Weekday Escape N°272
The Amajeto's bar where you find yourself locked feels familiar and no wonder - you were trapped in a similar one several times. You always easily escaped it so far, and this week isn't an exception! Then you get into interesting Akatsuki no Yado's room full of good puzzles and even more puzzles contains the ship (literally) in a remarkable game by Aurel Bílý and Eido Volta. In Rinnogogo's game each solved problem reveals the next piece of melancholic story from the past which may help in understanding the present.
Have a good time and enjoy!
That's not for the first time when Amajeto locked you in a coctail bar, right? This bar seems a bit strange as after you enter the place you need to overcome two doors to be able to buy a drink. Not many customers are prepared for such a quest...but we, escapers, we are! You are supposed to find eight tiles as usual to get the key from exit door...the bar is cosy and inviting though...
The cursor isn't changing, no save button, one ending.
We met Akatsuki no Yado twice this year, and their new game, the third one, is clever and intuitive again. You can safely ignore any text in Japanese language and concentrate on solving puzzles only. Hints and clues are clear, the graphics as well, no pixel hunting and no overcomplicated puzzles. If you stay in the room, don't blame the game.
The cursor isn't changing, no save button, one ending. No language barrier.
H.M.S. Relentless Puzzler
The ship-themed puzzle game by Aurel Bílý and Eido Volta (music) was made for Alakajam! and though it's one scene game only, getting through keeps you entertained for a good while. The ship peacefully sailing not very peaceful ocean is a whole set of puzzles! Watch the cursor closely as it indicates where and what can be done, and notice that you can turn the ship by clicking the the cursor at the edges of the screen (left, right, top and bottom). Haunting music and retro pixel-art graphics make the game unique and very enjoyable!
The cursor is changing, no save, one ending.
One day you get a letter from your own past. Let's not question how it comes that you don't remember writing it - I thought that such letters usually send future selfs - and look at it. Ten years ago you wrote to yourself to go to grandma's (really nice) house and find something very important. Yes, it's Rinnogogo's latest game and besides beautiful art, clever and interesting puzzles, and a pleasant tune, you get an emotional story, too, as usual.
The cursor isn't changing, autosave, one ending.
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