Tiny Tower Vegas
If you love piling things on other things and then selling things out of those things, Nimblebit has you covered with Tiny Tower Vegas, free(mium) for iOS and Android. Though functionally mostly identical to Tiny Tower and its Sith-ier follow up Star Wars: Tiny Death Star, as the name implies, this installment has you building your very own tower in Vegas, which means casinos, lounges, and minigames, naturally. For those unfamiliar with the series, it's best described as an idle game of sorts, with some light simulation and resource management. You don't necessarily play it as much as you ensure it can keep running. You build new rooms when you have enough cash, hire employees to staff stock those rooms (ordering more merchandise when items run out), and perform mini-missions for your guests like tracking down items or booking rooms for their friends. The two main currencies are cash and "bux", both of which are generated/earned in game, as well as a new type of currency this time around... the chip. You earn chips either by completing missions or through random tips, and you spend them on playing the various casino minigames you unlock as you build your tower, which can in turn earn you some sweet, sweet cash. Think of it as a Tomogatchi... your interactions are limited, but you can't leave it alone forever either.
Tiny Tower Vegas is so like its predecessors that it won't do much to woo you if you didn't enjoy them, but Nimblebit have their formula of digital seahorse people down to a T. For the most part, Tiny Tower Vegas is relatively unobtrusive when it comes to its in-app purchase options, but there comes a point fairly early on where costs for building new floors jump alarmingly high with coins, while "bux" prices for new floors increment at much smaller amounts. You can, of course, still complete the entire game without paying a dime, since anything you pay money for is just going to be due to impatience. You'll need to baby your tower a lot in the beginning until you can afford to upgrade rooms enough that you're not constantly running out of things, and of course if you aren't actively playing, you're not going to get chips or any new VIPs or employees. The casino minigames tend to be fairly basic in a "spend a chip and cross your fingers" sort of way, so, uh... basically exactly like real casinos, I guess? (Ask me sometime to tell you the story about Freemont street and the nickles.)
Despite its relative simplicity, however, Tiny Tower Vegas is full of charm. BitBook updates and the rare "video" posts are as cute as ever while your visitors chatter and praise (or bash) your tower, though also occasionally mystifying... I placed an applicant in his "dream job" and he still posted a status complaining about how much he hated it, so basically he's lucky there's no "scrub urinals with toilet brush" option, ungrateful little punk. Each new floor is always lovingly detailed with colourful pixel art, and the sheer variety of locations will keep you busy for a good long while. Tiny Tower Vegas doesn't reinvent the wheels lovingly crafted from the first two games by any stretch of the definition, and whether you find it addicting or repetitive is largely going to be a matter of personal taste. Tiny Tower Vegas is more of the same with a few extra bits of razzle-dazzle and all the Nimblebit signature style you've come to expect, which isn't a bad thing at all. While some players might not find the minigames do enough to shake up the established formula, others will welcome another beautifully illustrated tower of virtual LARPers, Elvises, zombies, starlets, Stormtroopers, and much, much more.