Big Pixel Zombies
Man, I hate dogs. Little dogs. Little zombie dogs. Little zombie dogs that come nipping at you while you are unleashing your fury upon much larger zombies. Oh, how these little zombie dogs have cost me. Because when the horde is upon you, you are left with little room for error. Thankfully you can increase your odds with a little help. Like Steak. And hand grenades. And dual shotguns. And a dog with a gun strapped to its back. That's a dog I love. This is Big Pixel Zombies.
You'll find no argument here that there are already plenty of games where you run around from a top-down perspective and mow down the walking dead. Box Head and Zombie Horde are two fine examples, not to mention the excellent iOs game Minigore. And I see no reason to argue that Big Pixel Zombies doesn't have a more-than-passing resemblance to the last game, nor that it is really any different to other games in the genre. Well, I would, but just for the sake of seeing you get red-faced with anger. Then I would ask: "Need to blow off some steam?"
Big Pixel Zombies is a perfect way to do that. You are stuck in some town square and cube-shaped zombies are stumbling in for the kill. You have to hold them at bay with your firepower (either though a [WASD] and mouse control scheme or just the mouse; but the former is arguably the better method). To help even things out are three shops in the town: Guns, Kennels and a Butchery. The butchery supplies meat, which serves to distract the zombies. Gun, as you can deduce, carry weapons and armor. The Kennels supply different types of dogs that have guns on them. Think of the dogs as an invulnerable sidekick. Kills are currency, so the more you kill, the more you can buy. The square is also littered with vehicles, which can serve as shields, bottlenecks and, if destroyed, provide health.
Dying does not mean death. The game has a series of difficulty levels to mark your progress; die and you respawn at the start of the last notch, your kills and gear intact, but your score nullified. On the one hand this makes the game a tad easy and a little bit of a grind fest, as you can just keep dying and dying, racking up kills until you can afford adequate firepower. The alternative approach is to stay alive as long as possible and get a high score that you are proud to submit.
There's no pretending that this hasn't been done before or that Big Pixel Zombies won't get tired after an hour or so. The limited upgrades also makes this a pretty short experience. But if you have some late-afternoon steam that needs blowing off, a game with an armed dog as your buddy is the place to go.