Weekday Escape N°26
As this is my 300th article and this month marks my 3rd anniversary at JayIsGames, I'd like to celebrate with a "super-sized" addition of Weekday Escape. Because, well, it's my party and I can escape if I want to! This week's selection includes two entries from No1Game's Find the Escape-Men series, more delicious whimsy in FunkyLand's Fruit Kitchen, nonsensical fun from Minoto, and pure plain puzzling from Yomino Kagura. Want more details? Read on...
Find the Escape-Men 102: Secretary Section - Along with having to seek and find green guys, each entry in No1Game's prolific series has something else in common: uniquely realistic yet awkward stories to explain your escaping scenario. Secretary Section is no exception with its humor and sit-com setup. The clues are less obvious than usual, requiring a bit more mental creativity to solve, but the puzzles are few and the escape men not hard to find. Thus, the ease and quickness at which you escape doesn't match the comic melodrama of your predicament. Regardless, it's worth the five minutes it takes to play.
Fruit Kitchens No.06: Blueberry Violet - FunkyLand's series of colorful edibles themed rooms have earned permanent Weekday Escape inclusion because each is too joyful to skip yet too brief to merit a spotlight of its own. That brevity can be both a plus and a minus: it's great for a quick break into a scene of whimsy and cuteness, like a happy song for the eyes, but it also leaves us wanting more. It's not fair to give a little taste of yummy then make us wait another week for our next bite. Overall, Blueberry Violet offers little challenge, but the creative design and the unusual devices make it unmissable.
Bremen Town Musicians 2 - The thing about a Minoto game is it's just so strangely random. While not technically escaping-the-room, the outcome—a series of silly tasks to complete before leaving—of this point-and-click adventure is similar enough. There's little sense to what needs doing; only in the weird world of Minoto do these things have any logic (that is, no logic at all). If you can marvel, rather than scoff, at the wacky sequences and nonsensical item uses, it's all good. Besides, if YouTube and Fox News can be any proof, then crazy and unbelievable things happen all the time. At least here in this irresistibly quirky Minoto game, you get a smile out of it.
Escape from the Room of Three Devices - I felt under-qualified to introduce this game; perhaps I need to be a little more... like this. Or maybe even a bit like this. What I'm saying is, with a name like Escape from the Room of Three Devices, I'd expect to be at least taking your money and handing you a ticket to a special engagement B-movie at the local Indie cinemas. But, turns out, it's just an innocent escape game. As our Dora puts it: "It's not bad, but it's not inspiring either." Which I translate as: the puzzles are fun and its logic is solid, but Yomino Kagura needs to break out of the same-y mold and reach for more ambitious designs. That is to say, players looking for a few good puzzles sans embellishments have come to the right door.
Find the Escape-Men 103: The Balcony - Hold the presses! No1Game is on a roll and keeps on rolling, like bunnies popping up in springtime. And you thought you had enough escape-men catching this week? For all the same reasons Secretary Section merits your attention, The Balcony delivers another humorous story, more green-gathering clickiness, and a smattering of puzzles to chip away at your spare time.
Go ahead, smash that spare time! Because I know what you're really waiting for and it's almost here!
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.
(Please allow page to fully load for spoiler tags to be functional.)
ESCAPE MEN 102 - Frill free walkthrough
Puzzle free escape men
In the hanging picture.
Under the phone receiver.
Above the window on the right. Shake it out with the blinds.
Under the seat cushion.
In the right side of the lower cabinet.
On the back of the appointment book.
The code is the flag man outside the left window.
Take the money and the escape man.
Four colored squares
The code is in the appointment book.
The colors of those fruits are RED, ORANGE and BLUE, PINK.
For color blind, the equivalent clicks are, from black… 4, 6 and 3, 2.
Take the cig-a-rettes and have yourself a loosie.
The code is on the back of the hanging picture.
Enter the code and wait for the computer to go to sleep.
Give him the money.
Open the door and leave.
Posted by: shipoopie | June 4, 2014 1:08 AM
Fruit Kitchens #6 - Blueberry Violet Walkthrough
This is in right-to-left order as you look at the room.
Look in the bottom-left cabinet under the window.
Get the can opener from above the books.
Use the can opener to open the can on the table.
Open the right-hand cabinet above the sink. Get the ball.
Look at the transparent tube between the window and the door. Put the ball in the top.
Get the knob from the stove backsplash (click the circle that doesn't match the rest)
Look at the domed thingy below the window. Put the knob into the spot on its bottom.
Check the curtains
Look at the wire shelf behind the frog
Specifically, check the top shelf
Look through the stack of cups next to the sink.
Top left cabinet
Look at the book on the table for a hint.
Get the magnifying glass from the frog.
Use the magnifying glass on the pink device under the window. Note the number.
Put the number into the box in the leftmost upper cabinet.
Posted by: Reka | June 4, 2014 2:13 AM
ESCAPE MEN 103: The Balcony - Frill free walkthrough
Puzzle-free escape men
In the left towel.
Hanging off the balcony from a blue string.
In the bucket.
Behind the boxes in the shed.
Under the big box, too.
Behind the flag of Argentina magnet.
On the right of the shed are two buttons. Click them randomly. Take the escape man and the seed.
The four digit code is color coded:
Red / 1
On the towel.
Green / 2
Behind the blue circle magnet.
Yellow / 3
In the window above your sleeping friend.
Blue / 4
Behind the smudge.
The complete code is...
Take the shovel.
Pour water on the smudge.
You get water by:
Looking behind the potting soil for a plastic bottle.
Filling it up from the bucket.
Follow the puddle to the drain and take the escape man.
Sneaky Escape Man
That little bugger's on the roof!
Above the sliding glass doors near the potting soil. (sneaky)
Combine the short broom and the deck brush with the blue string.
Use that contraption to get the escape man off the roof.
You found the brush and broom in the shed, and the string hanging from the railing behind the clothesline.
Get some soil with the shovel.
Put the seed in the flower pot.
Cover the seed with soil.
Look at the shovel again and find something special.
Oh boy! The escape men turned into a bottle of Escape-man Power!
Pour the Escape-man Power juice into the flower pot.
There are two possible endings.
Climb down the vines by clicking either of the big green arrows that appear when you mouse over the sky behind the shed.
Super-secret "Wake-up END":
Bang on the glass door 5 times to wake up your friend and he'll let you in. You could have done this at the very beginning, but what fun is that?
Posted by: shipoopie | June 4, 2014 2:19 AM
Escape from the Room of Three Devices Walkthrough
Look at the stars in the brown cabinet; note the position of the colors.
TL = yellow, TR = red, BL = green, BR = blue
Turn left from the brown cabinet and zoom in on the picture on the wall.
Click the corners in the sequence indicated on the picture itself.
Get the red arrow and the circle shape.
(This is in the middle of the low shelf/bench on the same wall as the closet.)
Look at the box: it has a circle and a square on it.
Examine the circle shape in your inventory. Note the number on its back.
Note the "×10" in a square in the cubbyhole to the right of the box.
Put those two clues together to get the three-digit code.
Get the screwdriver.
Use the screwdriver to remove the bar over the closet handles.
Get the yellow arrow and the square shape.
Note the dangling key and the musical notes.
The notes are, top to bottom, red, yellow, red, blue, blue, yellow.
Musical note puzzle
Look at the high shelf next to the closet.
Press the buttons according to the musical notes clue in the closet.
From left to right, the buttons are red, blue, and yellow.
Get the stick.
Three shapes box
Turn to the brown cabinet. Zoom in on the top part. Use the stick to get the triangle shape from the top left.
Go to the three-shapes box (next to the door) and put in your three shapes.
Get the wire cutters.
Use the wire cutters to get the key dangling in the closet.
Use the key to open the locked box (left cubbyhole in the low shelf/bench next to the closet).
Get the knobs.
Put the knobs into place on the bottom doors of the brown cabinet.
Add the screws that used to be in the closet doors.
Get the blue arrow.
Put the three arrows onto the three silver, uh, well, "devices". (They will automatically go in the right place, you don't need to know their colors.)
If you haven't already done so, get the arrow clue from the high shelf.
Rotate the arrows as indicated in the clue.
That sound was the door unlocking. You're outta here!
Posted by: Reka | June 4, 2014 10:45 AM
Bremen Town Musicians 2 Walkthrough
Get the key. Go right.
Use the key on the chest. Get the gasoline container.
Go right twice. Fill the container with gas.
Go left to the truck. Pour the gas into the tub. Get the dog and the padlock.
Go left. Put the dog on the donkey's back. (You know you're playing a Minoto game when "Put the dog on the donkey's back" is actually one of the more logical steps.)
Go left. Use the padlock on the screw holding the moon. Get the moon.
Go all the way right. Put the moon in the sky. Get the rake.
Go left twice. Use the rake to get the radish. (Looks like a parsnip to me, but what do I know.)
Go right and put the radish into the guillotine. Pick up the pieces of radish and get the chicken.
Examine the radish. Get the caterpillar.
Examine the caterpillar. Click it until it forms itself into a blocky backwards-C shape.
Go left twice. Use the caterpillar on the freezer door. Get the dough.
Go right. Pour the dough onto the griddle above the fire. Get the fish-shaped pancake.
Go right twice. Give the fish to the cat. Get the cat.
Go left twice. Put the cat on the dog's back, then put the chicken on the cat's back. (I think you need to click the donkey each time; clicking the other animals won't work.)
Go left. Open the curtains. Click the ninja or whoever he is.
Click the covered dish on the table. (Just when you thought things couldn't get any stranger, eh?)
Posted by: Reka | June 4, 2014 11:26 AM