CGDC2: Tower of Babblers
Next up is another puzzle game that comes with no instructions. For anyone wondering about this particular detail: a competition entry will score higher with us if it requires no instructions and the user is able to derive the objective simply from the actions and behavior of the game and the feedback it provides. This is a characteristic of the examples we provided on the competition announcement page.
Lars A. Doucet is the man responsible for the Alchemist's Apprentice, a charming puzzle game of wizardry and magic from our first competition. He is also the designer behind Tower of Babblers, a puzzle game of towers and babblers. Yes, they do talk. The rest you'll have to construct yourself.
As with any 'discovery' game like this, please be kind and use spoiler tags if posting a comment about anything that may ruin the experience for someone else. Hints and tips are preferred over all-out spoilers. That being said, please do feel free to post your comments about it.
Note: All comments originally posted here have been moved to the Tower of Babblers review page. Please use that page to post your comments and questions about the game. Thank you!