Meet Gray, a lunar alien with a tongue as sharp as his wit. He's a little bit cute, a little bit evil, and a lotta bit bored. Having only read about the solar system his whole life, Gray decides the time has finally come to explore its wonders himself. He sets his sights on our blue planet, aiming to tour the scenery, meet the locals, and maybe conquer the globe while he's there. But the best laid schemes of mice and men often go awry, and aliens are no exception when Gray is forced to make a crash-landing. Guide him back to his UFO and away from the horrors of the rural countryside in Gray's self-titled traditional point-and-click adventure. Just try not to let him destroy any of the local woodland creatures, okay?
Click the icons at the bottom of the screen to inspect, touch, and speak to your target, navigate through scenes, or access your inventory. Double-clicking the edge of the screen will allow you to transition to the next scene automatically, and the character's initially sluggish movements can be adjusted by increasing the "Speed" option within the menu indicated by the question mark icon. However, the developer cautions against altering this feature as it may cause certain audio and sound effects to go out of sync. Gray is something of a walking Wikipedia, and while some will enjoy his know-it-all recitations, others may find him much too chatty. You can press [esc] to skip cinematics or click to speed up those lengthy conversations, but doing the latter risks potentially missing vital clues. You'll be missing out on a lot of the fun too, as the humorous commentary encourages you to explore every option.
Unless you're as clever as our bookworm protagonist, you'll likely have to resort more than once to the ham-fisted approach of smashing things together to see if the magic of adventure game logic creates something useful. The process of solving some of those puzzles can feel occasionally cumbersome when fumbling with the inventory window and picky click-detection. (I'm looking at you, moth!) However, solutions will come to you more easily once you start to get an understanding of what it is exactly the game wants you to do, and the smarty-pants feeling of success is as rewarding as its often comical outcomes.
Everything from the snarky writing to the retro artwork is reminiscent of the classic adventure games of yore. What's more, Maciek Fitzner manages to take only a 4-color palette and paint a world that is vibrant and, at times, even beautiful. The length of the journey is relatively short, probably around an hour your first playthrough, yet feels more expansive as the world transitions from day to night. Gray may say he's antsy to escape, but if you enjoy black humor and colorful characters, you won't be in any hurry to leave.
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