEj5i_i_HBcSFS6H260EU September 13, 2014 12:23 AM

Adorable! Two comments:

1) I would never have been able to solve this without the comments here (thanks, everyone!)

2) I love it that the iguana comes with you at the end!

Reply

can't wait for the walkthrough.

Reply
Kyttynjirr September 13, 2014 3:11 PM replied to elle

@elle, I'm not sure I understand. I thought that

all I'm supposed to do is look at the forks, count the number of tines on each one, and then push the buttons in the order indicated by the number of tines on each fork, which ends up giving the 325416; so, since the first fork (from the left) has 3 tines on it, I thought I should press the third button on the cabinet first, and so on. But you said that first I should click the fifth button, and the third fork does have 5 tines, so is there another clue somewhere that I've missed that indicates how to interpret the fork clue?

Thanks for the help!

Reply

@Kyttynjirr , the order is non-intuitive but it makes sense:

325416 seems as if you ought to click the 3rd button, then the 2nd and so on BUT instead the PLACES where the numbers are indicate the button to click, so the 1st click should be on the fifth button, the second click on the second button, the third click on the first button and so on. If you make a grid:
325416 for the order, then underneath should be
123456 for the buttons

I hope this makes sense!

Reply
aceadventurer September 13, 2014 6:15 PM

Had a rather difficult time with this one, being as the puzzles are somewhat unconventional, but it was definitely entertaining! The chameleon was cool

Reply

I think it’s time someone did a full walkthrough for this game, so here it is.

The box under the TV

You start facing the fridge and TV. Click at the floor between the two to examine the power socket. Click the socket to unplug the fridge, then the TV plug to plug it in.

Open the freezer. Take the partially melted ice cream.

Turn right to face the tree. Take the chameleon and the small branch with the… cherries? Let’s say they’re cherries.

Click on the ground to examine the ants. Place the ice cream on the ground and let the ants eat it. Take the wooden key.

Return to the TV. Open the cabinet under the TV and use the key to open the box inside. Take the stamp. Note the number of tines on each of the forks from left to right.

325416

The 6-button combination

Turn twice to face the coloured shelves. Examine the cabinet on the floor, and click on the right-hand door. It requires a 6-button combination to open.

OK, so this one had a few people stumped. But the forks in the box under the TV are the only clue you need.

You have a row of numbers and a row of buttons. In these situations there are always TWO ways to apply the code. This will turn up in a lot of other escape games too, so remember it well!

Code doesn’t seem to work? OK. The first (leftmost) number in the code is 3. You probably took this to mean that you should press the THIRD button FIRST…

…which doesn’t work. You need to press the FIRST button THIRD!

If you’re still having trouble, think of the buttons as being labelled ABCDEF from left to right. Combine this with the number code like this:
ABCDEF
325416
Reading down, you can see that E=1, so press E first. And so on.

Full combination: EBADCF. Take the rope.

The pie chart

Now let’s have a look at the left-hand cabinet. It has a colour combination shaped like a pie chart. The three pieces are different sizes. Click on them to see that the available colours are maroon, blue and orange. Now what else have you seen in that distinctive colour scheme?

Step back and click above the cabinet to examine the coloured shelves. Take the white item on the lower shelf while you’re here, and note that it has a water droplet symbol on it. Hmm, colours. Do we have any items that have something to do with colour?

Colour colour colour colour colour chameeeeeleeeoooon, you come and go, you come and go. Try placing the chameleon on the shelves.

You can place her on each of the shelves in turn. (I've arbitrarily decided that this a girl chameleon.) Notice anything different about her? Other than the colour, obviously!

The chameleon’s mouth opens to different angles on each shelf. And we were trying to open a lock based on colours and angles a moment ago…

When the chameleon is blue, her mouth is wide open; less so on the orange shelf, and least of all on the red shelf. So set the pie slices on the left-hand cabinet accordingly.

Small slice red, medium slice orange, big slice blue. Take the remote control.

The television

We now have a remote. But if you examine it, you’ll see it has no battery. If you’re playing Escape Game Cliché Bingo, you can cross off “battery hunt” on your card!

Return to the TV and examine the calendar. Click to look behind it. That looks like a battery. We can’t seem to reach it…

…but perhaps we know someone who can?

Use the chameleon again to tongue-snag the battery. Use the battery in the remote.

Use the remote to scroll through the TV channels. You should learn two things:

You can order a magic bean in the post

Those channel numbers sure move around a lot, don’t they?

The four-corners puzzle

Once you’ve noticed the clue from the TV, this is pretty obvious.

Note the location of each channel number as it appears. Now turn twice to face the shelves again, and click the brown panel on the wall. Click the corners in the correct order to open the panel.

UL UL DR UR UR DL DR DL. Click the postcard three times to take it. Use the stamp on the postcard.

Mail order

Look out of the window onto the porch. We can’t seem to reach the mailbox…

…but perhaps we know someone who can?

Clearly not the chameleon this time, but that pretty purple bird could probably help us.

Place the cherries on the window ledge to lure him over. (This is my least favourite puzzle in the game because you have to put them right in the middle of the ledge.) Step away from the window, and then look out of the window again. Give the postcard to the bird. Air mail!

The basement

Step back. Still facing the window, click in the lower right corner of the room twice to pull up the corner of the carpet and reveal the hatch. You’ll notice you can’t open it on your own.

Use the rope on the hatch to haul it open. Go down.

There’s a sink down here. Could water be useful for anything?

Remember that white thing we picked up from the orange shelf? It had a water droplet symbol on it, right? Use it under the tap. It turns out to be a desiccated towel, which expands when it’s wet. (Fancy-schmancy restaurants sometimes have these; maybe they’re more common in Japan?) Anyway, what can we do with a wet towel?

Use the wet towel on the mirror above the sink to get a 3-digit code.

358

Now step back, and examine the red hatch to the left of the sink. Use the 3-digit code you just got to open it. Um… hi? Note the mole’s appearance and take the package. Click the package twice to get the bean and discard the box.

Turn around. Take the stepladder. Climb back up to the main room.

Heading upstairs

Face the shelves again. Use the stepladder on the blank bit of wall. Climb up to see a white panel with three coloured stars. The available colours are green, red and white. Have we seen stars like this before?

Yep, on that post-mole’s hat. If you don’t remember what they were, look out of the window to get another look.

Green – Red – White. Open the hatch and go up.

Five colours box

Once you’re upstairs, note the plant pot and polka-dot tablecloth on the table. Turn around to see a cabinet on the wall. There are five coloured buttons.

It doesn’t take a genius to see that the colours on the tablecloth match the colours of the lock. We can’t make sense of these colours…

… but perhaps we know someone who etc? Place the chameleon on the table, and note the order of her stripes (from left to right). Open the cabinet by pressing the buttons in order.

Pink Green Orange Yellow Blue. Click! Take the watering can.

The bean

We now have a bean, a plant pot and a watering can. What do you want me to tell you?

Really? *sigh* Go back down to the basement and use the tap to fill the watering can.

Climb back up to the top floor. Use the bean on the plant pot, and the watering can on the bean. Step back. Turn around twice and see what happens. Climb up the beanstalk and escape, taking that helpful little chameleon with you!

Reply
kevinsmellls September 14, 2014 7:11 PM

That ending was off the the hook

the chameleon chilling off the edge was cute as hell

Reply

I loved it! And, for the first time in ages needed no help at all! I must have a warped brain, the easiest games where nobody bothers to post help, have me baffled! Just shows how differently we all think, no ones right and no ones wrong.

Reply

pheeze, nice walkthrough (and nice to see new faces doing walkthroughs), but next time, could you enclose the whole thing in spoiler tags? It will take up less room in the comment thread that way, and (perhaps paradoxically) will thus be easier to find, especially if you put the word "walkthrough" in bold above the spoiler.

(Stylistically, I try to have one spoiler per heading - otherwise it's a bit of a mystery-meat "click here for a surprise" type of thing - but other people like to open all the spoilers as they go through, so YMMV.)

Reply

Well, thats lousy.

I can't pick up the postcard, no matter how many times I click it. Is there a trick?

Reply

neo I was getting ready to ask the same thing.

Reply

neo,

watch the channel about buying the magic bean. when it says "how to order...send a postcard" after you read that you can take it.

Reply

Reka - thanks for the advice; noted. I get so tied up making sure the inline spoilers are all ship-shape that I forget to bookend the whole kaboodle! I've only done 3 of these so far, so any and all feedback is much appreciated.

I work on the basis that each click should provide as little information as possible, while still being (at least potentially) helpful... even if that's a bit painfully Kojima-esque. With hindsight, I should probably have collapsed each sub-heading by bookending it with spoiler tags - I'm not sure whether that's also what you said.

Reply

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