Weekday Escape N°80
Sun's out, Weekday Escape fun's out! That's how that goes, right? Well, it is if you're into free escape games, which I've got an inkling that you are! I mean, the way you started tossing my furniture around looking for "clues" and tried to tape a screwdriver to that rubber duck when you walked in speaks volumes about the type of gamer you are... which is to say, totally my kind. This week! Funky Land serves up a raspberry-coated kitchen escape, no1game makes you go d'awww while rifling through random doo-dads, and SelfDefiant gets all dingy in the spooky asylum du jour.
Fruit Kitchens Escape 22: Raspberry Red - What is it about Funky Land games that they always look like the sort of showcases I used to build for my Sims to theoretically live in? (I say "theoretically" because like any good gamer, my attention span never lasted beyond the six hours it took to build and decorate each abode.) In this fruity, fun escape, you've got to find the seven raspberries hidden throughout the room, which may be easier said than done thanks to a little pixel hunting, but hey, when has that ever stood between us and something we want? Especially when that something goes so good reduced and served as a piping hot topping on vanilla ice cream!
RING - ... alright, no1game, I'm trusting you here, but if I get even a whiff of stringy black haired girls about to crawl jerkily through my monitor, we are so over. Fortunately, the set up for this escape is a lot more awwww than AAAAAA, as you've received a note from your boyfriend, telling you he's hidden a gift that he's too shy to give you himself in a special place. Before you can leave the room, you'll need to solve puzzles and crack codes on a shelf filled with tchotchkes, after which presumably the two of you will travel the world as a daring, brilliant, puzzling solving couple, like Professor Layton, only more nauseatingly sweet.
Ghastly Asylum - If I know anything about asylums, they're filled with glowing purple orbs, photogenic dilapidation, and cryptic puzzles... at least, that's what SelfDefiant has taught me, and they probably know what they're talking about by this point! After investigating a creepy abandoned asylum (is there any other kind?), you fell through a weak spot in the floor, and now you need to find a way out. Fellow fraidy-cats, be not a'fear'd, because despite the creepy atmosphere, this game has no spooks with which to spook you, unless you were traumatized by a bunch of colour-coded keyholes when you were younger.
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