Boxhead: The Zombie Wars
Boxhead: The Zombie Wars by Sean T. Cooper is the fifth installment of the Boxhead series. The premise of the game is a bit self-explanatory: You are at a war with zombies and their evil friends. Zombies are actually a lot more sociable than you might think if you can understand what they mean by those grunts and moans. Unlucky for you the only ones who CAN understand them are faster zombies, teleporting vampires, golems, and devils. Unlucky for them you have a whole arsenal of weapons at your disposal, ranging from a simple pistol to nuclear based air strikes.
The primary goal in the game is to stay alive for as long as possible, but there are several ways to go about this. You can choose to take a more offensive front and plant traps for zombies like exploding barrels, or a more defensive approach by building yourself a base complete with rocket launching turrets. With eight playing fields to choose from—four of them geared towards the offensive approach, and four towards the defensive—there is plenty of room to adapt your own style of fighting the zombie horde. However, be warned that choosing the levels with defenses already built for you will start you at a higher level in the game.
The upgrade system for your weapons is quite unique in that it is based on combos. The higher your combo the more things you unlock. It starts out pretty easy, getting a combo of 5 kills will score you a shiny new shotgun, but it takes a combo of 500 to get the nuclear strike. Your Kill combo is displayed at the top right of the screen and you will notice the numbers slowly fade; each time it fades your combo will decrease by one. The higher the number the faster it fades so make sure you are killing faster than it is decreasing! Lucky for you, your explosions don't hurt you, so don't be afraid to use yourself as bait to lure a bunch of zombies into a row of barrels and blow them all up.
Analysis: Even though this is the fifth in the series, Sean does quite a good job at keeping the new ideas flowing and adding to the core gameplay of the series. With enough variety to keep fans of the genre entertained for quite a while, this really is a game that shouldn't be overlooked. However it isn't without its drawbacks. Take the game's sound, for example. There is no music in the game, and the sound of gunshot after gunshot can get pretty tedious after a while. There are also a few bugs in the game, some pretty serious, others not so much. Occasionally the game will stop after a level is complete, and never continue on, leaving you alone and desperate in a field of crimson, clover and charcoal with only the few remaining unsinged trees to keep you company. Since Sean seems to be continuously updating his games, it's likely this may be addressed and squashed soon.
Boxhead: The Zombie Wars is still a game very much worth exploring even if action based game play isn't your thing. Take note that there is quite a bit of cartoon violence and blood animated in this game, so viewer discretion is advised.
Wow. I stayed up entirely too late playing games, but this one is real neat. I was expecting it to be a different kind of defense game, but I was pleasantly surprised. (Although... I haven't played all that many.)
I died before I could get into it *too* much, but I think I'll save the rest for after I've slept.
these is one of my favorite series. can't wait to dig in.
the way combos/upgrades work in this series is tremendously awesome. once you're addicted the game can be boring on the early levels... but it's worth it on the high ones.
that said? i look forward to something more than just an 'arena' in some later installment.
Overall I like the game, but I think it takes away some of the fun, that you only have one life. I died too fast when the monsters with the fireballs came. Just 2 shots and you're out. Even on the beginner's level. I think it would have been better, if you had more energy or more lives or something - or if you could continue from the same level when you die.
i used the baricades to trap myself in the base, and no more zombies or anything came out, why?
I felt like this game was a good trainer for a real-life zombie attack. For one, I would have never have thought to light large barrels of flammable material on fire to trigger chain reactions. For another, learning to run backwards and shoot at enemies is definitely a good way to escape zombies while getting rid of a few in the process. I am surprised more educational games like this one haven't been released.
But on a more serious note, Sean did an amazing job on this game... this game was a serious leap in graphics and style. Music aside, the game was entertaining, had solid controls, and an interesting progression of difficulty... That's exactly what I need from a top-down shooter. Well done.
Nothing like, killing zombies, mummies, devils all day long!
Remister, you forgot vampires, cakes, and evil demon monkeys. andi know, it is pitiful i forgot my name, but i have subsequent memory loss and what am i doing right now? ummmmm, I FOR GOT MY NAME AGAIN!!!!! ARRRRRRRRGGGGGGG!!!!!!1
Wow. So now I've had some time to dig in.
This game is far superior to its predecessors, and I love the predecessors.
The Great Dane - we only have one life in real life too, grin. Seriously, though, once you get the hang of the game one life is all you need. Basically, you will generally die when the zombies get so numerous and difficult that you would die again and again regardless of number of lives. The trick is learning how to break past each of these 'stopping points' and discovering a new way to use the arsenal at your disposal to last 5 more levels till you get overrun again. Then you need to figure out an even better way.
Barrels are your friend. And I'm loving some of the new weaponry -- lots of automated defenses new to this game!
Wonderful
I agree it is good practise for the inevitable zombie attack, however it is slightly unrealistic. I mean first of all there is no sledge hammer, Thats like my weapon of choice! Second you can't pick up the zombies you've just killed and use them as weapons against the other zombies. And thirdly.. I don't actually have a thirdly, but i just like saying thirdly.. thirdly thirdly thirdly. I'm done :D
There is something strangely enticing about the Boxhead series. While it doesn't really contribute much to the run 'n' gun variety of gameplay you see in a lot of flash games these days, the heavily stylized graphics and simple (if not a little stiff) controls make for a formula for success in this equation of carnage. The Devils in the older versions always freaked me out, and here they are way more powerful than they ought to be. Still, the addition of turrets was a great move, as it lends more credibility to the "zombie infestation" theme that Sean's going for. I applaud his work and can't wait to see more from him.
Also, Kero: the notion of using a sledgehammer in the real zombie apocalypse is laughable. You'd clobber one zombie skull only to have five moaning monsters descend upon you before you could hoist the clumsy weapon above your head for a second blow. Chainsaws fail in a similar vain: while they may offer the ability to really do some damage, the actual time spent goring a zombie to death with one leaves you vulnerable for attack. Plus those things run out of gas, and you don't always have some lying around (see: Christy vs. The Zombie Army). At any rate, the best weapon is probably a baseball bat made of some strong metal composite. It's durable, packs a good punch, and is lightweight enough so that multiple attacks can be had in a small period of time. The reach is a disadvantage, but let's face it, if you're having to use close-quarter combat with zombies, you probably won't live very long, right?
Yes, I've thought this through. I'm prepared. So was troggie, but he's not around anymore :(
Hardly laughable. One swift blow to the head would destroy the brain, done and done. Plus sledge hammers don't run out of ammo, or gas. As long as you are in shape you should have no problem swinging a sledge hammer around for much of the day. And there wont be THAT many zombies swarming around you. Someone in shape should be able to run faster than a zombie because zombie will only be able to run as fast as, if not even slower than the person they used to be. I've thought this through for a long time aswell. But to each his own eh? I guess after it happens it will be up to you and me to keep JIG running :D Sorry Jay :/. Hmm what type of games do zombies like?
Advance Tactic:
Once you get the Barrels, set 4-5 of them out and hang close. Make the Devil fire near you to set the Barrels off. As they blow up, start laying out the remainder of your barrels in the middle of the crowd.
Each barrel you layout will be blown up by the last, maintaining a chain reaction. You will be a walking explosion cutting a path of destruction through the zombie ranks.
If you wade into a large mass of zombies, you will likely pick up more Barrel ammo as you go, allowing you to maintain the chain reaction until everything is dead.
Good tactic. I used to do that in bomberman when i had the invincibility vest Lol
No two player?Wha. =(
Every thing else is AWESOME! =)
Not nearly as good as previous versions. Far too fast paced, too many kinds of enemy, you don't get a break between levels to do anything, I just can't get into it. The first one was classic and super fun. This is just... not.
score: 848250100
kero:
According to the zombie survival guide, the fastest zombies have been seen walking at about a step every 1.5 seconds. The virus that infects the brain is far too primitive to manage such a complex action like running or powerwalking
lulululu
Update: Score: 2 Billion 96 million something =D
Something fun to do in this game if you have tons of barrels and a large group of Zombies is to set one off and then immediately start laying barrels down behind you every step so you have a trail of fire surrounding you so you can walk through the entire horde with impunity. Until you run out of barrels, lol.
Good... would've been better if this was multiplayer. Then this game would have been one of the best flash games in the world. Lacking features, could be better, still good ( note I didn't enter my email address i entered some ones else' XD )
any cheats yet?
cheats would make getting that Kongregate achievement much better. 200 devils, no config, come on! Also, I wish they made the shotgun better, as it has always been my sentimental and practical favourite. THIRDLY, they have shops like house of knives with ornamental shanks, swords (especially katanas) even axes! A good, light katana and some katars would be my melee weps of choice hands down! A light saber would be better, but, hey, I'm not Luke Skywalker.
my favourite wepon is the shotgun because it drops zombies and mummies in one shot not sure of devils. also, my favourite levl is welcome to hell because you start with a fort and turrets and loads of wepons and ammo.
Wat u need 2 do is first get barrels, lots, and then kill all zombies except 1 (very important!!!!!) The one zombie will prevent the game from going to the next level. Make a barrel stash at each spawn point (2 or 3) and link them all using a line of barrels 2 a seperate location(these do not have 2 be right next 2 eachouter, just a reasonable distance such as a barrel every 2 steps) when u are done kill the last zombie and head for the start point of the barrels. when it says "Level (insert level here)" wait 5 seconds and then blow the first barrel, it will make a chain that will spread 2 all the spawn points and kill all but a few zombies giving u a 150+ multiplier!!!!!!!!!!!!!!!!!
Rock on Sean T. Cooper! Boxhead rocks!
What's the deal with the scoring? When I kill runners, mummies, and vampires, it doesn't add to my score or my kill multiplier. Is there some secret I'm missing?
i like the game box head zombie war theres like 100 levels i dont know where people get so much cheats
I like this game, I'm a huge zombie fan.
I just can't undersatnd why go from a fantastic 2 player game which everyone enjoys...
to this very artistic and upgrade but single player game.
If this game had two players and a little bit more distinction between creatures (*to me the mummies were just zombies who appeared early and vampires just appeared randomly, not much difference in strength and weakness from the zombies really*) it would have been perfect.
i know a way to fix the glitch when the game just stops... use an air strike. the REAL glitch is when a zombie gets stuck and turns invisible. BTW love the game... wish we could make it multiplayer or make it an online team battle so we don't have to share keyboards. i don't like having devils, runners, mummies, or vampires in my battle because it ruins the whole: hide inside my barrel fort, then blow it up when im surrounded
LOL. Just had some major fun killing zombies. (I took off every other kind of enemy). I played top heavy and kept settting up barrrels everywhere I could. (Shot a couple zombies for barrels when i ran out.) I had like 239 barrels set when I decided enough was enough ^^ anyhow.... wave 35 came and.... everyone died with one shot from the pistol =]
First of all, GREAT GAME.
Second, I would like to see some time in between levels so you con build structures and tactical settings, like a barrel-ring or several connected barricade-forts.
Indeed GREAT GAME, though it is too fast paced and I hardly have any time to place more turrets or defenses and stuff before the enemies come. And I hope that it will become Multiplayer, it will be a real pity if it doesn't.
As a side note, Zombies strangely attack the nearest Barricade(s) first (or you if you're closer), so my strategy is to throw a bunch of Barricades for distraction, then run and place your turrets/plant barrels/shoot the Zombies from behind.
Get up to a high level then kill all of zombies except one. Then set up all automatic defences. Set up 2 or 3 walls of baracade around defences. Kill last zombie and get out barrels. When zombies start appearing, run up to one and start making a line of barrels through zombies.
Note: make defences near bottom or top of level. This helps use less baracade and don't trap yourself inside.
With this technique, I stayed at 999 multiplier for about 20 minutes.
One of the best ways I've found to get high multiplyers is to set a line of barrels about halfway up the level, blocking off the zombie spawns. In this line you should have a little diagonal zag. This will allow you to pass freely though the wall, but keep zombies out. Then you place spaced lines of barrels towards the zombie spawns and head back. It is best to have devils off though, as they can detonate your barrels with their fireballs. Btw, I'm sitting in-game while writing this, waiting for the zombies to get as close to the barrels as possible.=)
Pretty good game. I think it's better than the rest of the games in the series. I like it a lot. It's 1:00 in the morning and I'm still playing!
if you build barricades diagonally you can get in/out and zombies cant
The runners tend to ignore physics and collision engines and fly right through my barricades, in one side and out the other, taking out 75% of my health...which doesn't regenerate the way it did in the previous games
Hey I can't seem to find the controls this game. Obviously spacebar is to shoot but what are the controls for using the upgrades etc or is that just automatic
thanks
Just got a score of 2874232100! Only zombies, because I like to mindlessly slaughter, and it's harder to do that with other stuff. Basically I spammed as much automated stuff as I could. Then I let that die and started walking back and forth with my new autorockets. Easily got a 999x combo for the longest time. Till the ammo boxes decided not to give me rockets any more. Round 52!
Does anyone know how to delete things?
Update