Just when you think it couldn't possibly get any weirder, at least not without appearing in its own segment of Tosh.O, along comes Detarou out to prove you wrong. Yes, it's really oh so wrong. Yet, if, for some reason unbeknownst to you, you can't help smiling when you know you should be cringing, then come on inside SoFu Café for an escape-the-room experience that is clever, unique and very creative—all in the most inappropriate ways. But getting out of this place means delving quite a bit deeper than you may want to go, all for the sake of gathering needed items and solving puzzles so you can, finally, unlock the door and leave.
Although the visuals may be jarring, SoFu Café's design is very smooth with a remarkably intuitive interface, providing a truly pleasant gameplay. A simple click does most everything except decipher the codes for you. Navigate by clicking the edges of the screen wherever a grey bar appears to turn or back up, or clicking a doorway to go through it. Follow the changing cursor to find, and click on, the active areas in a scene. For inventory, click an item once, highlighting it before use, or click it a second time to bring up its detail screen. There'll be times you'll want to combine inventory so just a few clicks takes care of it all. Which brings me to something else you'll want to click on: the "SAVE" button. With three possible endings, one of which is not so happy, it's best to save frequently, especially before panda interactions.
Detarou has never shied away from strangeness and doesn't mind being inappropriate. Those who'd rather not have their sensibilities offended should give SoFu Café a wide berth, passing it by on the sidewalk with adverted eyes and a quickened pace. It's debatable whether this is the most offensive Detarou to date, but it isn't as overtly suggestive as Dream Factory. Still, SoFu Café won't likely appeal to non-fans. Fans themselves may be disappointed by its abbreviated length, a couple pixel-hunts and some vague directives. Even so, the inventive clue presentation, wacky item uses and properly challenging puzzles add up to great fun. The logic is sound but there are enough red herrings to leave you questioning each step. You might well ask: "Why in the world is there a hippo in here?" And, more bewildered: "I am supposed to do what???" Well, yes...how badly do you want to escape anyway?
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