Tipping Point: Chapter 4
Just as before, you'll have very few clues to help you navigate this lush and surreal landscape. As you explore each scene, the cursor highlights over various hotspots, revealing objects that need to be collected and combined. Various areas of the chapter are unlocked as you proceed, so don't be discouraged if the area seems small and sparse at the beginning.
This latest chapter of Tipping Point has all of the same appeal as previous chapters, combining photorealistic 3-D graphics with various point-and-click puzzles. Some minor pixel-hunting is required, but most puzzles simply require a bit of common sense and patience. In this chapter, designer Dan Russel-Pinson's talents really begin to shine. Whether fishing in a slow brook, or exploring a game-within-a-game, the attention to detail in each scene is fantastic.
Analysis: It's tough to find fault in these gorgeous chapters. Sure, the plot is a little dry, and the dialogue seems a little forced, but the detailed scenery and gentle ambiance more than make up for this. In some ways, the Tipping Point series seems more like a strange vacation, rather than an adventure. This chapter gave no hint as to when the series will end; let's hope it is after many more delightful chapters.
Check out the entire Tipping Point series, including Chapter 5 on iOS!
While no changes were actually made to previous chapters, the author has made them more accessible. Unlike before, pass codes are no longer required to skip chapters. So, it is a simple click away if you want to play from the beginning, to refresh your memory or just want to watch channel 6 on the television in the first level. (Dance, monkeys, dance!)
It may not make much more sense than before, but it is certainly as wonderful as ever.
Cheers to Clandestino, Kuzichan, Marly, Adam, and Timothy for sending this one in! =)