Weekday Escape N°27
Here we are again, already another week's worth of escape games sorted through, the five best "not quite ready for primetime" selections all lined up for your amusement. Among them you can relish the whimsy of FunkyLand's eleventh candy-strewn room, prove your devotion by collecting little green men, play hide-and-seek with adorable baby chicks, enjoy puzzles and a view from Yomino Kagura, or escape from an avalanche in a most unconventional way...
Candy Rooms No.11: Sycamore Natural - If FunkyLand made a tree-flavored candy—yeah, I would eat it. I'm thoroughly convinced that everything FunkyLand makes is fabulous! These settings are so scrumptious, they'll make your eyes salivate. This eleventh installment in the series is a bit trickier, thankfully. By being more sneaky about a needed item's hiding place and more clever in its clue delivery, it's quite logical but not so straight-forward you could skip your morning coffee. You'll need to pay attention to figure your way out.
Find the Escape-Men 104: Trial of the Love - Seemingly, the hunt for little green guys is inherently prone to pixel hunting. Okay, that's a given I'm willing to accept in order to enjoy No1Game's quirky humor. But this time around the hunt has a new quirk: escape men popping up randomly in places I know I've already searched. Maybe they're playing a game of "It" with us? It takes a lot of clicking to catch all ten cagey greenies. But that's the price you pay to prove true love. At least it's easier than, say, bringing back a fallen star or facing down Doc Ock.
Escape from the Room with Windows - Yomino Kagura is getting more stylish—a prettier view with brighter, snazzier aesthetics is always appreciated when you're locked inside a room. Yet the real reason to play a Yomino Kagura creation is for the gameplay. The multi-layered clues and well-designed puzzles are what we crave in any good escape game. The drawback is Yomino Kagura's tendency to stick to the same tried and true methods, making the experience a bit predictable. It's probably even easier for those who can read the Japanese messaging, as there are a couple areas that aren't really clear. Inference and a little trial-and-error solves it readily enough.
Chicks Hide and Seek 18 - You had me at "chicks!" Yuri's charming yellow brood is cute to begin with and they're even more adorable when they're playing a game of hide and seek. To play, search the rose garden for all ten chicks. When they're gathered together, they'll tell you how to escape. This episode is probably the easiest one of all; with no pixel hunts and no codes to break or riddles to solve, all the challenge is in spotting hidden objects. Collect a few items, use them in your explorations, click on the peeps as you find them and you'll be done before you can say "Awww!"
Avalanche Escape - from Aztec Games feels like an old school adventure game where you need to find creative uses for the items you gather. On first glance at the nice, clean style, I was excited. But then the unwieldy interface had me taking hatha breaths as I hadn't felt so much frustration since being trapped on a Silicon Valley freeway at 3 in the afternoon. Yet there is ample payout for patience, for diligently scrolling through inventory and experimenting with items in every way. The whole scenario pulls itself together and explains its crooked logic as the final scenes roll out, and any annoyance I had in getting to the end was replaced by charmed amusement.
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