Fresh out of Santa Fe, Argentina, from a pair of developers who call themselves Killabunnies comes Bubba Time, a puzzle-platform game based on time manipulation. You play a fat, pink marshmallow creature that has dreamy, cartoony eyes (though don't they all). You have the power to create your own blocks as a stepping stone or a barricade, you can do the usual jumping and running, and you can slow down time. When you do, you enter a sticky realm somewhere between the gameplay of Bubble Bobble and John Woo's Bullet Time - you have entered Bubba Time.
The [arrow] keys move you left and right, allow you to crouch and move into doorways, as you may already expect. The [X] button allows you to enter Bubba Time, and the [Z] button creates or destroys a block. There are enemies, special blocks and switches; from these atoms the developers give you a big chunk of gameplay to bubba through until the time just passes you by. There are gears to collect for a special bonus, and most notably, the time distortions works differently in different rooms. Pull a lever to open up the exit, get there, and press up to enter, and find out what the next room has in store for you.
Analysis: This game was conceived for the CODEAR Mash-up contest held by the ADVA in 2009. The idea was to take a few different games and combine their elements into a new game. This game definitely borrows from the classic arcade game Bubble Bobble and also from Braid, the original 2D time-manipulation game. The game takes its time manipulation schemes from Jon Blow's opus, but breaks them down into more readily consumable bits of content. While Blow claimed his game had no filler, no redundant puzzles, Bubba Time isn't afraid to just be a fun web-game and give you lots of rooms to occupy yourself with. The visual flair is excellent and tight, so much so that you almost can envision a game of the depth of Final Fantasy Tactics coming out of this world and character, complete with pink time warpers of various stripes leveling up. Maybe that could be a sequel, though for a two-man team like this, I would rather see them come up with something totally new and continue to explore their muse.
So what are you waiting for? You know what time it is. It's BUBBA TIME!