If don't find yourself waking up and bursting out of a top-secret high-security testing facility on a regular basis, you're probably not spending your Saturdays properly. The result of a twelve-developer jam-style game creation chain, Experiment 12 is a twisted adventure to discover the truth behind your imprisonment. Each short chapter in this collaborative game gives you a tiny piece of an intriguing story set by (developer tags ahoy) Terry Cavanagh, Ian Snyder, Jack King-Spooner, Zaratustra, Richard Perrin, Michael Brough, Robert Yang, Alan Hazelden, Benn Powell, Jake Clover, TheBlackMask, and Jasper Byrne.
Experiment 12 combines a mix of puzzle and platform levels made in Flash, HTML5, Game Maker, and Unity, each built in a period of three days. In most levels, you can move around using [WASD] or the [arrow] keys and deploy an occasional action with [space], though one level does require mouse input. We're trying not to give away too many of the details of the plot here, but it's interesting to see how the story grows based on each successive developers' interpretations of the events before them, and how they build on what they've been given (sometimes directly lifting assets from earlier levels) to make a satisfying and compelling tale. Could chain games be a new trend in storytelling and game development? That's an experiment worth exploring, starting with this intriguing collection.
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