Sometimes Sunny Hold
Welcome to Sometimes Sunny Hold, Haretoki's marvelous fun factory, where every surface is made of fun toys to play with and fun gadgets to explore! Yes, it is fun I tell you; please don't bang your head against the wall like that. Although there's no turning away from the comically complicated contraptions and delirious devices, things are not as devious as they seem. No matter how trapped you feel, no matter how futile your efforts to make sense of that hinge thingy, I'm not kidding you, escape is possible. After all, I wouldn't be here to tell you about it if it wasn't.
Despite looking complicated, the interface is pretty intuitive and will be old hat to anyone familiar with escape games. Just in case you're new to this: navigate by clicking the grey bar that appears at the edge of the screen to turn or back up. Clicking on certain objects will zoom you in for a better look or will grab them for your inventory. You can then use an inventory item by highlighting it or examine it in detail by double-clicking. Although there's only one ending, using the "save" feature will help you take a break to regain sanity. Finally, you'll be well-equipped for puzzle solving by combining certain items, correctly using others, and making inferences from the clues which are nestled into the room's fixtures and furnishing.
The static cursor adds to a couple instances that would be pixel hunts except Haretoki dropped hints here and there, alerting us to the hunt. Because the puzzle presentation is semi nonlinear, the greatest difficulty comes in the beginning until you tick off some puzzles from your checklist, lessening the slew of clues and narrowing the possibilities. Admittedly, not everyone will call this game his idea of fun. So maybe it seems designed by a third-grader on a Chocolate Frosted Sugar Bombs bender, and maybe Sometimes Sunny Hold sometimes seems illogical, but as odd and befuddling this place is on first beholding, there's near lyrical perfection in its creative logic and inventive construction. Cool stuff will unfold if you have the patience or mental tenacity to solve your way out. So don't hold back—let Haretoki's fantastical architecture work its wonkiness while you work your way to freedom.
Thanks to John and Cyberjar88 for sending this one in!