Intrigued yet? What if I were to tell you there's an awesome song at the end of this game? Okay, now we're all on board!
Shift 4 is the sequel to episodes one, two, and three. In this puzzle platformer, your goal is to work your way from point A to point B by unlocking gates, manipulating the direction of gravity, and, oh yeah, Shifting yourself through negative space. (If you're not sure what that's referring to, I'd strongly recommend going back and playing through the first few games, or else you'll get stuck rather quickly.)
If you're familiar with the Shift series so far, a lot of the elements in this game will seem very familiar. However, twists do come, as you will eventually find yourself having to Control more than one silhouetted fellow. (How, you ask? Just think about it.) You've now got to use a team of folks to reach the exits and advance. Luckily, it only takes one to reach a door, and the rest are pulled in automatically, but the death of even one crew member means you've got to restart the level. All this and more await our intrepid hero(es) in an outer space adventure that's still monochromatic in every amazing way possible.
Along with the main game are two sets of user-made levels and a level editor for creating your very own classic Shift levels and sharing them with your friends (sorry, not yet compatible with the new multiple-man system), multiple achievements to unlock, as well as the traditional sense of humor and flair for flipping through floorboards. The School of Shift is back in session, and it's time for another lesson in puzzle escapology.
Also, just released in the iTunes App Store, the original Shift experience now in handheld mobile form so you can take Shift with you wherever you go. The on-screen controls for running and jumping are unique and work surprisingly well (move left and the right arrow turns to a jump button; move right and the left arrow becomes jump). An excellent port of a now classic Flash game series original. A free Shift Lite is also available.