They've turned, and they're coming straight for us! We survivors number only so many, we can't let the zombies take us down. Thank goodness for the local mercenaries, aircraft and purchasable turrets to help us out! In Yuriy Kurenkov (of Shameless Clone fame) and Denis Procenko's tower defense game, Zombie World, you must control the resources available to fend off the waves of decomposing monsters. Be they large and slow or lithe and quick, the choice of defenses is up to you. Should any zombies break through, the loss of survivors rests on your shoulders alone.
In this mouse-controlled game, you are given three varieties of defenses from which to choose. You have the classic 'towers' in the form of turrets that can only be placed in the designated yellow spaces, gun-toting soldiers who are protected by a pair of riot police and the short-term attacks in the form of Personnel Mines which are placed on the streets and an Airstrike that sweeps over a wide area of effect. While this all may seem overwhelming to handle, Zombie World does a great job of introducing each element individually before plunging you in the deep end with all options open in a large playing field.
If you're looking for a good time decimating a couple hundred (thousand?) zombies, then this game will satisfy you. Sure, there are a few surface issues, like the incorrect English in the largely word-only instructions or how you still have to wait through the cool down time when placing units before you even start the level, but as a whole, Zombie World is an entertaining game. It's got a great pick-up-and-go quality that allows you to play it five minutes at a time or all in one sitting. And no matter how time crunched we are throughout the day, I think we can all use a little zombie killing time.