JiG is on Patreon and Needs You! Click here for more information


ClickPLAY Time 4


  • Currently 4.4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.4/5 (155 votes)
Comments (9) | Views (18,773)

ClickPLAY Time 4

DoraNinjadoodle's point-and-click puzzle game series ClickPLAY Time is all about buttons and the clicking thereof, and ClickPLAY Time 4 is no different. The goal is to decipher each stage's puzzle, be it golfing with a giant whale or deciphering mismatched faces, and clicking the play button you're rewarded with for doing so. Some puzzles are less creative than others, such as codes or scrambles, so it's a bit of a shame that we get them several times instead of more imaginative point-and-click scenes, which is what the series does best. On the other hand, though the difficulty level is on the whole rather low, some stages provide an unexpected challenge simply by being less straight-forward than they appear. ClickPLAY Time 4 isn't exactly a meaty challenge, but with the series' customary snappy soundtrack and colourful presentation on top of a variety of puzzles, it offers a satisfying break of whimsical weirdness.

... And poop jokes, I guess.

Play ClickPLAY Time 4

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

ClickPLAY Time 4 Walkthrough

1 - Hole in One

  1. Click the cloud to get it to move left.

  2. Click the cloud again to rain on the golfer.

  3. After the golfer has moved, click the golf ball on the whale.

  4. Click the PLAY that pops up from the hole.

2 - A Little Scrambled

  1. Unscramble the letters to spell a food that goes with bacon...

  2. EGGS

  3. Click the PLAY that was under the sign.

3 - Whose Face

  1. Click the four figures to find the matching face (from previous Ninja Doodle games).

    • Guy in suit: monocled

    • Frankenstein monster: D: face

    • Bear: teeth and drool

    • Girl: eyelashes

  2. Click the PLAY that pops up.

4 - Incomplete Sayings

  1. Match the number below to the ? in the saying above it.

    • 1 step at a time

    • 3 strikes & you're out

    • Takes 2 to tango

    • Being on cloud 9

  2. 1329

  3. Click the PLAY that was under the sign.

5 - Island Delivery

  1. Notice the helicopter flying by says "Bones".

  2. Click the helicopter when it is over the dog's island (left).

  3. Now it says "Fish". Click when it's over the cat's island (middle).

  4. Now it says "Cheese". Click when it's over the mouse's island (right).

  5. Click the PLAY that pops up over the cat's house.

6 - Black and White

  1. Unscramble the letters to spell out the companion of Salt.

  2. PEPPER

  3. Click the PLAY that appears.

7 - Out of Order

  1. You have four screens (accessed through the arrows) to place four images on to tell a story.

  2. Order:

    1. "Baby, what's wrong?!"

    2. "I think I need to go number two's mommy."

    3. "That's ok silly!..."

    4. "Yup, there's definitely a hailstorm coming!"

  3. Click the PLAY in the upper right.

8 - Winding Paths

  1. Using the images above each slot, pick the number that matches the image based on the key (each section = 1).

  2. 4567

  3. Click the PLAY that appears.

9 - Speedos Prohibited

  1. Click each swimmer to find the ones wearing speedos.

  2. As you find each one, click the police van to lock them up.

  3. The locations:

    • first guy, second row

    • third guy, second row

    • second duck

  4. Click the PLAY that appears.

10 - Fastfood Staple

  1. Unscramble the letters to spell the companion food for burgers.

  2. FRIES

  3. Click the PLAY that appears.

11 - Eye 4 Detail

  1. Look at the three figures presented and pay attention to the details, especially:

  2. the height of the hat and the eye shape

  3. Click the three figures that match the ones presented. Order doesn't matter.

    • tall hat, full open eyes

    • short hat, squinty eyes

    • medium hat, full open eyes

  4. Click the PLAY that appears.

12 - Looking 4 Numbers

  1. Use the lettered grid along with the colored grid to place the right numbers in each slot.

  2. The far left grid has a green tab above it, so look at the green colored grid to find the right positions. Take those positions out of the lettered grid and unscramble the letters to find the correct number.

  3. NINE - 9

  4. Follow this for each of the other numbers.

    • red - SIX

    • yellow - FIVE

    • blue - SEVEN

  5. Code:

  6. 9657

  7. Click the PLAY that appears.

13 - Heart of Diamond

  • There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).

  • The goal is to create the PLAY arrow in the middle diamond area.

  • The parts you'll need:

    • The inward facing triangle from the left diamond to be pointing right.

    • The righthand figure from the top diamond to be flipped down (it should line up with the other parts).

    • The diamond shape from the right diamond.

    • The lefthand figure from the bottom diamond.

  • Click the PLAY that you created.

14 - Crumby Mess

  1. Unscramble the letters to spell the food companion to Milk.

  2. COOKIES

  3. Click the PLAY that appears.

15 - Maze of Clues

  1. Click each item based on the first letter of the word for that item to spell something out.

  2. You'll be spelling:

  3. PLAY

  4. The items you should pick:

    1. Pencil

    2. Lamp

    3. Alien

    4. Yellow (all the other colors are x'ed out)

  5. Click the PLAY that appears.

16 - Time in the Dark

  1. Pull the light string to the right to make the clue appear.

  2. Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.

  3. You're converting 24-hour time to 12-hour time.

  4. The code:

    • 2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.

    • Do this for each of the other numbers to get:

    • 8571

  5. Click the PLAY that appears.

9 Comments

ClickPLAY Time 4 Walkthrough

1 - Hole in One

  1. Click the cloud to get it to move left.

  2. Click the cloud again to rain on the golfer.

  3. After the golfer has moved, click the golf ball on the whale.

  4. Click the PLAY that pops up from the hole.

2 - A Little Scrambled

  1. Unscramble the letters to spell a food that goes with bacon...

  2. EGGS

  3. Click the PLAY that was under the sign.

3 - Whose Face

  1. Click the four figures to find the matching face (from previous Ninja Doodle games).

    • Guy in suit: monocled

    • Frankenstein monster: D: face

    • Bear: teeth and drool

    • Girl: eyelashes

  2. Click the PLAY that pops up.

4 - Incomplete Sayings

  1. Match the number below to the ? in the saying above it.

    • 1 step at a time

    • 3 strikes & you're out

    • Takes 2 to tango

    • Being on cloud 9

  2. 1329

  3. Click the PLAY that was under the sign.

5 - Island Delivery

  1. Notice the helicopter flying by says "Bones".

  2. Click the helicopter when it is over the dog's island (left).

  3. Now it says "Fish". Click when it's over the cat's island (middle).

  4. Now it says "Cheese". Click when it's over the mouse's island (right).

  5. Click the PLAY that pops up over the cat's house.

6 - Black and White

  1. Unscramble the letters to spell out the companion of Salt.

  2. PEPPER

  3. Click the PLAY that appears.

7 - Out of Order

  1. You have four screens (accessed through the arrows) to place four images on to tell a story.

  2. Order:

    1. "Baby, what's wrong?!"

    2. "I think I need to go number two's mommy."

    3. "That's ok silly!..."

    4. "Yup, there's definitely a hailstorm coming!"

  3. Click the PLAY in the upper right.

8 - Winding Paths

  1. Using the images above each slot, pick the number that matches the image based on the key (each section = 1).

  2. 4567

  3. Click the PLAY that appears.

9 - Speedos Prohibited

  1. Click each swimmer to find the ones wearing speedos.

  2. As you find each one, click the police van to lock them up.

  3. The locations:

    • first guy, second row

    • third guy, second row

    • second duck

  4. Click the PLAY that appears.

10 - Fastfood Staple

  1. Unscramble the letters to spell the companion food for burgers.

  2. FRIES

  3. Click the PLAY that appears.

11 - Eye 4 Detail

  1. Look at the three figures presented and pay attention to the details, especially:

  2. the height of the hat and the eye shape

  3. Click the three figures that match the ones presented. Order doesn't matter.

    • tall hat, full open eyes

    • short hat, squinty eyes

    • medium hat, full open eyes

  4. Click the PLAY that appears.

12 - Looking 4 Numbers

  1. Use the lettered grid along with the colored grid to place the right numbers in each slot.

  2. The far left grid has a green tab above it, so look at the green colored grid to find the right positions. Take those positions out of the lettered grid and unscramble the letters to find the correct number.

  3. NINE - 9

  4. Follow this for each of the other numbers.

    • red - SIX

    • yellow - FIVE

    • blue - SEVEN

  5. Code:

  6. 9657

  7. Click the PLAY that appears.

13 - Heart of Diamond

  • There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).

  • The goal is to create the PLAY arrow in the middle diamond area.

  • The parts you'll need:

    • The inward facing triangle from the left diamond to be pointing right.

    • The righthand figure from the top diamond to be flipped down (it should line up with the other parts).

    • The diamond shape from the right diamond.

    • The lefthand figure from the bottom diamond.

  • Click the PLAY that you created.

14 - Crumby Mess

  1. Unscramble the letters to spell the food companion to Milk.

  2. COOKIES

  3. Click the PLAY that appears.

15 - Maze of Clues

  1. Click each item based on the first letter of the word for that item to spell something out.

  2. You'll be spelling:

  3. PLAY

  4. The items you should pick:

    1. Pencil

    2. Lamp

    3. Alien

    4. Yellow (all the other colors are x'ed out)

  5. Click the PLAY that appears.

16 - Time in the Dark

  1. Pull the light string to the right to make the clue appear.

  2. Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.

  3. You're converting 24-hour time to 12-hour time.

  4. The code:

    • 2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.

    • Do this for each of the other numbers to get:

    • 8571

  5. Click the PLAY that appears.

Reply

Too easy, too short.

Reply

For number 15, the fourth choice I think is:

yellow, since that color is checked and the other colors are x'ed out as wrong

.

Reply

cendare -
Oh! That makes sense, thanks! Will edit :)

Reply

have a question on 13

do the instructions mean I have to rotate only 1 of the 4 sections on each one? I keep trying everything but nothing works. perhaps a screenshot or screenshots will help me on this one.

Reply

Paul -
The walkthrough explains

which piece of the four big diamonds needs to be toward the center and how they should be oriented. The ultimate goal is to create

the PLAY symbol

Hopefully that helps!

Reply

Shurikens :/

Reply

yeah but it doesn't really comprehend with me. my question anyway was

do I only have to do one of rotating pieces on each of the 4 circles? nothing I do works.

Reply

Paul, I gather that English isn't your first language. (That's okay, you're better at it than I am at any of the other languages I know at all.) I'll see if I can answer your questions a bit more plainly and directly...

First, yes, you only need to rotate one of the four smaller sections within each of the four larger diagonal squares.

You also will need to rotate the larger sections in order to get the one smaller section of each one which you need to the center of the puzzle.

The shape you need to create at the center is the black rightward-pointing triangle inside a white triangle with a black border: the same "play" button you need to click in every level.

I figured out which smaller section I needed in each of the larger sections, and which way it needed to be turned, by trial and error. So I can't tell you exactly which smaller section of each of the larger sections you will need to rotate and move.

I can tell you (if you want the extra hint) that

The small section you'll need from the large section on the right is the one that shows a little tiny black triangle.

Similarly,

The small section you'll need from the large section on the left is the one that shows a little black bar with no pointed corners.

If you need more specific help than that, or if I still haven't been clear enough, please let me know!

Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Monkey GO Happy Escape the Castle> Bindie The monkeys are back! In the latest instalment of PencilKids'' popular primate series, your little furry friends have gone walkabouts in the dungeon of a castle. This particular dungeon is infested with more goblins, ghouls and gargoyles than you can...  ...
Kentucky Route Zero: Act II> Rebecca Spoilers ahead! Kentucky Route Zero is an episodic point-and-click game in five acts. Before you dig deep into Act II, please do consider enjoying Act I first....  ...
1,591 Views
2 Comments
Frog Fable> Arceus You thought it would be a simple errand. Just run along and get some milk for the King of the Village's Friday pancakes, right? The trouble for protagonist Zbylut (pronunciation unknown) begins when guards block the entrance to the town....  ...
Greetings From Potato Island> Arceus Tell me--do you believe? Believe in what, I hear you asking. Santa? The Easter Bunny? The Tooth Fairy? All good guesses indeed, but the answer Carmel Games' Escape from Potato Island was looking for was actually potatoes! Eye couldn't believe...  ...
Emerland Solitaire: Endless Journey

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Game of the week

Haunted Hotel: The Thirteenth

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Monthly Archives