JayisGames.com is now available ad-free!

Sometimes Sunny Fit

  • Currently 4.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.6/5 (138 votes)
Comments (70) | Views (12,478)

(Haretoki) Sometimes Sunny Fit

elleIn a room filled with devices that tease, contraptions that taunt, and a décor that is strange, as if made in a funky plastic factory, Haretoki traps you in a playful and spirited escape game that's sure to simultaneously delight and frustrate. Like other games in Haretoki's repertoire, Sometimes Sunny Fit feels as if you're stuck inside a funhouse and every dial you turn or mirror you shift does nothing more than distract you from your entrapment. Here, there are items that might baffle until you put them to use and puzzles that seem impossible until the subtle logic of the clues click together into a satisfying "Aha!" moment. Solve enough puzzles, though, and the key to freedom is yours.

(Haretoki) Sometimes Sunny FitWith no textual references to explain what you're doing or why, you're left to point-and-click your way around the room, experimenting with the quirky contraptions that line the walls with seemingly no rhyme or reason. There is no changing cursor yet there are no pixel hunts. Even so, the trickery is much larger than what a few elusive pixels would provide.

Perhaps the greatest difficulty is looking past the red herrings to answers that are actually quite clear once you see them, although the abundance of puzzles makes it troublesome to decide what to do next. Luckily, a "save" button allows you to step away and clear your head. Don't get discouraged—as clever as this room is, you can outsmart these dodgy devices by using some tricks of your own, thinking outside the box and giving good consideration to the larger structure in which you're playing. If you haven't already played them, it might be best to warm up with Sometimes Sunny Reverse or Sometimes Cloudy Challenge to acquaint yourself with Haretoki's unique charm and sense of humor. Sometimes Sunny Fit is high on the challenge scale but the payoff is worth the headaches. "This is totally cool!" was never uttered with more truth.

Play Sometimes Sunny Fit

Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough: Sometimes Sunny Fit

Starting Out: Exploring the First Room

  1. When you start out, you're facing a locked door and a shelf hosting a roving satellite dish. There's nothing you can do here right now, so turn left.

  2. Now you see a seemingly solid brick archway and a small square cabinet...

    • Two footprints mark where you can stand on a semi-circle platform and a four-button puzzle will probably activate it...somehow.

    • On the wall above the cabinet, there are four dials with various setting options.

    • A large coin is firmly secured by screws to the top of the cabinet.

    • For the cabinet itself, it appears to have only one door and this is locked and in need of a key.

  3. Turn left from the brick archway to view a scene with a basketball hoop and bookshelves...

    • Pick up the RED KNOB from the shelf below the books.

    • Note that the books are numbered and divided into three sets.

    • The shelf above the books holds a device with a green ball inside.

    • A blue ball is taped to the basketball hoop.

    • And, lastly, some kind of plastic scroll under the hoop has a design worth making note of.

  4. Turn left one more time. Here is a sports ball dispenser (maybe you can get a basketball for the hoop?), a panel with 5 circular insets on it, and another shelf...

    • Look on the shelf to see a digital display.

      • On first look, the 1-2 is lit blue and two line segments on the display are colored blue.

    • Press the large white button to change the number settings and watch as the lines shift in the digital display.

Now you should be ready to start solving puzzles.

Green Ball: 3-Letter Code

  1. Turn right from the sports ball dispenser and examine the device on the shelf above the book case.

  2. Enter the correct 3-letter code to open the device and get the GREEN BALL.

    • HINT:

    • Use the books and the digital display device to determine the three letters. As you click the button on the device, you can deduce which line goes with which number.


    • U F O

Four Dials

  1. Turn right from the basketball hoop view to face the brick archway and zoom in on the four dials on the wall.

  2. Turn each dial to the correct setting to unlock the lid to the tube below the dials.

    • HINT:

    • The "scroll" under the basketball hoop gives the answer. Pay attention to how many turns a dial has.



  3. After opening the tube, take out the screwdriver and use it on the screwed-down coin on the cabinet top.

    • Take the COIN.

Four Buttons

  1. Turn right from the brick archway/four dials scene and go over to the sports ball dispenser.

    • Put the COIN in the coin slot and press the basketball button.

    • Wait and watch.

  2. Then turn left to see that a panel has opened under the satellite....

    • Open the box inside the new alcove and take the silver KEY.

  3. Turn left. Use the KEY to unlock the cabinet and open the door.

    • Watch the arrows on the monitor.

  4. Back up and go inside the brick archway and examine the four button puzzle.

    • Press the buttons in the correct sequence.

    • HINT:

      Don't think arrows; think of where they're pointing.


      BR=bottom right; TL=top left; etc.

  5. When correct, you can press the button and "spin" the doorway to enter the new room.

Exploring Room 2

  1. After operating the spinning platform, back up twice from the archway to see where you are. Here you see a small square cabinet and a poster on the wall...

    • The cabinet looks suspiciously like the one in the first room but it has three doors.

    • Study the poster for clues.

  2. Turn left from the brick archway and you'll see up/down buttons next to some railing. Looking up, there is a ladder that might be your way out?

  3. Take another left to see a strange wall device that's guarding a yellow ball and a shelf table...

    • If you try to grab the yellow ball, you trip the light sensors which cause the cage to block the ball.

    • There's a button on the top of the table shelf, yet nothing happens when you push it.

      • Looking under the shelf, you see a cord that runs to a box that's screwed closed. Maybe that contains a way to operate the table?

  4. Go left. In this view, two large grey pipes twist up from floor to ceiling and a multi-panel mirror hangs on the wall...

    • A small shelf under the pipes displays a blue dot. There's also a gear that doesn't turn.

    • Examining the mirror, you're able to remove FOUR MIRROR PANELS and add them to your inventory.

Now you should be ready to solve more puzzles...

Room 2's Cabinet, Bottom Right Door

  1. Turn left from the mirrors and zoom in on the bottom right door of the cabinet.

  2. Input the correct pattern on the 3x3 grid, clicking the correct tiles to turn them blue.

  3. HINT:

    After taking the four panels from the mirror, slide the remaining panels around to find your answer.


    Click on the tiles (marked by "X") to turn them blue, then click the rectangular button at the bottom to activate the solution.
    - - X
    X - -
    X X -
    Screenshot: Room 2 Cabinet

  4. When done, open the door to get a VALVE. Note the instructions on how to use the valve in its detail screen.

Up and Down Arrows/Ladder (white ball)

  1. From the second room's cabinet/brick archway, turn left to face the wall with the railing and ladder.

  2. Examine the up/down arrows on the wall.

    • Press the buttons in the correct sequence to lower the ladder.

    • HINT:

      The poster above the cabinet in room 2 gives you the answer.


      Just continue the lines on the poster until they form Up or Down arrows...
      D � U � D � D � U � D � D � U � D - U

  3. When the ladder lowers, climb up it to find the WHITE BALL. Take it.

Getting the Blue Ball

  1. Go back to the first room and look at the hamper under the basketball hoop...

    • You need to remove the basketball to reach the BLUE BALL.

    • HINT:

      An item you get in room 2 will help you deal with the overly large basketball.


      Use the AIR VALVE you got out of the cabinet in room 2 to deflate the basketball.

  2. With the basketball out of the way, reach into the hamper and get the BLUE BALL.

Getting a Portable Screwdriver

  1. There are several places you need a SCREWDRIVER but the only one you've found so far, the one that came out of the tube, is attached to a string.

  2. Explore the cabinet area in the first room and the second room...until you can find a portable screwdriver.

  3. HINT:

    • The 4-button device is not an elevator but a spinning doorway, so the two rooms are side-by-side and share a common wall.

    • Note, then, the position of the cabinet in the 2nd room in relationship to that of the 1st room.


    Go to the first room's cabinet and put the blue screwdriver back into the tube. Now you can access that screwdriver in the 2nd room's cabinet, using it to unscrew the box in the bottom left door and get a RED SCREWDRIVER.

Where to Use the Red Knob

HINT: The RED KNOB with a star-shaped base is on the shelf with the books. You'll need to use the RED SCREWDRIVER, though, to find a place to use it.


There is a table device jutting out of the wall in the second room (next to the yellow ball's prison). Use the RED SCREWDRIVER to take off the panel under the table. Insert the RED KNOB into the star-shaped hole to activate the table device.

4-Digit Number, Room 2 Cabinet (red ball)

HINT: After using the red screwdriver and red knob to activate the table device in room 2, press the button four times and note the information displayed.


Ignore the solid segments...
9 4 2 6

How to Get the Yellow Ball

HINT: You need a way to deflect the lights which activate the cage guarding the yellow ball.

Did you ever think about what would happen if your feet didn't stay planted after you pushed a button?


Press the button for the spinning door, then step back off the platform. Now you can see, on the other side of the door, a box. Open it to get the FRAMEWORK for the MIRROR PANELS.

Combine the FRAME and the MIRRORS in your inventory, then use that to deflect the lasers and prevent the cage from closing on the yellow ball.Now you can grab the YELLOW BALL.

Five Colored Balls (wall in first room)

Put the five balls in frame on the wall in room 1, inserting them in the correct position and the correct order.

HINT: The answer is provided in the second room, on the shelf under the pipes... the first ball is already showing on the device. You just need a way to turn the gear:

Use the RED SCREWDRIVER in the first room, on the "scroll" under the basketball hoop to remove the DIAL. Then, put the DIAL in the device and use it to turn the screen until you get all five balls, colors and positions...


When looking at the clue, note position of the color for where to put the ball AND the number of dots on the screen for the order in which to put the balls...

5th=Green -- 3rd=White

----- 1st=Blue -----

2nd=Red ---- 4th=Yellow

When correct, get the GOLD KEY, unlock the door, and press the red button. Now back up and take the ladder to escape!


Argh and blarg. The

paper with the dashes and red N-shape

seems to have nothing to do with anything I can do. All I've got is four mirror-things and three of the coloured balls.

sullytyme July 31, 2013 2:18 PM

Nimdok. They do.

There is something you still haven't turned blue yet. Definitely has it's ups and downs.

frickineh July 31, 2013 2:37 PM

I'm stuck at the same place Nimdok is. Sullytyme, I can guess what you're referencing with your hint but I'm still not sure what to actually DO with it. I guess I'll save and come back later when the walkthrough is up.

frickineh July 31, 2013 2:41 PM

Oh, POP. Of course.

The paper with the red dashes has instructions on which buttons to push for the ladder.

They can be turned in to sets of up and down arrows. The solution:

down, up, down, down, up, down, down, up, down, up.

sullytyme July 31, 2013 3:04 PM

I am at a stand still now.

If I'm correct. The balls are 1:Blue, 2:Red, 3:White, 4:Yellow, 5:Green. I don't know which spaces correlate with those numbers so I can place the balls.

Patreon Crew SonicLover July 31, 2013 3:13 PM


The clue that tells you the order also tells you the positions. As for white, use process of elimination.


Stuck on the yellow ball.

I figure I'm supposed to bounce the lasers around so I can reach the ball, and there's 4 sockets or something, but for the life of me I can't find any way to use the 4 panes in there, or find anything else that I'm missing.


Eeeee I am so excited. I haven't been this excited for new escape games since Neutral (that may come later.) Onward into the room...


Stuck with

blue, green, and white balls. I have the four mirrors and the red gem star thing. Can't figure out where to go from here.

Any hints would be appreciated! :)


same as Endus..


Caitlin Kriv:

You might have seen a bunch of screws. Maybe you need a screwdriver? Have you seen one recently?

Yes, the one with a blue handle, that's tied up. Maybe there's some way to get it somewhere else?

The two rooms are connected, remember. The wall with the brick arched doorway is a shared wall. And those two cabinets in each room on that wall look awfully similar . . .


I'm at the same point as Caitlin.



Thank you! I was thinking the rooms were stacked not adjacent, that the thing next the cabinet was an elevator. Makes much more sense now. Thanks again!


I was stuck on the yellow ball for a long time, but I finally got it.

You need to step off the not-elevator after pushing the button but before if flips around. I'd been expecting to get a stick I could use to push the button while not standing on the not-elevator.


the yellow ball is unattainable..

the 4 mirrors could be useful - but how to fix them?

the elevator can be used 2 ways - normally, aka press, wait.. or

press and back off!

ok, this one was hard! got it from a french walkthrough ;)

bobbydonovan1971 July 31, 2013 4:11 PM

Okay, I got the yellow ball by accident, and I feel a little silly that I'm stuck on the green ball.

I figure it has something to do with the numbers on the books, but I'm not sure what.


Ahhh that was awesome. Although I'd already seen this one puzzle on

Room Marine

I had a total brain melt trying to figure it. I thought I was doing it wrong, but I was right, just doin' it wrong! Haha. The tricky bit was tricksy, I just couldn't be mad at it.

Not as complicated as the others, IMO, but just as satisfying.


Thanks so much Bill (and portisHeart)! Everything else that I got stuck on, I persevered until I got it by myself, and that made it really rewarding. That yellow ball, though, I hadn't a CLUE how to go about getting it.

Did anyone else have that weird thing with the laser/gate reacting to the position of your mouse? I'm sure that I wouldn't have solved that puzzle on my own anyway, but that was awfully out of place and confusing.


I agree, Parmeisan... the whole time I was thinking -- my hand is burned off now, what.

bearharry July 31, 2013 4:50 PM

@parameisan and shudog

the "elevator" thing is not really a elevator but just a fliping wall, so you can step out of it (by pressing the down arrow) and get something useful behind the wall

jiffypop July 31, 2013 5:04 PM

Man, I can not figure out what to do with the arrows clue on the screen. I figure it must be a clue for the four buttons, but I can't make sense of it.

jiffypop July 31, 2013 5:14 PM

Oh jeez, got it.


can't wait for the walkthrough :)


jiffypop - I'm stuck at the same point.

The book numbers refer to specific segments.

1 = middle segment


jiffypop please tell me how to resolve the arrows thing :(

shjack180 July 31, 2013 6:48 PM

The arrow clue on the screen

Don't just look at the screen as the only clue, look at the bigger picture

The entire "cabinet" is split into four sections, each one corresponding to a button on the elevator. The screen is the location for the first button, represented as a dot when the pattern is flashed.

Using the arrows and the dot to know which buttons to press on the elevator, you get: Bottom Right, Top Left, BR, TL, BL, TR, and BR


I have two items:

a green ball and a red knob with a 5-pointed star-shaped end

I'm trying to figure out how to

get the blue ball out from under where the basketball is wedged.

MrsRavoon July 31, 2013 6:57 PM

I have a green ball and a red knob, and can't get any further. Thought I knew how to set the white&red switches, but noooo.

A wee hint please?

shjack180 July 31, 2013 7:11 PM

@MrsRavoon Each spoiler reveals more and more, so if you only want a "wee" hint, don't keep opening them unless you're totally stumped ;)

The hint for the red and white switches is on the white paper attached to the wall

The red dashes on the lines shows you what position each knob should point

The black lines tells you how many different ways each knob can turn

Figure out which knobs rotate the number of ways (i.e., if it's a cross, the knob only turns in four positions) then you know which position it needs to go in based on the clue

I am still trying to figure out the rest of the game :( Most solved, but not all


@bearharry Thanks, but I never said it was.

MrsRavoon July 31, 2013 7:20 PM

A hint about the scroll:

You're probably making a really basic assumption.

Well, don't.

shjack180 July 31, 2013 7:21 PM

I'm out!!! Yes!! Thanks be to the power of posting and having another person's perspective on a certain clue ;) Great game! :D

https://www.google.com/accounts/o8/id?id=AItOawn5vhn23TJyZKZ7u0BaaG_RGipaE6MwIW0 July 31, 2013 7:28 PM

Oh god, what is the dang number code puzzle about? Noted the bold sections, tried maybe to match it with the previous puzzle. Oy.

vulpisfoxfire July 31, 2013 7:30 PM

Gah. The one that got me stuck was the *other* segment puzzle.

ninjamomma July 31, 2013 7:48 PM

Great game! I would never have gotten out without the hint about

stepping out of the "not elevator" before it was finished

so thanks for all your help!

ninjamomma July 31, 2013 7:53 PM

The number puzzle where the numbers change every time you push the button? Hint:

stop looking at the bold segments

ninjamomma July 31, 2013 8:01 PM

Ray9na - don't worry about that just yet.


I somehow managed to get that thing via flailing around, so not sure how I did it. Now I'm trying to figure out how to

cut loose the screwdriver.

submachine0 July 31, 2013 10:03 PM

i can't even get anything aside from the

star knob

i turned

the 4 knobs by the beaker.

that's it. hit a brick wall (figuratively), could really use a couple nudges here :)

blckpythn July 31, 2013 10:07 PM

submachine0, if you tuned them and they didn't open anything up then:

look at the scroll and check if the nobs turn the same

If you did get it open:

find a place to use what it unlocked

blckpythn July 31, 2013 10:39 PM

Can't figure out the books/green ball, any hints other than

1=middle section


blckpythn July 31, 2013 10:51 PM

Got the green ball

the numbers on the books correspond to the segments from the 7-segment digit cycler thing


blckpythn July 31, 2013 11:14 PM

Ok, last part, I have all the balls but can't figure out their order on the wall piece.






beckkyyy July 31, 2013 11:30 PM

@blckpythn for the last part

the number of balls on the screen with the color of the ball corresponds to where it will be placed and in what sequence

1st Blue ball in the middle
2nd Red ball in the bottom left corner
3rd White ball in the top right corner
4th Yellow ball in the bottom right corner
5th Green ball in top left corner

blckpythn July 31, 2013 11:43 PM

beckkyyy, thank you! I had them in the right places but didn't place them in the right order.

JetSetVegas August 1, 2013 2:07 AM

Not bad, but I hate the

press the elevator button and step off

part. Who would think to do that? I know it's been in other escape games before, but not every person has played every game. It's illogical. Otherwise, not a bad game.


And this is why good escapes are worth waiting for.

billyswong August 1, 2013 9:15 AM

The wall is not a lift. Okay. But why do you show the flipping animation ONLY after the whole puzzle is solved and I may escape? This is cheating!



I'm with you. Sneaky is one thing, but that's just plain unfair.

jerry.dathe August 1, 2013 12:03 PM

I have a question regarding the solution a cabinet door.

It is the four digit lock in the 2nd room.

I was able to use the light table that shows the numbers, but how were we to know to push the button *4* times? Was there a hint that I missed somewhere?


Re: the solution to the yellow ball.

I understood that it was turning around, not an elevator. That wasn't an issue. The issue was my brain being stuck in "the game is animating, so I need to wait". Which is totally a meta issue and an interesting idea for a puzzle... but it's weird when only ONE solution asks you to think outside the box like that, and the only unsolved puzzle in the room appears to have a motion-based solution, so you don't even have a hint that you still need to be looking for something.

Don't get me wrong, I loved the game. I just don't count looking up the solution for the yellow ball as cheating in my head, 'cause it wasn't the sort of puzzle solving I am interested in performing. It may be something that other people like; myself, I'd have preferred some other hint or something. I still vote 5 for the game as a whole.



It doesn't matter how many times. You just need to push it and observe. I suspect that 4 times may have been a particularly useful display to notice what you need to notice, but it really doesn't matter.

jerry.dathe August 1, 2013 12:19 PM


Ah! Between your reply and closer reading of the walkthrough hint, I figured out what I had missed. Thanks!


Well-said, and I agree. I like these sorts of things, but I also like 'em because it's meta. It makes me nostalgic for the heyday of escape games when the cutting-edge designers took the fad and turned it on its head. For some it was the simple This Only Looks Like an Exit, but for others the brain stretchers became amazingly sophisticated. Submachine used to do that all the time (I wish they'd return to that premise, hint hint.)

In other words, only a few years ago this stuff was normal. Sometimes you must... transcend the box.


I had to give this 4 mushrooms instead of 5 just because of the stupid

stepping off of a moving elevator

thing. :/ Up till that point, it was a lovely, innovative, and enjoyable game. Oh, well.


Could never get

the door to revolve to reveal the box to get the mirror frame. Very frustrating!


Never mind. Got it.

Didn't step off while it was spinning around.

You can erase my previous and this comment if you want.


Great game, and I find some of the rationalizations for using the walkthrough to be pretty hilarious. If you've never seen a trick like that used in an escape game before, you should be *glad* -- I wish every puzzle would stump me with something I've never seen before, rather than performing a "Shake the four corners of the picture in order" puzzle for the millionth time.

JetSetVegas August 2, 2013 1:36 PM

I like seeing new things in escape games, but at the same time let the puzzle be logical. Don't put something in that requires a silly leap of faith, or just clicking things waiting for something to happen. At least allow the gamer to uncover a clue that something can happen instead of just assuming that someone will stumble on it by mistake. That's not clever, that's frustrating. And in support of the "wobbly picture", if you can give me a new and clever way of figuring out what corners to touch and when then I'm all for it.


It's totally logical. Why would there be

a giant pair of feet on the floor? You move forward and you're already stepping on that, and you're probably also making the assumption that it's just decoration.

You're supposed to notice those things, and wonder; that's leaving aside the developer's continuing theme of thinking outside the box. See Neutral's Linkage for another example. Or the end sections of Room Bath.

Logic doesn't always move like pawns. Sometimes it moves like the horsies.


hi elle. hope you can reformat the walkthrough soon. still waiting :)


need help on

Room 2 Cabinet. After I removed the 4 tiles I can't seem to make it the pattern you posted. i'm confused. Please help.


Yay! Another Haretoki! I love their games...here goes...


LOL, I totally got tripped on the

stepping back from the spinning platform timed puzzle.

But this is not at all a new device. It's at least 20 years old, it was used as far back as

Myst I (1993), although it was an elevator there.


Hi, I just signed up to comment on this game: It's HORRIBLE! I have no idea why some people are giving it such high marks. I agree with JetSetVegas.

People should step back and imagine a regular guy doing the puzzle, a person who is relying on logic and things making sense, not randomly clicking things. The best games I've played are ones that are smart and creative but not to the point of being random or irrational or intentionally difficult just to be difficult. That's sign of being lazy or elitist.

So much time wasted on this stupid game. I usually give a game a chance, one irrational or stupid puzzle is allowed. But two and three...and I won't waste time on it. I really shouldn't have tried to do this with no help whatsoever. That's only sweet when the answers make sense. At this point I'm just mad.


^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
chrpa Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details We've got a new game from Rinnogogo's magical world and this time it really is magical.. Not only do you get to meet cute animals that express themselves...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details After a few weeks of patient waiting, we have been rewarded - the new game from Ichima Coffeedo is here. We got a wonderful new game - it's...  ...

HELP Jayisgames.com

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Game of the week

Dark Romance: Vampire Origins Collector's Edition

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives