Developers kinda go out on a limb when they throw the player into a game without providing instructions. It presumes that the concept of the work is appealing enough to keep the audience more intrigued than frustrated, whilst providing enough feedback, so that players have a fighting chance in determining the game's mechanics. When it works though, it can be amazing. Craequ, a Ludum Dare 22 entry by Jonathan Whiting, is one such success. Players are dropped into a puzzling pixelated world of corridors, pushable blocks and crystal balls. However it is a world with a logic behind it. Once you figure it out, you'll feel really smart for having done so, and even smarter as you take down every challenge the game throws at you. Craequ has a quite effective interpretation of the competition's theme of "alone": the atmosphere really makes you feel that your little avatar is completely on his own. The ending does seem abrupt, but really, Craequ feels like it couldn't end any other way. Craequ is clever and has no problem assuming the player is too. That's a good combination.