Bloons Tower Defense
Bloons Tower Defense takes the Bloons concept—popping balloons, preferably with monkeys involved—and spins it in a new and intriguing direction. Players start with an aerial view of a winding path. At the start of each level, a stream of balloons enters from one side and, unless popped, will escape out the other end. Balloons come in red, blue, green, yellow and black flavors; blues move faster than reds, greens faster than blues, and so on. Also, increasing the complexity of the challenge, higher "ranking" balloons contain lower ranking ones inside them. So, blue balloons, when popped, reveal reds, greens contain blues which contain reds, and so on.
And what can one player do against such a mighty horde of bloons? Build towers, of course! And by "towers," I mean bombs, dart-shooting monkeys, tacks, and so on. Each type of tower has two possible upgrades, such as increased shooting radius, piercing darts, bigger bombs, etc. Each category also has significant strengths and weaknesses; one of the joys of the game is discovering the perfect combination to maximize popping potential and beat the seemingly endless flood of bloons.
Analysis: I was rather disappointed with Bloons Tower Defense. Not because it's a bad game; quite the opposite, in fact. It just, well, feels unfinished. With a little bit more work and time, the designers could have turned a fun game into a truly exceptional offering. Chief among my complaints is the lack of a save function (playing 37 levels over again becomes very, very tedious), and the absence of music. The "restart" button literally means just that; a button that could replay the previous level would make more sense and save a lot of time. As much fun as I found Bloons Tower Defense, ultimately the tedium overcame the enjoyment.
A flawed but engaging title, an amazing amount of potential fun wrapped in a frustrating presentation. And yet still likely to please die-hard Bloons fans.
Also check out NinjaKiwi's first two in the Bloons series, Bloons and More Bloons.
Walkthrough Guide
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COMPLETE WALKTHROUGH
How to finish the game without losing a single life
I'm such a sucker for a good TD game and while this one isn't terribly difficult it is a lot of fun.
First start with a Dart tower (why call them towers in this game anyway? They're monkeys!)
Always upgrade the towers as soon as you can afford to. This game doesn't have an interest factor like many TD games do so it doesn't matter when you spend your cash.
Next put another monkey in the middle of the board
As soon as you can afford him put a third monkey just above the first one
Now a fourth monkey goes just above the second one you placed
Bloons are coming fast and furious now - you need to thin things out a little
Time for some tack towers, or as I like to call them… Pin Cushions! :)
Believe it or not you're going to need to keep thinning ‘em out up there. Still more pincushions
Bloons are still getting around by this time so you'll thin ‘em out even more with even more pincushions
Time for a monkey to help out toward the beginning.
You're good to go for a while. Start accumulating some serious $ $ $... you're going to need it
Let it roll for a while and save your cash for a while again.
You're making money pretty quickly now so save up until you have enough for the final commando
If you want you can put another pincushion in the hairpin corner at the bottom left of the screen but you won't really need it.
All you have to do now is
The monkeys have kind of a blind spot that is mentioned in the message after one of the levels.
Now wasn't that fun?
Posted by: AaronzDad | August 21, 2007 11:59 PM