Headcase is the latest platforming fiesta from Nitrome, creator of Hot Air 2 and Skywire. Set in a world of lush pixel art where gravity is fickle and your head is huge, you play a superhero dream-avatar (yes, that's about right) with a big 'up' arrow on your helmet. You stick to walls, ceilings and floors, allowing you to move around platforms as if you were an insect. You also have the ability to jump/fly in a straight line, kind of like Superman.
The controls are about as simple as you can get: Walk back and forth with the [arrow] or [W] and [D] keys, and jump with the [spacebar]. Enemies can also be dispatched using this head-bashing method. Not only can you jump from wall to wall and floor to ceiling, but walking to a corner causes you to change orientation. This works very smoothly and, when topped off with the spacebar gliding, gives the game a very relaxed flow that's hard to match. Kind of like Sonic the Hedgehog on a slow day.
There are 25 levels to work through and the difficulty progresses quite smoothly. Be prepared to get squashed more than few times on your way to the end.
Nitrome fans will recognize many elements of the game's design, from the catchy music to the visual design and even the level select screen. Headcase is another game with artwork by Simon Hunter and programming by Aaron Steed, as was the previously reviewed Nanobots.
Its good to see a game that doesn't try to say too much but simply presents an unusual beauty in the idea that anything is possible.