Right, I know you came by to play more escape games, of which Wednesdays have become rather well known here at JIG, and I'm not going to argue with that—there's nothing I love more than a smattering of thinky puzzles and creative clue solving to bridge the week. I also happen to think more places should take on the escape-the-room genre for reals: supermarkets (want that can of beans? then best decipher the bar code first), airports (a genuine step up from the current maze of TSA screenings and bumped flights), and schools (each day, a new series of "puzzles" to solve before that classroom door is unlocked), just to name a few. Then, perhaps, the idea will catch on? Instead of campaigning, debates and elections, politicians will show their mental prowess by escaping a series of issues-themed rooms: first candidate to earn the door key shall be deemed the winner. Wars? Pfft. Escape games. It could work. Until that day, though, try this week's selections: life's a bowl of cherries in FunkyLand's newest fruit kitchen, Amakuchi Game debuts on Weekday Escape with a mariner's dream room, and Sneedle entertains with eerily supernatural occurrences...
Fruit Kitchens No.13: Cherry Pink - FunkyLand FunkyLand FunkyLand. It is the Marcia Brady of the escape family: its popularity seemingly so effortless, simple yet stylish, unshakably cheerful and even rather flirtatious. Yes, the analogy fits. Because we can't help liking anything that comes from FunkyLand, even if it's a bit predictable. There are times when FunkyLand takes center stage with clever presentation and creatively tricky codes to solve, but this isn't one of those times: just a repetition of tasks and puzzles you've probably seen in other games several times before. Still, Cherry Pink is too pretty to ignore and too whimsical to care much about displaying I.Q. points or stimulating repartee.
Escape from Umino Room - Or otherwise known as "Ocean Escape" depending on how your browser's translator is set-up. Eschewing the traditional play button, Amakuchi Game ushers you inside this sea-inspired room when you click on the little blue fish swimming across the title screen. As unassumingly cute it may first appear to be, this little creation will do its best trying to stump you with less-than-overt clues and a ghost leg puzzle might prove frustrating to those of us who still haven't worked out the logic behind that particular form of puzzle. The author writes that some clues have been revised, hopefully improving their logic, but it's not always so straight-forward. Even so, there's something pleasantly charming and curiously engaging about the presentation; it's hard to stop once you begin. This should be a good one for our community to work out together, so I'll turn the rest of the commentary over to you: thoughts?
RRU Escape 3 - Sneedle's artistic talent lies in an intriguing ability to communicate so much even without words. It's not fully articulated why this room is so supernaturally-inclined, and the ways in which some clues work can be equally preternatural, but that only adds to the overall mystic aura. That's all part of why the game is entertaining. The biggest hang-up you might run into, though, comes before the game begins—some of you might encounter an unusually long-playing video ad. The way around it is to click the "skip" bar in the bottom right corner of the ad (it's written in Japanese, but you'll notice two right arrows after the lettering). After that, it's pretty smooth sailing, with just a smattering of codes and only a few spooks to deal with.
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.