Weekday Escape N°27
Here we are again, already another week's worth of escape games sorted through, the five best "not quite ready for primetime" selections all lined up for your amusement. Among them you can relish the whimsy of FunkyLand's eleventh candy-strewn room, prove your devotion by collecting little green men, play hide-and-seek with adorable baby chicks, enjoy puzzles and a view from Yomino Kagura, or escape from an avalanche in a most unconventional way...
Candy Rooms No.11: Sycamore Natural - If FunkyLand made a tree-flavored candy—yeah, I would eat it. I'm thoroughly convinced that everything FunkyLand makes is fabulous! These settings are so scrumptious, they'll make your eyes salivate. This eleventh installment in the series is a bit trickier, thankfully. By being more sneaky about a needed item's hiding place and more clever in its clue delivery, it's quite logical but not so straight-forward you could skip your morning coffee. You'll need to pay attention to figure your way out.
Find the Escape-Men 104: Trial of the Love - Seemingly, the hunt for little green guys is inherently prone to pixel hunting. Okay, that's a given I'm willing to accept in order to enjoy No1Game's quirky humor. But this time around the hunt has a new quirk: escape men popping up randomly in places I know I've already searched. Maybe they're playing a game of "It" with us? It takes a lot of clicking to catch all ten cagey greenies. But that's the price you pay to prove true love. At least it's easier than, say, bringing back a fallen star or facing down Doc Ock.
Escape from the Room with Windows - Yomino Kagura is getting more stylish—a prettier view with brighter, snazzier aesthetics is always appreciated when you're locked inside a room. Yet the real reason to play a Yomino Kagura creation is for the gameplay. The multi-layered clues and well-designed puzzles are what we crave in any good escape game. The drawback is Yomino Kagura's tendency to stick to the same tried and true methods, making the experience a bit predictable. It's probably even easier for those who can read the Japanese messaging, as there are a couple areas that aren't really clear. Inference and a little trial-and-error solves it readily enough.
Chicks Hide and Seek 18 - You had me at "chicks!" Yuri's charming yellow brood is cute to begin with and they're even more adorable when they're playing a game of hide and seek. To play, search the rose garden for all ten chicks. When they're gathered together, they'll tell you how to escape. This episode is probably the easiest one of all; with no pixel hunts and no codes to break or riddles to solve, all the challenge is in spotting hidden objects. Collect a few items, use them in your explorations, click on the peeps as you find them and you'll be done before you can say "Awww!"
Avalanche Escape - from Aztec Games feels like an old school adventure game where you need to find creative uses for the items you gather. On first glance at the nice, clean style, I was excited. But then the unwieldy interface had me taking hatha breaths as I hadn't felt so much frustration since being trapped on a Silicon Valley freeway at 3 in the afternoon. Yet there is ample payout for patience, for diligently scrolling through inventory and experimenting with items in every way. The whole scenario pulls itself together and explains its crooked logic as the final scenes roll out, and any annoyance I had in getting to the end was replaced by charmed amusement.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
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Candy Rooms 11 Walkthrough
Inspect the underside of the lid of the crock pot in the corner. Get the knob.
Put the knob onto the device that's perched on the window ledge on the right.
Turn the knob to determine the code.
Input the code into the box with the flames on the low table under the big window.
The box has four columns of 5 buttons that can be lit up in sequence. The device has five settings and four images. Thus, the images on the device must correspond to rows on the box: when the knob is at 1, the images show which buttons in row 1 need to be lit (the ones where the chef is holding a flaming pan - in the first row, it's all of them). When the knob is at 2, the image shows which buttons in row 2 need to be lit up, and so on.
5: _ ■ _ _
4: _ ■ _ ■
3: _ ■ _ ■
2: ■ ■ _ ■
1: ■ ■ ■ ■
Press the big button once you've set the small buttons correctly.
Get the thermometer from the basket in the middle of the bookshelf.
Measure the temperature of the water in the coffee pot on the side table.
Measure the temperature of the water in the orange crock pot in the corner.
Put the code into the box under the vase of flowers. Get the pumpkin.
Give the pumpkin to the frog. Get the coin.
Use the coin in the gumball machine.
Inspect the pot of orchids in the corner.
Look in the watering can (bottom shelf under the vase of flowers).
Check the top of the bookshelf on the left.
Posted by: Reka | June 11, 2014 2:22 PM
Escape-Men 104: Trial of Love Walkthrough
Click the bottom of the scroll three times.
Open the door, then close it again. (Don't go out yet unless you want the bad end.)
Click the table in the foreground. Move the cup, then the saucer.
Still viewing the table, click towards the bottom of the screen so you get a view under the table.
In the door view, note the pattern on the door. Put that pattern into the buttons on the wardrobe. Click the green tie.
Open and close the wardrobe doors repeatedly until the red book falls off. Get the book. Click the green baby in the first picture.
Look at the right side of the wardrobe.
In the wardrobe view, get the remote from the drawer. Click the TV with the remote repeatedly until the image comes up, then click the ring.
Click the table, then click the left edge of the stool.
Nook view again
Note the date on the first picture in the red memory album. Put that date into the sliding door. (No zeros, YYMD order.) Get the bag of rice crackers. Click the top of the bag to open it, then click each of the crackers to eat them.
Go out the door before you have all 10 escape men.
Collect all 10 escape men (which then form an engagement ring) before going out the door.
Posted by: Reka | June 11, 2014 4:15 PM
Escape from the Room with Windows - Walkthrough
You start at the Door Wall
Door, shelves with 6 stars, box with note on it with input for three letters using some combination of "aenosu"
on couch a red diamond "+7"
and a key chained to leg;
box on table with three squares and an empty cross;
clock on wall;
with cross on it
also with a red, yellow, blue marks at the 1, 3, and 8 o'clock positions
left window has upper pane, yellow triangle
(this is a piece, not a zoom in button, silly me) on jamb you can't reach
Table has blue box with a slot for a circle, square, triangle
poster on the wall: a left to right arrow, 6 black "8"s with red dots
the poster seems to be held in place by a screw in the upper left corner, seems dangerous to me
left cabinet: red, blue, yellow buttons; "Star 1323122";
middle cabinet: requires key;
right cabinet: three digit number; blue diamond, yellow diamond, red diamond
Lets get solvin!
The light switch has up and down buttons-- some combination of up and down needs to be pushed?
Where have we seen an alternating pattern of up and down?
The TV Wall?
up, down, down, up, down, up
Yay, you've turned the lights off? What next? back up, the only thing you can do.
The stars are lit up! In pretty colors!
Top row: blue, red, yellow; bottom row red, yellow, yellow
Turn the lights back on
Left cabinet has stars and colored buttons and we now have some stars-related information. How to combine the three:
three colored buttons;
a 7 digit series of 1s, 3s, & 2s;
the information from the 6 stars on the door wall:
Lit up star colors:
top row: blue, red, yellow; bottom row red, yellow, yellow
This drove me crazy; its the hardest puzzle here and it ain't actually that hard
I always forget the Japanese tendency to treat numbers as characters before thinking about their numerical value
Maybe if we counted the number of each color of star? (Argh, I'm such an idiot I yelled when this finally dawned on me.)
1 blue star, 2 red stars, 3 yellow stars
blue, yellow, red, yellow, blue, red, red
GET RED CIRCLE, GET WIRE CUTTERS
The red circle
undoubtably goes in the circle slot on the box under the windows. Put it in now, or hold onto it for later, it doesn't matter.
Using the wire cutters
What did we see that needed the wire cutters?
The chain attaching the key to the couch! GET KEY
TV Wall Middle Cabinet
GET SCREWDRIVER, GET ROD
Lets knock down that yellow triangle shall we?
with the rod of course
GET YELLOW TRIANGLE
Use it or keep it, like with the circle
The only screw in the room is located here
holding up the poster
Now what could that mean?
a note and "oun"?
Well, the box above the stars on the Door Wall needs three letters, lets give it a try.
Well damn, that didn't work.
dummy, the note is upside down
so the letters are actually "uno"
GET BLUE SQUARE
Box on table: insert circle, square, triangle
GET TV REMOTE
Turn on TV
Yellow Diamond X31
Right Cabinet is labelled with a blue, yellow, red diamond
Blue "=10" from middle cabinet
Yellow "X31" from TV
Red "+7" from couch
Put cross on box on table
three numbers are needed:
where else did we see a cross?
red 1, yellow 3, blue 8
Even though the second key looks exactly the same as the first, it turns out it opens the door and
Posted by: Canuckistan Bob | June 13, 2014 1:35 AM
Avalanche Escape Walkthrough
As mentioned, this game has a really screwy inventory system. You can only see one item at a time, and whatever item is showing is what you're gonna use if you click anywhere. (Once you pick up your first inventory item, your hand cannot be empty anymore.) To use an item other than what's showing, use the arrows on the sides of the screen to scroll through your items. Yes, it's exactly as tedious as it sounds.
To back out of any view, click the bottom edge of the screen. (There are no navigation arrows in the game.)
Click the red sleeping bag in the top bunk. Click the head of the sleeping bag to lift it slightly and get the knife from underneath.
Bottom bunk (or storage area, really)
Move the cup on the left, then move the hat. Get the headlamp.
Get the ice pick from the backpack's front pocket.
Use the knife on the panel on the back; get the rubber tubing.
Bear poster (on the right wall)
Use the knife on the poor bear's nose; get the yellow stone.
Use the ice axe on the wiggly board on the right to expose the oxygen canister. Press the button on the canister (to turn it on or something? it's not really clear).
Get the lighter from behind the pillow.
Put the headlamp on the small table.
Zoom out and use the ice axe where the headlamp indicates to expose a valve of some sort.
Move the coffee table to the right.
Click the left side of the rug to fold it up.
Click on the exposed floor and notice the wiggly floorboard. Use the ice axe to remove the board.
Click the red thing to lift it up; it's an air compressor.
Add the rubber tubing to the compressor. (Again, not sure what that does, besides producing some clouds of smoke? vapor? strangely-visible air?)
Use the knife to pry open the window.
Use the ice axe to expose the power cord and pick it up.
You can continue whacking away at the ice if you like, but there's nothing else to find.
Get the firewood from the right.
Use the lighter on the bear's nose. Get the blue stone. (What is it with the violence against bear's noses?)
Get the trekking pole from the right.
Put the wood in the stove.
Use the lighter on the wood.
Use the power cord on the pole on the left.
Grey bear (near the roof)
Use the trekking pole on, you guessed it, the bear's nose.
Look at the stove again and get the red stone.
Use the trekking pole on the skylight. Look at the couch and collect the wrench that fell out of the skylight.
Use the wrench on the orange valve.
Get the key from the sink.
Use the key on the locked cabinet (between the sink and the stove). Move the lever up.
Look at the yellow & black valve below the sleeping bag (the one you used the headlamp to find). You should be able to turn it now.
Go into the portal that opened.
Put your stones in the indicated spots. (From left to right, the spaces are red, blue, and yellow.)
When the hatch opens, click the blue sleeping bag. Watch the cut scene.
When the hatch opens again, click near the bottom of the screen to go back to the room.
Click the window twice.
Posted by: Reka | June 13, 2014 2:12 PM