After life, the universe and everything has been created, what's a doodling god to do? Make a kingdom of magic! New from JoyBits comes Doodle Kingdom, a follow-up to the Doodle God series that takes the puzzle-driven alchemy formula to a more fictional level. Instead of tooling around with fire, earth and water, you get to use magic to create a world of fantasy creatures, one element at a time!
The basic goal behind Doodle Kingdom is the same as Doodle God: keep combining basic elements to form more complex ones. Tap a category on the left side of the screen, then tap one of the elements that appear. Do the same for the right side and the game will attempt to combine the two. If it works, you get a new element! The more elements there are the more combinations are available, meaning you'll do a lot of experimenting to see what odd things you can craft.
Microtransactions in Doodle Kingdom step a toe over the line of acceptability. The in-game currency is gems that can be spent on hints and unlockable features, most of which only last for 24 hours. You can refill these via an in-app purchase, and the shocking thing is there are packs that sell for an upwards of 100 USD. Call us mad, but that seems like overkill for a game that already carries a multi-dollar price tag. Persistence outflanks IAPs, so stick with it and you won't have to go broke to beat the game.
The presentation and interface in Doodle Kingdom are both superb, and it's great to see some extra creativity injected through the use of a fantasy setting. Later on, you even get to raise dragons, complete quests and engage in combat sequences! The JoyBits team has refined their skills over the course of the Doodle God games, and that experience shows in Doodle Kingdom. With over 115 elements to discover divided between 13 unique groups, you won't be in need of a good coffee break game any time soon.
Also available on Windows 8, Windows Phone, Mac App Store, BlackBerry.
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
Walkthrough Guide
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Doodle Kingdom Walkthrough
General Information
From the Main Menu, you can Play the game, view the Credits, other games in the series, change your Options, and access your Achievements.
Options include playing Sound, Music, Voice or not; getting Notification and Bonuses, or not; logging in to Facebook or Twitter; and your choice of language for playing the game.
If you choose to check Getting Bonuses, you will have to agree with their request to send Push Notifications so read carefully before agreeing to something you may or may not want.
From Options, you can also view the Credits by tapping the heart below the options, and you can return to the previous screen via the arrow.
Tapping Play will send you to the Daily Bonus where get to collect a reward each day that you play the game, which includes Elements and Crystals, and other Super-prizes. Be sure to take advantage of it and get your reward.
Once you have collected your first reward, you will be taken to a screen that says Game Modes and Quests which list several places with objectives on the Quest side of the screen that you haven't been able to achieve.
There are 3 Game Modes: Genesis, Quests, and My Hero.
In Genesis, you find a Brave New World of Magic where you combine elements to create new elements so it is actually your first quest.
There are 3 more Quests you will unlock as soon as you discover the necessary items to make that happen: The Return of the King requires a castle that you will return to prosperity; The Necromancer's Uprising needs a Necromomicron in order to defile flowering lands; and you can't find out How to Train your Dragon until you find a dragon so that you can breed and raise 4 different types of Dragons.
For My Hero, you send your knight on a combat adventure, complete with monsters to slay, for which you can buy him various protective equipment for his journey, including potions to restore his health and energy should some of his opponents get the best of him.
Don't forget to collect your Daily Bonus of Crystals and other prizes each day that you play the game.
The game also has in-app purchases, such as Crystals that are available for real US Dollars should you decide you wish to avail yourself of them.
Achievements
There are 16 Achievements you can unlock: Adventurer, Creator, Divine Hero, Shopper, Follower, Reviewer, Unknown Hero, Vagabond, Quest complete, Spell Master, Bestiary, Knight, Shopping addicted, Unstoppable, Lord of the elements, and Urbanizer.
You view your Achievements from the Main Menu by selecting the trophy in the lower right corner of the screen.
On the Achievements screen, you can reset them by selecting the circular arrow once you have achieved one.
You can also choose the divided square icon to connect to the Game Center.
My Hero
Navigation
The top of the screen shows your resources in Gold and Crystals, and by selecting the "
" sign, you can increase your supply.
You can buy 200, 500, 1000, 2000, or 5000 Gold for half the number of Crystals, for example, 200 Gold will cost you 100 Crystals.
Buying Crystals will cost you the real $$$.
The two meters in the upper left corner of the framed screen, indicate your hero's health and energy, and the corresponding bottles at the bottom are the potions to restore them.
When he runs out of energy or health, he will automatically drink a potion from either the red or blue bottle situated on the frame so you will want to make sure you have extra potions available.
Additional potions can be purchased for Gold: 30 Gold for more health, and 50 Gold for more energy.
The blue running button will start him on his journey, so pick up Gold, kill the enemies, and look out for those who want to steal your Gold.
He will fight on his own until he needs your help.
Hero Quests
By selecting the banner icon at the bottom of the screen, you have your choice of quests for which the Hero will receive rewards and potions.
Gold Fever: He has to find 200 Gold.
Kill, Hero, Kill: He needs to kill 80 enemies.
Focused Killer: He must kill a Warg 10 times.
Run, Hero, Run: He needs to run 800 meters.
Unstoppable: He must run 800, presumably meters, without stopping.
Hero Equipment
Basic
By selecting the bag icon at the bottom of the screen, you can make purchases for the Hero.
You start out with No Helmet because some heroes refuse to wear a helmet so they don't mess up their hair.
A Hood keeps his ears warmer which allows him to run longer.
You begin with Light Armor which doesn't reduce your mobility, but it also doesn't give protection against your enemies.
At least he does start out with a Shield, even if it is Wooden.
His first sword is a Rusty Sword because it's sort of a beginning hero tradition.
Your next step is to make him stronger by upgrading to better equipment.
Helmets
In order to acquire the God Mode Helmet, Level 5 is required as it also is for the Rough Helmet.
The God Mode Helmet will cost you 5000 Crystals and the Rough Helmet is 800 Gold.
If you want a Hi-Tech Helmet, Level 8 is required and costs 1500 Gold.
A Steel Helmet costs 2500 Gold and requires Level 9.
The Northern Helmet requires Level 10 and costs 3000 Gold.
The Skull Helmet requires Level 15 plus 5000 Gold.
Armor
For greater protection, you can equip him with Steel Armor which requires Level 10 and 2000 Crystals.
Shields
For a Bronze Shield, Level 4 is required and 500 Gold.
Level 7 is required plus 1200 Gold for a Steel Shield.
The Mythril Shield requires 8000 Gold and Level 13.
The Aegis Shield for 1000 Crystals not only provides some magical protection but also increases his health.
For 2000 Crystals, the Shield of Terror will cause weak monsters to run off when they see him coming so that one is a time saver.
Swords
We definitely need to do something about his sword so Level 1 is required to get him an Iron Sword for 200 Gold.
A Silver Sword required 1000 Gold and Level 6.
For 5000 Gold and Level 8, you can get him a Mythril Sword.
Level 15 and 10000 Gold are required for a Meteorite Sword.
The Sword of Light is notable because it not only fantastic and it emits light, but it will cost you 1000 Crystals to get your hands on it.
Genesis: The Brave New World
Navigation
Tap Genesis to begin your Brave New World of Magic in which there are 13 groups of Elements and 116 individual Elements to ultimately end up with on your list.
To begin with, you will encounter 6 Elements in 3 groups with 3 of the same Elements on the left side of the page, and the same ones on the right side of the page.
At the bottom of the screen, there is a close icon or back arrow, light bulbs, a cart, a link to your Achievements, and an icon for the help screen as to how to play.
The object is to expand the groups, combine two elements and create a new element in order to build your own Universe.
The light bulbs concern Hints which show you elements that could be created, but then you shouldn't need hints if you read what is written in our walkthrough guide.
The shopping cart is for you to use if you want to buy hints: 10 for 150 Crystals, etc. on up.
In order to create a new element, you need to open a Group from the left side of the screen and another Group from the right side of the screen, so begin by opening the top left and middle right.
You begin with the groups of Earth, a combination of Air and Fire, and Water.
When you tap Earth on the top left, you get a choice of Flatlands, Mountains, and Sky for your first combination, while the right middle Air and Fire group choices are Life and Magic.
Combine Flatlands and Life to get Beast, Forest, and Humans as new elements so that you now have a choice of combining Humans with Beasts, Flatlands, Forest, Mountains, and Sky.
When you have created a new element, tap the back arrow to be able to continue the combination process.
Each time you create a new Element, you will get a quotation to read from a historical figure.
Genesis Elements
There are 116 possible elements to create from 13 groups, so the elements will be listed alphabetically since that is the way you can find them from the screen tabs in the game, and since you can created them in any order you wish. There is also more than one way to create some of the elements.
A
Army = Knight + Soldier
Armor = Metal + Skin
Ash = Fire + Beast
Ash = Fire + Dwarves
Ash = Fire + Elves
Ash = Fire + Humans
Ash = Fire + Hut
Ash = Fire + Lumber
Ash = Fire + Orc
Ash = Fire + Parchment
Ash = Fire + Peasant
Ash = Fire Storm + Beast
Ash = Fire Storm + Dwarves
Ash = Fire Storm + Elves
Ash = Fire Storm + Humans
Ash = Fire Storm + Orc
Ash = Fire Storm + Peasant
Ash = Fire Storm + Town
Ash = Lightning Bolt + Beast
Ash = Lightning Bolt + Dwarves
Ash = Lightning Bolt + Elves
Ash = Lightning Bolt + Humans
Ash = Lightning Bolt + Orc
Ash = Lightning Bolt + Peasant
Atlantis = Ruins + Sea
Atlantis = Town + Sea
Avalanche = Mountains + Earthquake
B
Beast = Life + Flatlands
Berries = Humans + Forest
Bird = Life + Sky
Bones = Fire + Humans
Bones = Fire + Dwarves
Bones = Fire + Peasant
Bones = Fire + Elves
Bones = Fire + Orc
Bones = Fire Storm + Beast
Bones = Fire Storm + Dwarves
Bones = Fire Storm + Humans
Bones = Fire Storm + Peasant
Bones = Fire Storm + Elves
Bones = Fire Storm + Orc
Bones = Lightning Bolt + Humans
Bones = Lightning Bolt + Peasant
Bones = Lightning Bolt + Dwarves
Bones = Lightning Bolt + Elves
Bones = Lightning Bolt + Orc
Bones = Lightning Bolt + Soldier
Bow = Elves + Lumber
C
Cart = Wheel + Lumber
Cart = Wheel + Raft
Castle = Knight + House
Castle = Noble + House
Catacombs = Cave + Darkness
Catapult = Lumber + Stone
Cave = Mountains + Dwarves
Chariot = Cart + Elves
Collapse = Cave + Earthquake
Corpse = Dwarves + Orc
Corpse = Humans + Orc
Corpse = Knight + Orc
Corpse = Noble + Orc
Corpse = Peasant + Orc
Corpse = Trap + Orc
Corpse = Trap + Humans
Corpse = Dwarves + Orc Rider
Corpse = Knight + Orc Rider
Corpse = Poison + Dwarves
Corpse = Poison + Elves
Corpse = Poison + Humans
Corpse = Poison + Knight
Corpse = Poison + Noble
Corpse = Poison Cloud + Dwarves
Corpse = Poison Cloud + Elves
Corpse = Poison Cloud + Humans
Corpse = Poison Cloud + Knight
Corpse = Poison Cloud + Noble
Cultist = Magician + Darkness
Cultist = Elves + Necronomicon
Cultist = Humans + Necronomicon
Cultist = Magician + Necronomicon
D
Darkness = Humans + Cave
Dark Elf = Cave + Elves
Dark Fortress = Zombie + Ruins
Demon = Lava + Life
Domestic animal = Humans + Beast
Domestic Animal = Beast + Field
Domestic animal = Peasant + Beast
Dragon = Egg + Darkness
Dragon = Egg + Magic
Dragon = Sky + Demon
Druid = Forest + Magic
Dwarf Miner = Dwarves + Cave
Dwarf Warrior = Dwarves + Weapon
Dwarven King = Dwarf Warrior + Mythril Armor
Dwarven Town = Mountains + Dwarves
Dwarven Town = Town + Cave
Dwarves = Life + Mountains
Dwarves = Dwarves + Orc
Dwarves = Trap + Dwarves
E
Earthquake = Flatlands + Magic
Egg = Bird + Forest
Elven Town = Elves + Forest
Elves = Life + Forest
Ent = Ghost + Forest
Ent = Stone Circle + Druid
F
Field = Peasant + Flatlands
Field = Tools + Flatlands
Fire = Lightning Bolt + Forest
Fire = Dwarves + Cave
Fire Elemental = Fire + Life
Fire Storm = Fire + Magic
Fire Storm = Fire + Magician
Fire Storm = Fire + Scroll
Fish = Sea + Life
Flying Island = Flatlands + Sky
Forest = Life + Flatlands
Forge = Dwarves + Lava
Forge = House + Fire
Forge = House + Metal
G
Gem = Dwarf Miner + Mine
Ghost = Ash + Life
Ghost = Magic + Ruins
Gold = Dwarf Miner + Mine
Gold = Noble + Orc
Golem = Statue + Life
H
House = Humans + Stone
Humans = Life + Flatlands
Humans = Corpse + Resurrection
Hunter = Bow + Humans
Hunter = Hunter + Beast
Hut = Humans + Lumber
Hut = Peasant + Lumber
I
Iceberg = Sea + Mountains
K
Knight = Noble + Weapon
Knight = Noble + Chariot
Knight = Knight + Orc
Knight = Knight + Orc Rider
Kraken = Demon + Sea
L
Lava = Dwarves + Cave
Lightning Bolt = Sky + Magic
Lightning Bolt = Sky + Magician
Lumber = Humans + Forest
Lumber = Tools + Forest
M
Mage Tower = House + Magician
Magician = Humans + Magic
Magician = Elves + Magic
Meat = Domestic Animal + Weapon
Meat = Ranger + Beast
Meat = Hunter + Forest
Meat = Hunter + Trap
Mermaid = Humans + Fish
Metal = Fire + Ore
Metal = Humans + Ore
Metal = Trap + Dwarves
Militia = Peasant + Weapon
Mine = Mountains + Dwarves
Mythril = Magic + Metal
Mythril Armor = Mythril + Elves
N
Necronomicon = Darkness + Spellbook
Noble = Humans + Power
O
Ore = Dwarves + Cave
Orc = Darkness + Elves
Orc = Humans + Orc
Orc = Noble + Orc
Orc = Peasant + Orc
Orc Rider = Orc + Dwarves
Orc Rider = Orc + Warg
P
Peasant = Humans + Flatlands
Pegasus = Unicorn + Sky
Pegasus = Flying Island + Domestic Animal
Phoenix = Fire + Bird
Poison = Darkness + Berries
Poison Cloud = Poison + Scroll
Power + Dwarves + Dwarven King
Power = Gold + Humans
R
Raft = Sea + Lumber
Ram = Lumber + Orc
Ram = Lumber + Troll
Ranger = Elves + Bow
Resurrection = Scroll + Life
Ruins = Collapse + Dwarven Town
Ruins = Stone + Forest
Ruins = Town + Avalanche
Ruins = Town + Dragon
Ruins = Town + Fire Storm
Ruins = Town + Lava
Rune = Magician + Stone
S
Siege Tower = Cart + House
Siege Tower = Cart + Ram
Siege Tower = Cart + Orc
Siege Tower = Wheel + House
Scroll = Magic + Parchment
Scroll = Rune + Parchment
Ship = Cart + Sea
Skin = Domestic Animal + Weapon
Skin = Ranger + Beast
Skin = Hunter + Beast
Skin = Hunter + Forest
Skin = Hunter + Trap
Soldier = Humans + Weapon
Spellbook = Scroll - Magician
Statue = Stone + Dwarves
Stone = Humans + Mountains
Stone = Peasant + Mountains
Stone Circle = Stones + Magic
Summon = Magician + Life
Summon = Demon + Scroll
Summon = Fire Elemental + Scroll
T
Team = Cart + Domestic Animal
Thunder = Lightning Bolt + Sky
Thunderbird = Lightning Bolt + Bird
Tools = Metal + Dwarves
Tools = Metal + Elves
Tools = Metal + Forge
Town = Castle + Village
Trap = Hunter + Tools
Triton = Humans + Sea
Triton = Humans + Atlantis
Troll = Stone + Life
U
Unicorn = Beast + Magic
Unicorn = Druid + Domestic Animal
Unicorn = Elves + Domestic Animal
V
Village = Hut + Field
Village = Hut + House
Village = House + House
Volcano = Fire + Mountain
W
Warg = Orc + Beast
Weapon = Metal + Dwarves
Weapon = Metal + Forge
Weapon = Metal + Humans
Weapon = Soldier + Lightning Bolt
Wheel = Lumber + Tools
Z
Zombie = Humans + Ghost
Zombie = Humans + Darkness
Quest Elements
Return of the King
In order to help the Prince restore his kingdom's faded glory, you need to find his Castle, which is a combination of Noble or Knight plus House within the Genesis section of the game. The map shows you the areas of the kingdom you will visit and number of ventures you will need to deal with in order to complete your quest.
Special Note: When you try to combine some elements with the Prince, you will get a message about that item.
Buildings:
Castle = Basic Element
Castle Wall = Castle + Rockshaper
Forge = Castle + Smith
Mill = Rockshaper + Village
Tavern = Prince + Village
Earth Elements:
Backwoods = Prince + Forest
Dark Cave = Prince + Backwoods
Empty Cave = Knights + Sleeping Dragon
Pond = Prince + Backwoods
Forest = Basic Element
Village = Basic Element
Food and Potions:
Beer = Gold + Innkeeper
Dogberry = Prince + Backwoods
Dragon's Blood = Prince + Druid
Dragon's Blood = Knights + Sleeping Dragon
Fragrant Mixture = Dogberry + Water Lily
Meat = Gold + Peasant
Milk = Gold + Peasant
Potion of Persuading = Necklace + Mermaid
Potion of Sobriety = Dragon's Blood + Fragrant Mixture
Recipe = Prince + Druid
Water Lily = Pond = Prince
Other Inhabitants:
Druid = Forest + Prince
Drunken Peasants = Beer + Peasant
Drunken Peasants = Beer + Peasant
Drunken Peasants = Beer + Plowman
Drunken Smith = Prince + Tavern
Lazy Knights = Castle + Prince
Mermaid = Pond + Prince
Mermaid = Pond + Stone
Sleeping Dragon = Dark Cave + Prince
People:
Innkeeper = Prince + Tavern
Knights = Lazy Knights + Potion of Persuading
Militia = Drunken Peasant + Prince
Peasant = Prince + Village
Plowman = Peasant + Plow
Prince = Basic Element
Rockshaper = Pickaxe + Peasant
Smith = Drunken Smith + Potion of Sobriety
Smith = Drunken Smith + Potion of Persuading
Thief = Prince + Tavern
Tools:
Broken Necklace = Sleeping Dragon + Thief
Gold = Sleeping Dragon + Thief
Gold = Sleeping Dragon + Knights
Necklace = Broken Necklace + Smith
Ore = Empty Cave + Prince
Pickaxe = Ore + Smith
Plow = Ore + Smith
Rusty Weapons = Castle + Prince
Sharp Weapons = Rusty Weapons + Forge
Stone = Dark Cave + Prince
The Necromancer's Uprising
The dark mage yearns to conquer the surrounding lands, and you may get an occasional note if you don't get a match. The map shows you the areas you will visit and number of ventures you will need to deal with in order to complete your quest.
Necromancer:
Dark Magic = Basic Element
Warlock = Basic Element
Demonic Elements:
Beast = Warlock + Forest
Demon = Dark Magic + Catacombs
Horror of Depths = Demon + Lake
Horror of Depths = Demon + Poisoned Lake
Orc = Warlock + Cave
Orc Rider = Orc Warrior + Warg
Orc Warrior = Weapon + Orc
Troll = Dark Magic + Orc
Walking Tree = Forest + Ghost
Werewolf = Ghost + Beast
Warg = Dark Magic + Beast
Earth Elements:
Catacombs = Cave + Shovel
Cave = Basic Element
Crypt = Warlock + Graveyard
Empty Forge = Lumber + Stone
Forge = Empty Forge + Skeleton Servant
Forest = Basic Element
Grave = Warlock + Graveyard
Graveyard = Basic Element
Lake = Basic Element
Poisoned Lake = Poison + Lake
Resourses:
Bones = Warlock + Crypt
Bones = Skeleton + Orc
Bones = Skeleton Servant + Orc
Corpse = Grave + Orc
Corpse = Poison + Orc
Drowned = Poisoned Lake + Corpse
Lumber = Empty Forge + Orc
Lumber = Forest + Orc
Lumber = Forest + Skeleton Servant
Ore = Orc + Stone
Ore = Forge + Stone
Ore = Skeleton Servant + Stone
Plant = Warlock + Forest
Poison = Poison Plant + Caldron with Water
Poison Plant = Dark Magic + Plant
Soup = Caldron with Water + Plant
Stone = Cave + Orc
Stone = Cave + Skeleton Servant
Stone = Empty Forge + Orc
The Dead:
Cursed Ghost = Dark Magic + Ghost
Ghost = Warlock + Crypt
Mereman = Drowned + Ghost
Skeleton = Dark Magic + Bones
Skeleton + Ghost + Bones
Skeleton Servant = Skeleton + Cave
Skeleton Warrior = Skeleton Servant + Weapon
Zombie = Dark Magic + Corpse
Zombie = Ghost + Corpse
Zombie Warrior = Zombie + Weapon
Tools:
Caldron = Warlock + Cave
Caldron with Water = Caldron + Lake
Shovel = Warlock + Cave
Weapon = Forge + Ore
How to Train Your Dragon
Once you have your Dragon, which you can obtain in Genesis by combining Demon and Sky, Egg and Darkness, or Egg and Magic, you can begin raising Dragons.
Earth Elements:
Egg = Basic Element
Fish = Egg + Water
Grass = Basic Element
Leaves = Grass + Water
Moss = Dirt + Grass
Tree = Grass + Water
Weed = Moss + Water
Air/Fire Elements:
Ash = Grass + Candle
Ash = Grass + Fire
Ash = Leaves + Fire
Ash = Leaves + Candle
Coal = Tree + Fire
Dirt = Earth + Water
Earth = Basic Element
Fire = Grass + Candle
Fire = Leaves + Candle
Lava = Earth + Fire
Sand = Stone + Water
Stone = Lava + Water
Water = Basic Element
Food and Container Elements:
Aquarium = Glass + Water
Candle = Basic Element
Glass = Sand + Fire
Omelet = Egg + Fire
Green Earth Dragons:
Moss Egg = Soft Nest + Egg
Soft Nest = Stone Nest + Grass
Green Dragon Babyn = Moss Egg + Grass
Green Dragon Child = Green Dragon Babyn + Moss
Young Green Dragon = Green Dragon Child + Grass
Adult Green Dragon = Young Green Dragon + Tree
Red Fire Dragons:
Red Dragon Egg = Hot Nest + Egg
Hot Nest = Stone Nest + Lava
Red Dragon Baby = Red Dragon Egg + Fire
Red Dragon Child = Red Dragon Baby + Ash
Young Red Dragon = Red Dragon Child + Coal
Adult Red Dragon = Young Red Dragon + Lava
Stone Dragons:
Stone Nest = Stone + Stone
Stone Egg = Stone Nest + Egg
Stone Dragon Baby = Stone Egg + Sand
Stone Dragon Child = Stone Dragon Baby + Dirt
Young Stone Dragon = Stone Dragon Child + Sand
Adult Stone Dragon = Young Stone Dragon + Stone
Blue Water Dragons:
Water Nest = Aquarium + Weed
Water Egg = Water Nest + Egg
Water Dragon Baby = Water Egg + Sand
Water Dragon Child = Water Dragon Baby + Water
Young Water Dragon = Water Dragon Child + Weed
Adult Water Dragon = Young Water Dragon + Fish
Posted by: Jazz | January 26, 2014 8:22 PM