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Twin Shot 2: Good and Evil


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Rating: 4.6/5 (380 votes)
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PsychotronicTwin Shot 2Nitrome is a good developer of off-beat casual action games, but as we see time and time again, it's their sequels where things get interesting. Now comfortable with the original concept and armed with a ready-made catalog of character art, they tighten up the level design, scrape off the rough gameplay corners, and get creative with the power-ups and new enemies. That's pretty much the case with Twin Shot 2: Good and Evil, a sequel to the fast-paced bow-and-arrow blast-fest that so many of us loved back in February.

Here are 50 new levels starring the chubby cat-cherub duo and by extension, their overworked fletcher back home. Move and jump with the [arrow] keys and fire with the [space] bar (use [WASD] and [F] if you're the other player). Perforate adorable blobby creatures of all shapes and sizes with an unlimited supply of arrows, and then collect the loot they leave behind and fly to the next level. Rinse and repeat till you face one of the best Nitrome bosses in recent memory, and then it's time to go to Hades for Round Two, and another 50 levels.

The catch is that the second group of levels (the "Evil" levels), aren't free. This is Nitrome's first experiment with micro-transactions, using the new MochiGames system. This is something you're going to be seeing in a lot of games soon, so now is as good a time as any to make an account. Much like GamerSafe, MochiGames is a way to keep your high scores and progress for a game saved in a central location, so you can access them from any computer. It also lets developers offer premium features for a small fee of MochiCoins, which you can purchase using real money or by completing tasks in certain games.

Twin Shot 2The Evil Levels in Twin Shot 2 feature a whole new cast of enemies and several new gameplay ideas, such as blocks you can push around to reach higher places, or spikey monsters that won't die until you bully them onto a bed of hot coals. It's nothing more than 50 more Twin Shot levels, but if you're a fan of the game, you won't be disappointed. They'll run you 3000 MochiCoins, or about $3.75 US under Mochi's current pricing. For another 1000 MochiCoins, you can buy a suite of cheats and extras, including a fun secret character from another ancient mythology-based Nitrome game and a cool Random Level Mode that includes the original Twin Shot levels and even some extra levels that you won't see in the main game.

Analysis: It's getting redundant to say that a new Nitrome game looks good. With an evocative background picturing a titan holding up a giant city full of waterfalls, and some of the most charmingly weird little characters you can imagine, Twin Shot 2 paints a believable, twisted, innocent and strange picture of Greek mythology. Most of your curious gelatin-demon foes come in several forms, armed and unarmed, carrying or riding other species of demon, breathing and hopping with life and personality. Even the lowly spikey-slime flollops with fumbling purpose, and the ubiquitous shadow-people have at least one great new transformation. You won't like them when they're angry.

What's exciting about Twin Shot is the interactivity. Your enemies can leap on your arrows just like you, and catapult themselves off the same conveyor belts and vanishing platforms. As you alter the landscape by eroding blocks and making temporary stepping stones, you change the flow of the cat-and-mouse gameplay.

Twin Shot 2The Twin Shot games feature two kinds of levels: the more thoughtful puzzley ones, where you need to climb ladders made out of your own arrows and track down enemies hiding in difficult-to-reach corners; and the more action-oriented ones full of leaping bad guys and tricky platforms. For my part, I think Twin Shot 2 is at its best when it's barely hanging on to the edge of chaos. The controls are too slippery for the puzzle-quality precision you need on some levels. It's hard just getting an arrow to stick in a wall at the correct height, let alone jumping from that arrow to get off another perfect shot through a gap in a wall.

Even more than the first Twin Shot, the sequel is made for social play. Take the two-headed weiner dog that can only be defeated if you stun both the left and the right ends within seconds of each other, or the trio of tragedians that need to have all their masks knocked off at once. It's not unmanageable on single-player by any means, but this game really shines more brightly in co-op.

There are still some persistent design errors. The sides of the screen are wraparound, but the play area is larger than the screen, so you often can't see whether there's an enemy waiting just on the other side. It can also be frustrating to hunt down the last enemy on a large vertically-scrolling level, and just wait until your partner scrolls you off the screen in the middle of a jump. The worst part is the difficulty curve, which zig-zags cruelly at times with miscalculated tricks and traps, although the game as a whole is fairly easy by Nitrome standards.

But at the same time, if Twin Shot 2 didn't aim so high and try so many things, it wouldn't succeed half so well. The genius moments are the craziest ones. When you have to navigate two interlocking mazes of platforms and walls, each moving independently, or hop into a little cloud armed with lightning bolts and engage in some high-stakes sky-jousting with the shadow people, you may be convinced for a moment you're playing the greatest Flash platformer ever. The bonus levels flooded with falling coins and bombs, the heart-tipped arrow power-up that sets off a chain reaction of love explosions, the creature of all mouth who eats your arrows and spits them back — these are great things to have in a game. Whatever its faults, Twin Shot 2 doesn't lack for imagination.

Play Twin Shot 2

Thanks to Nick, Adrian, and Sphax for suggesting this one!

50 Comments

I've always been a fan of Nitrome games, ever since way back, but with their partnership with Mochi Media, it feels like they are sort of 'selling out' with the introduction of Mochi Coins. I'm afraid of what Nitrome might become in the future, something other than the honest game developing company they have been for so long.
Hopefully, however, I'm just being cynical, and possibly a bit angry at Nitrome because I just can't beat the later levels in this game!

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@Jake: You're not alone in your concerns with the Mochi Media partnership.

I'd say this was about on-par for a Nitrome game: fun and almost easy up to the 'Nitrome-wall' at which time it becomes so frustrating you're ready to rage-quit. Still fun for the time invested though, despite the normal difficulty curve shortfall.

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I'm a Nitrome fan also, but this game really didn't shine for me. Not only was it easy (I beat the first 32 levels in under 20 minutes) but it was repetitive. I had to face the same challenges, such as killing the flower creatures while on a moving platform, several times, and I felt that there were no new concepts introduced in the last twenty levels. Furthermore, the gameplay was fairly linear and uncreative, unlike other Nitrome games like Parasite or Castle Corp. All in all, I think Nitrome could do better.

This game did have it's good points, though. The later levels were challenging, and, despite their dullness in some areas, provided entertainment. One novel concept, riding on the clouds, was also very enjoyable. And, like every other Nitrome game, the graphics and animations were outstanding. Still, these pros did not outweigh the cons, so I decided not to buy the extra level pack.

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How do you beat level 29?

Walkthrough please.

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Dr. Worm July 20, 2009 10:54 PM

I feel a little more comfortable that Nitrome said in their blog that they would only do the MochiCoins thing for a few games. From what it sounds like, it seems the micro-transaction will only be used every once in a while. Personally, I'm not too worried.

By the way, I love the game. I already loved the first one, so it would be almost impossible for me not to like this game.

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tenkuchima July 20, 2009 11:33 PM

the concept of having to pay for a browser based flash game is wrong on so many levels (never mind the fact that we have to watch those stupid adds before every game, and in some cases even in between levels). I've never been a big fan of nitromes games, and this is just the nail in the coffin.

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deathblob July 21, 2009 12:43 AM

@tenkuchima What are some of the reasons that paying for extra content is so bad? Is it the limitations of the flash format you are worried about? Are you against expansions to pc games and console games as well? Just because its on flash does not mean that it was free for them to make.

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starman July 21, 2009 3:13 AM

Has anyone actual bought the evil levels?

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Leave the nitrome guys alone! They just want to be able to earn a living ffs.

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Anonymous July 21, 2009 6:36 AM

@tenkuchima Nitrome don't put ads between the levels of their games? Also if you buy any content it actually turns off mochi ads at the begining of the game!

You don't want ads and you don't want micro transacions. How exactly do you expect developers to make money to make the games you play?

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Joe Gona July 21, 2009 8:29 AM

Oh, the secret character is so OBVIOUS now.
Who knew that the cameo in THAT game would switch around and make the other a cameo in THIS game?

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Xylozex July 21, 2009 8:49 AM

I have to agree with Iain and JIGuest. Without the support of their gamers, the developers won't be able to make a living and stay independent. I love this game, and I think the evil level pack and the "cheats'n'treats" are worth $5.

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Ha ha ha. Even without playing "Cheats n' Treats" I know who the secret character is:

That dude who had been turned to stone by Medusa in Double Edged.

Great game.

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Anonymous July 21, 2009 9:45 AM

Re: Payments: I agree, it's quite fair that they should earn money for their good work. Naturally, however, as a trend it's worrying because we're used to free and easy-access content. Having to not just pay but set up payment methods is just one more thing to do, and research shows that consumers are on average not willing to go the extra mile for extra content. Essentially, we're lazy and greedy.

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how do you beat level 46?, where there are 3 different sections of bad guys, i hit all of them when i jump up.

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Its weird to see how some people are afraid that payed content is somehow reducing the free stuff they can enjoy. Nothing is taken away if you dont want to buy anything. You can still play whole game for absolutely nothing.

However, if you like the game, you can get more. How can more stuff to play with be "wrong on so many levels"? How is offering more to your players reducing "honesty" of developer?

None of these extra features would of been in the game without option to pay for them. Creating games takes time and money, developers do not live for free on fluffy clouds eating free milk and honey, they have bills to pay and families to feed. Most people just dont have the luxury to spend months working on something and then simply give it away for free. Without money they eventually starve to death.

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JC Lisbon July 21, 2009 11:46 AM

Yes, the developers need to make money, and sure, offering extra content at a price is one way to do so. But that runs the risk of alienating your already existing fanbase. I'm not a huge Nitrome fan, but I usually give their games a chance. This one I'm not even going to touch. There are other ways to do things. Project Wonderful comes to mind, it's unobtrusive and fair to everyone involved.

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First up,I agree with tonypa, especially in this case. Nitrome aren't giving you a taster, they're not even offering you more levels once you've completed them. They're giving you a fully working game, then offering you some more if you love it. I see no problem with this.

MochiAds are annoying, but tolerable as long as they're only at the start of the game. If I was getting ads once a level, it'd really annoy me.

On to the actual game. It's quite good, with occasional bits of really clever level design. Nitrome make a remarkable number of quite good games, but few astoundingly good ones. I feel that if they made a few less, and put a little more love and focus into the games they did make, their obvious talents in innovative gameplay and level design would shine far brighter than they do.

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level 43!?!? anyone please, i can't get to the green mucus spewing guy in the top right!!

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@Paul:

Go to the highest part of the level and jump. You will lose one of your health. Kill the guys in the middle. Climb up the pillar, but position one of your arrows so that, when you jump, you will land on the very top of the pillar. Drop down, kill the guys, repeat.

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Frenchguy July 21, 2009 3:30 PM

@ kk

Go to the bottom right corner of the level ( near the score bar ) ;-)

Great game and the payments don't upset me. If you don't pay, you still have the game and 50 levels ( like the first twin shot ).

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I have mixed feelings regarding the whole "payments" thing. I understand it, it makes sense, and if I were a developer as talented as the ones at Nitrome, I'd probably do the same thing. And yet I still get a feeling of sadness every time I play this game and see more awesome Nitrome content that I could be playing, if not for the little "Buy!" icon over the top of it.Of course, as people have said, the payments are only for bonus content, so I really don't have any issue with that.

As far as the game itself goes, this is another Nitrome game that would only truly captivate me in multiplayer mode. I was only semi-entertained while playing the first few levels alone, but I can see how the game could be a lot more fun with a second person involved. I played all the way through TS1 with my brother, so maybe he'll be up for another round in the sequel.

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Azrael H July 21, 2009 5:20 PM

Help on level 19??

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Tempest July 21, 2009 5:58 PM

Oh help... I have absolutely no idea how I'm supposed to defeat the boss. I can't even get near him with my arrows. I've tried shooting him when he chases after me on the ground, but I can't catch up to him.

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Joe Gona July 21, 2009 7:32 PM

@tempest

You're going to have to make him break the ground. Then, when theres a gap, you fall through and shoot him a the top. But you only have one chance to do this when he's doing those attacks.

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vanessa July 21, 2009 7:54 PM

Level 49 is sooooo hard! Please make a walkthrough or spoiler!

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I need help! I can't pass Stage 48! What's the deal with the weird purple face things? I shoot them and there face falls off but then they don't die even when I shoot the face! What should I do!?
Please help!
--
Goober

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didn't ANYONE here buy the evil level pack? PLEASE respond if you did!!!!!

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Rin10001 July 23, 2009 9:42 AM

I didn't really like the first Twin Shot game, so this was no different. Despite my dislike for the previous game, I gave it a try. The first few levels aren't that different, and I can't really be bothered to try the other levels. It's too slide-y and annoying with the arrows and ugh.

And I fully understand the payment thing, but it does worry me. What if they stop making free games? Sure, they're wonderful games and sure, I'd want to be paid for them. But... Nitrome makes free games. Not ones that require payment.

If they do make that change (from free to paid games), it won't be in the near future. But it's still worrying. For now, it's only bonus content, though. Let's hope it stays that way.

But back to the game: It could've been better. Plus it's just not my type of game.

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Correction: Nitrome does not make free games, they are paid for most of their game development efforts, as well they should be.

Sponsors pick up the tab for you. This is so that people will (hopefully) go play the game at the sponsor's site (Miniclip, MTV Arcade) where players are greeted with advertisements that help recoup the money spent on the games they have sponsored.

The Flash games industry is changing. It is switching from a purely advertising/sponsorship model to one where the cost of development is offset through microtransactions.

While I don't believe free Flash games will ever go away entirely, what I'm sure of is that you will be seeing more and more games ask for money in return for additional levels and bonus features.

What worries me is not that there won't be any more free games to play, but whether the microtransactions will be implemented in a way that still leaves the perception that most of the game is still free to play.

Nitrome seems to have struck a nice balance with Twin Shot 2, their first microtransaction implementation, and I do hope they make enough money to have recouped their development efforts and made that effort profitable.

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ganondox July 23, 2009 6:45 PM

In what games can you complete tasks to earn coins?

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Anonymous July 24, 2009 1:47 PM

The game has been updated! There are now free new skins to change your characters into! Demon, Shadow, Statue, Ghost and Tiger!

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bluejuce July 25, 2009 8:23 AM

Ah. So I see Nitrome has finally gone over to the Dark Side. At least there's the same amount of free levels as ever.

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Final Ninja July 25, 2009 11:58 PM

I can not get past level 20! How do you kill all of those flying blue guys? HELP PLEASE!!!

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SuperPawz July 26, 2009 3:51 PM

How do you beat the purple tooth dudes? When you knock their face out? I can not beat level 32 on Good.

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I was thrilled to see that twinshot now has a sequel! As for the game itself, it's much like the original, but with a few extras. The new monsters are pretty cute and add a more whimsical touch to the game atmosphere.

The mochicoin issue is a bit confusing to me. If there was one thing I like about nitrome, it was that the site was relatively simple and casual, now with the credit paying and mochicoins it is sort of puzzling my tech unsavvy brain :P. Plus I don't like all the bulk the mochicoin ads add to the beginning of the game. It's not a huge deal, just a small annoyance.

I do have one question. I know you can pay using paypal, etc, for the bonus levels and such, I also understand you can earn mochicoins by playing games. Which games specifically? I went on the mochimedia site and unfortunately could not find much info besides how to pay using your credit card. I don't like dealing with money over the internet, so I would be grateful for some info.

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*Jacob* July 26, 2009 7:52 PM

Hmm I would think beating the game would give some sort of coin rewards, like XBox. Nope.

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I bought the Evil Pack, so far I'm on level 68. Not like it was ridiculously expensive or anything.

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I can't believe some people begrudge Nitrome $5 so that they can continue their wonderful work. Not all of their games are great, but the vast majority are really very good, so I have no problem with handing over some money to see them continue great game development (especially if it means they'll finally open their shop *cough* *hint*).

In response to people who say it's too time-consuming and hassling to create an account:

1. It's not hard to do.
2. It couldn't be easier or quicker.
3. There are a number of incentives to join.

From what I recall, all it asks for when you sign up is your name and email address, not pages of forms. Sure, once you have your registration email, you get a few more but you get 400 free coins for doing it!

And if you can't be bothered to faff around with credit cards and PayPal, you can simply pay by entering your phone number which takes seconds (this is a slight problem for me at the minute since I've lost my phone, but nevertheless... ).

If you really begrudge the money, you can complete offers to get coins; many of these offers are (watch out for the buzz word) free.

Also, if you sign up, there are a number of benefits outside of buyable content, like the new skins they introduced this week; they're completely free, and also things like being able to play your game from anywhere.

I don't believe that Nitrome will ever let it get to the point where you have to pay to get the most out of their games, as opposed to additional content; they've managed so far from advertising and commissions, and they're certainly not making any fewer games, so they have no reason to go down that route.

So I will definitely purchase the additional stuff.

Anyhoo, the game. It's very good, but so far, it just seems a bit like a level expansion to Twin Shot. There's just enough new stuff to keep me playing, but there could be more. Fabulous design and music as always. Good stuff.

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IUHoosiersFan (Cheesemeister) July 28, 2009 1:48 PM

I beat the evil levels as well by paying. I just did the super offers stuff and I didn't have to pay a penny. I am now saving up for the Cheats and Treats but my coins aren't being sent through when I register for the stuff! RIGGED! Anyway, if they do this for DV 2, I will be very disapointed. :(

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ganondox July 29, 2009 12:28 PM

Is there any offers that don't require a cellphone or giving out your zip code? I'd rather not have wierd people sending me free stuff.

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Well, I tried the game out and it was pretty cute and after a bit I got really addicted to it... But a lot of them are a bit too hard, it takes a while to understand how to get there. I mean, they expect you to know you can jump through some specific blocks, and those little black blob dudes are really...annoying, they just get onto the clouds and it's just...sigh. Besides, some parts take forever, and it wastes too much time. I guess I would rate it 3 stars...

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I am failing miserably at level 46. Help?

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Very good nitrome. Now can you make Off the rails 2? please?

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A new game has been released (finally)! It's called "Rockitty". Go play it!

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LEVEL 46 help PLEEEASE!!!!

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for level 46

i just played over and over again until i got an extra life powerup. Not the best strategy, but it worked

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@Vulkax:

the secret character is the hero from double edged, NOT the stone cat

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Help!! I can't pass level 50! What's going on? What am I supposed to do with the huge cloud? T.T

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