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Rating: 4.2/5 (81 votes)
Comments (17) | Views (10,824)

MikeColorDo you want to test your color acuity, learn about the fundamentals of color theory, and have fun doing it? Who wouldn't? Color, a neat installment in the series of design-education games from Method of Action, has you test the accuracy of your perception of color as you learn about key concepts in the theory of color and design. Simply move your cursor about the large color wheel and click when you have matched the color of the timer inside, before time runs out. Later levels have you matching multiple colors at once, giving you the opportunity to learn about complementary, analogous, ternary, and quaternary colors, all in the context of the game. It's quick, it's fun, it's educational, and it even boasts an experimental, shape-based colorblind mode for those who would otherwise be unable to play the game. If you've been nagged by doubts that you don't know seafoam from chartreuse, or couldn't match complementary colors if they scratched you on the hue-saturation-lightness dialog, Color gives you the opportunity to improve yourself.

Play Color

17 Comments

Nice game. Got an 8.3 on my first try!

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8.7! This is neat.

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Same here, bouli. I think now that I have a hang of the cursor, I'll do better next time around.

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The controls on this could be better. I got zero points on "complementary" even though the colors seemed to me to match. I think I might have matched the wrong half of the circle? I aced everything else, so I don't think I'm bad at matching colors.

Also, "triad" and "tetrad" both ate a click and gave me a random match when clicking to start, without anything visible. Had to click again to start.

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Cheeseable January 30, 2012 10:13 PM

First try 9.7 o_O
Got very good/perfect all except 2 times where I got good. One in analog, one in tetrad.
I guess my art class paid off.

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7.3

Had a bit of trouble with complementary. But that was entirely me.

I really like this series, from an aesthetic point of view. My mind is very analytical, and this is good for stretching it a bit.

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Got a 7.8 - I would've scored higher except I had to answer the phone during Analog and there was no pause (think I missed the first Triad also). Also, I completely messed up the first Complementary because I was putting the Complementary colour on its Complementary side.

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I got a 9.9 O_> (eye twitchy)
I don't know, I can't tell my seafoams from my powder blues, my apple greens from my grass greens, maybe not even my apple reds from my red-orange! *gasp*
Well, I guess I never liked colors anyway...

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8.9 first attempt :O
My biggest problem was figuring out which one represented my cursor, but either way a well made and fun game ^^

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Patreon VIP Chiktionary January 31, 2012 7:19 AM

Only gripe was that I found the controls to be stuttery but otherwise - a really cool game with nice instruction in colour. This would be a great educational tool for art teachers.

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Patreon VIP Chiktionary January 31, 2012 7:21 AM

Duh! After commenting I went back to the game's end screen to read: Method of Action will be an online course on design for programmers.

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Color Walkthrough:

Pick matching colors to get a "Perfect" score every time.

Well, that was easy.

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CrankYanker February 1, 2012 3:18 AM

I may be daft, but I couldn't figure out the controls. There doesn't seem to be any help in the game (that I could find), I just clicked on "Start game", then after a few failed attempts, the game told me how poor my visual acuity was.

I figured out that you have to move the little circle around the big circle to make the colors in the middle match, but I couldn't get the little circle to actually go where I was pointing, and I had to move my mouse in odd directions to get it to move at all.

Any hints?

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8.4 on first try, I did poorly when they introduced a new circle as I had to find out which section of the central circle corresponded with the mouse. It also took me short while to figure out what was going on.

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I got 9.3. Awesome.

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sunnylauren December 13, 2012 3:08 PM

Okay. This game is more about timing than about color, because I know I'm great at color but I did not get a good score. I was so focused on beating the clock that I couldn't concentrate, just like on all timed games I ever play. I think this game would have been greatly improved with a timer-off option.

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sunnylauren December 13, 2012 3:52 PM

8.8 second try....I still think it's more about timing, but I was better at it after knowing what to expect.

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