The next entry to our 3rd Casual Gameplay Design Competition is a game by Daniel Gutierrez.
Music Dodge bears the distinguished characteristic of being the only music game submitted to the competition. It is played by "scratching" the mouse cursor against the surface of the bars generated in real-time from the music spectrum of the chosen mp3 file. If you allow the bars to penetrate the cursor it will explode giving you a time penalty. Points are scored for the duration of successful scratching. There is only one music file to choose from presently in this online version.
It is a creative interpretation of the "replay" theme in that any piece of music that has been played by the user may be played again within a new context. A song that a player has listened to for entertainment can then be played again under a different context inside this game. Thus, this game allows the user to "replay" their music. Please leave your feedback and constructive criticism for Daniel in the comments.
Note: This is the second of 2 Actionscript 3.0 games we received for the competition. And since AS2 and AS3 are incompatible with each other, I have created two versions of the UI so we could allow games created in either to be entered into the competition. You may experience a slight delay when selecting an AS2 game after having played an AS3 game, since the UI shell must be reloaded with the correct version.
And there's still 2 more to go. Please check back later.
Note: All comments originally posted here have been moved to the Music Dodge review page. Please use that page to post your comments and questions about the game. Thank you!
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