Zombie games are thick on the ground these days, shambling along in a great big horde through this cultural obsession like some sort of... undead monster-type creature. Some of them can get a little samey, but if it means getting more entries in the Decision series then we're more than willing to sift through the chaff. Flyanvil's latest entry, Decision 3, offers a visceral and deep experience. Use the mouse to aim and the [arrows] or [WASD] keys to move (AZERTY keyboards are also supported) as you blast and dash your way through each zombie infested area, collecting survivors and loot as you go. This is the gold standard here people, the kind of survival shooter that other survival shooters aspire to be.
You play as a grizzled ex-military man doing his part to stop the infection and reclaim the earth for the living. The writing, unfortunately, is one of the weak aspects of the game, with some awkward phrasing and not a whole lot of nuance. Luckily you can skip right over most of it and get to the good stuff. The world is divided into several locations with a central hub called the Reservation Camp, a safe zone that you're going to become very happy to return to as the challenge ramps up. Each infected area has piles of trash you can rummage through, secrets to uncover, and survivors to team up with or abandon as you please. You can go on missions to push the story forward or just explore on your own time, picking off zombies and meeting the odd human who can join your ranks... assuming you get them to the safe zone alive, that is. This is where the Decision games shine. Very few zombie games can capture the tension of surviving in hostile terrain quite like Flyanvil's magnum opus. Being boxed into a corner futilely pumping bullets into an encroaching horde with a helpless survivor at your side is just harrowing, and these moments come frequently towards the middle and end sections. Any fan of zombies, shooters, survival or fun is going to find plenty to love in Decision 3. Play this game, it's really no decision at all.