I've always wondered, what exactly is the history of the room escape genre? Did it exist even before Flash software made it popular? How long ago did people lock one another in rooms filled with puzzles that had to be solved in order to get out? Did the ancient Egyptians have such rooms to escape? How about the folks of the Renaissance, did they—
Okay, okay, fine, I'll skip the history lesson. You just want the game, don't you. All right, you've got it. Sheesh, you people are complete one-track minds when it comes to JIG.
The game, naturally, begins with you trapped in a rather comfy lounge-like room. It's nicely furnished—a bit of abstract art on the walls, a potted plant, two leather chairs, a laptop computer—but you still want out by any means. Go around collecting objects, putting clues together, and solving puzzles in order to collect more objects, hopefully at some point getting one or both of those doors open and terminating your confinement.
Analysis: So it's another Abroy game. Is that good or bad? It depends a lot on your tastes. On the one hand, the graphics are very good, there's less pixel-hunting than in Masonic, and the puzzles make a fair amount of sense. On the other hand, there's no changing cursor, and a few areas can really trip you up. My advice: if it looks like something should work but it doesn't, try combining it with another clue from elsewhere.
Overall, if you don't mind a few flaws, Modern Mystery is a journey worth taking. So get in there and get out of there!