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Mobile users may already know Snapbreak's puzzle games, Doors: Paradox and its predecessors are available for some time on both leading platforms. Pc users now can try the game, too, because Snapbreak is planning to release a full version on Steam in June 2022, and at the moment we've got a demo with six levels and it's awesome!
Doors: Paradox is puzzle escape where you need to open a door to proceed to a next level. You move from an island to an island over narrow bridges, following a black cat and looking forward to a new island and interesting puzzles you would solve there. The graphics are georgeous, and each of six levels has a different thematic design with a different soundtrack. The game is completely controlled by a mouse and it's a comfortable playing (unless you forget you can use the right mouse button for zooming out).
Full version would have 58 levels, the demo just six. I'd definitely want more but even playing the six levels takes a while and it's a perfect relax - puzzles are challenging but also forgiving, and the execution and art admirable.
Enjoy!
Doors: Paradox (Android, Android Tablet)
Doors: Paradox (iPhone, iPod Touch, iPad)
This one can be quite finicky to load for browser users. If you don't see the progress bar moving within a minute or so, try reloading the page and running the game again. You can also try this link, but you still might have to reload once or twice to get it going.
It is worth the wait. Somewhat reminiscent of the old-school point-and-click adventure games (I'm thinking something like Zork: Grand Inquisitor), but has a modern fantasy feel, kinda like those hidden object fantasy games. 4red3s will be dismayed to see the dreaded slider puzzles, but the ones here are pretty easy (some aren't even actually slider puzzles). And there's a hint system, apparently with no penalty whatsoever for using it.
Maybe it's just the demo, but the game doesn't seem to have much plot. And a game like this demands a great story to go along with it…
HaHaHa
I'll give it a try next week. Things have picked up here at work and I have been skipping lunch.
I won't complain about the slidey puzzles since you kindly gave me the warning. :D
I'm with 4red3s, I really don't like slider puzzles. These, however, are not true slider puzzles, and are much less frustrating. Have no fear.
Also, not so much a spoiler, but a helpful reminder, but I'll cover it anyway....
If you find that you click something and it makes a noise but doesn't achieve anything, don't forget that you can drag items, too!
This was a thoroughly enjoyable demo for me! Not sure how well they'll be able to keep up the complexity of each level for 58 full levels, but I'm looking forward to seeing it! Nicely done! I also went into settings and upgraded the visuals. Musical ambience was great, too! Had no problem loading for Chrome at all.
I initially overthought the slider puzzle but it turned out to be very easy
ignore the symbols just work with the shapes to fill the red bit
Hopefully they won't get overly slider puzzley in later levels - those are not my favorites either. Overall I really enjoyed this demo - very well done.
Update