Skywire 2, the sequel to last year's Skywire, has just been released by Nitrome and it exceeds the original in many ways. Fight three bosses across 30 all-new levels and encounter over two dozen unique enemies. New track elements also make an appearance such as gaps, breakable track, and areas where your cable car goes under water. It's more of what made the original Skywire so great with minimal tinkering of the core gameplay elements.
Three passengers are on board a small chairlift running across a convoluted path in the sky. Using the [up] and [down] arrow keys, control forward and backwards momentum to avoid enemies and reach the goal in each stage. Every time you bump into a baddie, one of the passengers is thrown from the cart. Lose all three and it's game over!
The key to survival in Skywire 2 is patience. Most of your time will be spent nudging the car forward or backward, tapping the keys to keep yourself stationary while waiting for safe passage. Enemies spring up, fly in, leap, fall and attack in a variety of ways, so taking it slow and watching their behavior is crucial to your survival. Must. Resist. Urge. To. Speed!
Also new in this Skywire is a two player simultaneous mode! Grab a friend and cozy up to your keyboard to participate in split screen chairlift mayhem.
Analysis: Skywire 2 is identical to the first Skywire in a number of ways, but Nitrome added just enough new elements to make the game stand out. Fans of the original and new Skywire players alike will be drawn in by the simple gameplay and dollhouse-style visuals that pack every pixel with originality.
As with almost every Nitrome release, the artwork and music in Skywire 2 is simply fantastic. The game has some very imaginative enemy characters (gotta love that kangaroo), objects and backgrounds. Unfortunately the bizarre scenery doesn't make its way into the gameplay beyond the basic "wait, move, avoid, wait" mechanics. There's something to be said for the simplicity of it all, however.
More of what made the original so great, but with some extra oomph to keep it fresh!
Woo first to comment - even though I havn't played it yet... god I'm bored.
What else is there to say but:
FINALLY!
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
*runs around in circles in the room*
Well, now I know what the next few days will be spent doing. :-D
Sigh. Because I absolutely cannot recall my password recovery phrase for the death of me, I had to sign in to typekey instead. =(
Now, for Skywire... I had so much expectations for this! Watched the preview trailer and all, looked so fun. I was almost expecting a game like Sea Gull company, but it was slightly disappointing, because the controls aren't as easy as it seems. The only two keys in this game become a bane when all depends on skill and luck and timing, which is thoroughly frustrating, considering the gravitational forces acting on the cable car. The difficulty lies in the up down buttons, and gravity. Reflex action tells us up is upwards and not accelerate, thus the consequence of speeding right smack into an obstacle, for instance.
Waiting for enemies to slide past or do whatever they have to do also takes the excitement and anticipation of wanting to complete a level quickly. The only point that I'm glad about is the really short levels per turn. Any longer, an average user might tend to find smashing their keyboards to be a more entertaining past time.
[Edit: Faeleia - send me an email to the address in the sidebar and I'll email you your password recovery phrase. Make sure you use the same email address as in your account, please, for validation. -Jay]
just finished all 30 levels.
pro: new enemies and concepts (disappearing rails, jumps) without losing the original 'feel' of the game, underwater levels (with fantastic sound!), just the right difficulty level to keep on trying until you finish the game
con: why the same song as in the first game (only very few levels have a new theme)? sometimes it seems as if timing your move does not work and you have to rely on coincidence. and in one level (27?) there seems to be a mistake, an enemy that is impossible to pass without losing a life - though that might have been me not trying well enough, of course...
overall: very enjoyable game, and I am looking forward to skywire 3!
There is something about Nitrome that bugs me... I think it is the whole if you die once, you lose all the score up to that point. It kinda mutes your achievement up to that point, and continuing from that point onwards seems, well, pointless.
Still this game had me hanging on a wire for more... (owch)
OH MAN I CAN'T WAIT TO PLAY IT!!!
(I bet the review wasn't longer because you're all busy playing it lol)
Pretty boring game.
However, I love the graphics and the music of it, and all nitrome games.
The song of this particular game is very nice.
I love this game, almost what I expected, exept the annoying oxyegon in the ocean, Lol. I am stuck on Level 9 at the mo, but I hope to be on Level 10 soon (Humungous Turtle!)
I really like the look of some of Nitrome's games, but the gameplay just gets a little too repetitive sometimes. I think I got up to the mid-twenties in this one.
Stuck on level 13, I hate that elephant!
YAY! Finally! I've been playing it for all of 5 minutes now and I'm already hooked! Great game!
...My only complaint is that the loading times between levels are quite long, and I've had to refresh the page because one level refused to load up :(
But other than that, no complaints about the game so far!
YEEEEEEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAW!!!!!!!!!!!!!!
[sorry I HAD to do this]
And Skywire 2 is great, now i know why my C&C The First Decade hasn't been delivered yet!
Except for the very last level (whicih is way too boring to be a real challenge) it's a fun game.
I finally beat it!! The last boss was hard. It took me like 4 tries.
I've finished all 30 levels too. Skywire 2 is a great game, although I hoped for a new soundtrack, too.
dr0n8o: I've sent a mail to Nitrome about the problem in level 27, as I encountered it too. Here's the answer:
Hi,
I just checked and I can get passed the whole level without loosing a hit……not sure why your having a problem.
Glad your enjoying it though.
Cheers
Mat
Alex, was that by any chance level 16? Because I'm having problems loading that.
Anyone else having trouble getting Level Seven to load in Firefox?
It has bosses !!!!!!!!!!!!!!!!!!!!!!!!!!!!
I love bosses.
How would a boss work?
Like all Nitrome games, it looks great but the physics are terrible. For example: you can roll down a hill from a full stop, and wind up *higher* on the other side. How am I supposed to predict what's going to happen if it doesn't obey the 1st law of thermodynamics? (not kidding)
Like dr0n8o I thought this game had about the right difficulty level (as opposed to its predecessor). The levels are short enough so you can replay them a couple of times (if necessary) before they get too frustrating. And I believe that nitrome did an excellent job with the bosses! So overall, this is an enjoyable game (though not as enjoyable as the game I recommeded to JiG last night ;-P).
Lulz, I luv the new things that the people say when they fall out of the car. So far, my faves are "I feel sick!" and "Weeeeeeeeeeeeeee" XD
This is much better than the first Skywire, the bosses are awesome, and I love the new obstacles. :-D
Only problem is that you can "cheat" using the unstable tracks .
I too consider this game to be pretty boring. Seriously, I don't understand what all the fuss is about. The cute voices are ripped straight from the Lemmings, the whole gameplay boils down to waiting for the "obstacles" to clear, all the levels are more of the same... I just don't get it.
(takes a deep breath)
Did you notice the trolls from square meal?It has both the green and the blue ones as passengers.
They have all the enemies from the original except
the cameos. The new cameos are enemies from on the rails,pest control, and aquanaut.
The elephant, the ducky, and the evil dragon head seem like mini bosses. Also the cobras should appear on mre than one level.The last few levels have a lot of enemies that only appear on that level.
I'm on the final level.I wish you could actually hurt the bosses. They're basically big enemies that have a complicated attack pattern. The second one is fun.
I want someone one to list all enemies and divide them into sky wire 1 and 2.I also want a nitrome wiki.
(lets out breath)
I also want whosoever decides to list the enemies to so what it does and if it is land,water, or amphibious.Make sure you put it in spoilers and list every type of vulture.
This is the second nitrome game that I won with a end game bonus.I won't say what the other game is or the bonus.I'm not even going to use spoilers.
FINALY!!! I cvan't wait to play it!!!!
P.S., Heres a riddle for the special today. What time is it?
P.P.S., Find the hidden clue!
HHHHOOOOOLLLLLYY!!!!!!
I did all levels in an hour but I can't beat the LAST BOSSSS!!!!!!!!! I'm so maddddddddd!!!!!
Someone tell me if there's a faster way or if you only have to go throguh the chompeing teeth.
sweet game so far! but i wish the bosses were more than just huge obstacles.
While I usually prefer more complicated games, I like this one very much. I like the underwater and oxygen limit. I completed this game, and liked it better than the first one, which was fun too. I would totally like to see "Skywire 3: The Adventure" where there are intersections and you can choose from multiple different rails to go through and pick up keys and have to go back and stuff. =)
I love the ending! It's a bit easier than I expected, because I finished it in the same hour I started it.
Someone respond to my comments!
The final boss reminded me of that enemy from hot air with the chomping teeth.
Kurious is right about the the fact that nitrome should make a less linear (pun intended) sky wire.It should also have new ways to score points ( such as killing enemies and picking up stars) and harm able bosses.
there is a hopping squid on level 6 (cobra level).I'm unsure if it is on any other level.If you want to see it stay still at the bottom.
Love it.
I think there should be an enemy which, when hit at high speed, explodes and gives you an extra 50 points or so (perhaps one of the ducks, which explode and send feathers cascading into the water?)
Glitch:
When the next level is loading, right click on the screen and press 'Play'- you play the level you just finished, and you get the points from it as well!
there is one non-cameo enemy in sw1 that isn't in sk2. It is the turtle(or should I say tortoise) cars.
the bunnies don't appear either.
Nitrome pays attention to the details, but they fail to grasp the bigger picture sometimes. The graphics in this game are incredible. The music is perfect. The mechanics of the game work smoothly. But when you add all that up, the gameplay just isn't any fun.
I spent about 10 minutes playing this game before I got bored. Yet I can play Cat on a Dolphin (https://jayisgames.com/archives/2007/12/cat_on_a_dolphin.php) for up to an hour!
I'm on level 21 so far and I love it! Great game!
I just beat it 100%. Still, I have to question the sanity of those little guys. I mean, how anxious would YOU be to buy tickets for a cable car ride that's like a dangerous obstacle-filled roller coaster, that goes underwater without appropriate water protection requiring its passengers to hold their breaths, and you have a 50% chance of getting tossed from the car straight into the ocean because the car collided with something? I think I'd think twice.
I beat it as well. It was too easy!
the first skywire made me feel of great insignificance. it tore me apart. i was nothing.
errr
is it just me or is there a bug that prevents me from getting to the main menu??
The Nitrome intro is stuck on a loop!!
On Skywire 3, make a character creator, and a level creator!
And, did you know that the squids in Twang(?) are actually Bloopers from Mario games!
ganondorf champion:
I accept your challenge because I enjoy doing complicated and (almost) completely pointless.
(I also gave names to the characters) :)
Skywire 1:
Level 1: Boxed Giraffes, Boom Birds, Spring Frogs, and Ring Snakes.
Level 2: Boom Birds.
Level 3: Propellerflies. (I couldn't think of anything clever for this.)
Level 4: Boom Birds, Prop Pandas, Snap Whales.
Level 5: Laddermonkeys.
Level 6: Propellerflies, and RC Turtles. (Again, creativity block)
Level 7: Pop Hares, and Laddermonkeys.
Level 8: Spring Frogs, Boom Birds, Rail Bats, and Wind-Grind Hippos
Level 9: Prop Pandas.
Level 10: Rail Bats.
Level 11: Spring Frogs, Ring Snakes, and Boxed Giraffes.
Level 12: Ring Snakes, Boom Birds, Wind-Grind Hippos, and Boxed Giraffes.
Level 13:Boom Birds, Boxed Giraffes, Chick Flick Windup, Spring Frogs, Laddermonkeys, and Ring Snakes.
Level 14:Porcupine Guns (And yet again.)
Level 15: Ring Snakes.
Level 16: Prop Pandas, Wind-Grind Hippos, and Boom Birds.
Level 17: Beelines, and Spring Frogs.
Level 18: Laddermonkeys, Beelines, Spring Frogs, Boxed Giraffes, and Snap Whales.
Level 19: Boom Birds, Boxed Giraffes, and Ring Snakes.
Level 20: Spring Frogs, Boom Birds, Ring Snakes, Laddermonkeys.
There are 15 enemies in Skywire 1.
________________________________________________________
Skywire 2 coming soon!
Comments on the game; hints for level 17 and 21; issue on 27
You can cheat on 17 and 21, you can fall and land on a wire that is farther down the line without having to go through the bad guys.
I have the same problem on 27. I played it twice and still died there. The gopher was clearly not up and had not come up til after I had passed him and was waiting for the snakes to move. It happens near the end before the last two gophers, right before the circle of snakes; it seem that no matter what the gopher on that corner gets you.
I found it hard to get past the giant sea turtle on 10 without getting hit.
I liked the addition of the breaking rails and the under water areas.
I like the addition of the flies.
The monkeys were dificult until you get the hang of them.
I found the peacocks unpredictable.
I didn't like the ones that shot spikes from the previous one, I am glad they did not bring those back.
It seems like there are a lot more different people this time. The characters are cuter, how they are all dressed up.
Hey i need help in lvl 27 im stuck. after you go down then >>right>> then slight up and <<left<<, when i attempt to go up and right, the dino head cheats and eats me up.
help!!!
@dancinmax: It's not just you. If you reload it enough times, it should work though.
Thanks FlyingHigh.
Dav ,I did that glitch before the turtle and it was annoying.The reason I didn't know about the tortoises or the hares in sk1 is that on one of my computers the levels were skipped ( it also skipped levels on scribble and dangle) and I haven't played on my other computer in a while.Dav, are you the person who said that the bugs in pest control only get stunned? The enemy shouldn't be a bird because there is already a lot of different types of birds.
the birds
birds on signs ,ostriches ,chickens,parrots,peacocks,mama vulture, vulture egg,hatching vulture, flying vulture,eggshell vulture,ducky.Did I miss any?
OMG like totally stuck on level 30 witht the
giant purple gopher with weirdo teeth!
Phew! Well, it wasn't easy but I've finished!
...Actually, it WAS quite easy. There were only a few levels i got stuck on, and I was sort of hoping for a bigger challenge, something that would keep me going for ages, but overall, I LOVED it!
Oh, and the reward at the end is a nice touch. I won't say what it is for fear of spoiling the surprise.
And @ThemePark, the levels all seem to be loading up properly now :)
No, Ganon. The guy who posted up there isn't me.
P.S. I said they get stunned in MY version of the story.
Oh yeah, and Nitrome have finally finished their blog. It LOOKS good, but I am kinda hoping that we'll actually get news about the progress of games rather than just fan art/mail.
Hopefully this means they'll have the shop up soon as well... ok, probably not, but I can dream!
ALL nitrome games should have a editor,though I'm not sure how a nanobot editor would work.One reason I want a list of all enemies is for a editor that is never going to get made by anybody.Another reason I want the list is so I can keep track of all the enemies.
Has anyone noticed that:
The original Skywire levels (which you unlock after you finish all 30 levels) have been tweaked a bit?
For example, half the enemies have been sped up, so it is harder difficulty. However, where there were four goats before, there would be only two popping out.
Anyone else notice this?
I like how there are different variations of old and new enemies.What is the difference between mecha-pandas and normal pandas? Way too many new enemies get introduced at the end.
Can you edit old post if you have a account?
@raymundo:
I found that its designed so the dragon head snaps at you when he goes down the wavy track by the ring snakes. I found if you just wait, you can get by a lot easier.
Also, in one of the Skywire one levels, is it just me or do the people start floating in the air?
Hey, I hate level 30 with the cat!!! It is soooo hard!!! Please help!
PS: It is just you.
Okay, so now I completed the whole game...
...including the redone "Skywire 1" levels, and now the game tells me that "another cable car design has been unlocked". However, when I start random levels, the only design that ever comes up is the basic red one that is also depicted in the review. Do I need to go some special place to see the other designs?
Please ignore my previous post, I just found out how it works. Sorry for (possibly) double posting.
Question about car designs
do you begin with the rainbow car design, get from beating the final boss, or get it with the flashing car?
Am I just being really dim, or is there no other way to get past the birds that sit on the wire apart from losing your passengers?
@Becca:
Those are tricky. The way you get past them is to edge up to them until they fly up. Then you can pass under safely.
Ganondorf:
The rainbow car design comes when you beat the final boss. The flashing one comes after you beat all Skywire 1 levels
the poor elephant...
he just wants to be friends
So I just played through it a second time. I gotta say, this game is great. One of the best things Nitrome has done. Definitely better than the first, on many levels. I love the bosses too. Except the final one. He's more tedious than difficult (but also difficult), and I almost gave up the first time, when he killed me moments before getting to the finish.
I am SO glad they didn't bring back the damn single spinning snake. Or the little hoppy birds. Those obstacles were stupid hard.
So overall, I highly approve.
:D
SonicLover - That depends if you haven't been there before. If you haven't been to the Skywire Cable Car Rollercoaster Ride, then I don't blame you. If you have, THEN you're insane.
hey can anyone help me with level 30
its the last one and im really stuck
cant get past the stupid cat
thanx xx
hey!
can someone help me with the cable car problem?
i beat the game, and i still can't figure out how to get the 'new cablecar' tht it says i unlocked.
can someone please help me with this? thank you
Okay, both Skywire 1 and Skywire 2 are great games, and I voted for there to be a Skywire 2, but now I doubt my vote.
The thing about Hot Air 2 is that there was much more room for improvement and many more things they could add without changing the basic experience. Skywire was just about perfect the first time, so there wasn't much more they could do. Don't get me wrong, underwater and two player are both great things, but Skywire's gameplay is, pardon the pun, purely linear. To make any drastic changes would be to change the gameplay completely.
A great game. Nitrome doesn't mess with a winning formula. Better than Skywire 1, however, next time I'll vote for a sequel that promises more change.
can anybody please please please help me with level six?!?!?!?!
I am sorely disappointed and extremely frustrated. After countless repeated reloads and refreshes, all I am met with is a loader and intro that take forever and then a menu with no working buttons. All I see is an endless array of double question marks seemingly mocking me as I futilely click once, twice, three times, and more until I am in a high speed clicking frenzy that would rival the A button mashing of a Mario Party enthusiast. And yet I still wait here to play this deceitful sham of a flash game that sits on my screen like the world's most delicious cookie on a shelf too high for me to reach. I sit here cold, sad, angry, vengeful. Waiting for the day when I will finally be able to savor the evil, poisoned, lying fruit of deception that is Skywire 2.
OK, so basically Skywire 2 is just more levels of Skywire with some new enemies. That is something to cheer about. However, I want endless levels of Skywire! As I said before, the gameplay is pretty simple... so, is anyone else thinking what I'm thinking?
This game just screams LEVEL EDITOR! More so than many other of the Nitrome games, which also all scream level editor.
Oh, and Hot Air 2 came with a balloon designer. How come I can't design my own cute little riders? (I like the Abe Lincoln and the Martian especially)
HELP! I need help on level 29!
Could someone please explain how to get the alternative cable car designs. I know someone posted about it earlier, but I still don't know how to do it.
No one has mentioned the new split-screen multiplayer feature. Seems like the majority of the work was probably in adding that - and it's awesome!
My lightbulb just went on, and I've got a suggestion for Skywire 3: multiplayer.. COOPERATIVE MODE! Wouldn't that be fun?? One player is in control of the acceleration, and the other is in control of the deceleration!! :D
Think the game is easy? Try this:
Do the last level (endboss) with two cablecars, controlling both of them at the same time. Can you finish it?
Ofcourse, you can practice the two-cablecars-thing at earlier levels ^-^
To get the alternate cable cars you have to go on to the "one or two player" selection and click the small arrows beside the cars. This will give you a selection of different colours plus your (*ahem ) ending bonus.
Hope that helped.
I like the NES sound to the opening theme. Makes for an exiting adventure.
Maybe they want you to sacrifice one life for the end result(level 27). In Super Mario Bros(The Lost Levels). If I could remember, you most become small in order to finish a course in level 8.
people can already do "cooperative" mode. One person pushes the up key and another pushes the down key.Tank up is a lot easier if you have someone else to drive.:)
I want Skywire 3 to be...
Skywire 3: Around the World.
Gah!! I am like, so stuck on level 30. I know it's not hard but it justs depends on your patience and trying again and again to find out the correct moves, but it's really killing me!! Urgh!!!
Stupid cat with...weird teeth.
i finally got past the cat!!
Off the rails 2 would be cool. With bosses in gaps! And different worlds! And water that you go through! And breakable ground! That I'd love to see. Really. :-)
Oh, and has anyone seen the redone Skywire 1 levels? Nothing is different except enemies are faster and a new background. If you haven't, don't get exited, it's nothing to write home for.
Felicia, the key on how to pass level 30 is patience. Watch some YouTube videos if that doesn't help. Post to me if I'm too late.
Sorry I've posted again, but does anyone know when a new game and skin is coming out? The only thing that entertaines me on Nitrome now is Off the Rails and Twang (both of which I've completed). Please? I'll be your friend!
Please!!! Is anyone there? Jay? Dav? Zac? Anyone?
The youtube videos for the final boss are stupidly patient.You can go alot faster than they show you and be perfectly safe.e.g.After the second tooth rise you can easily go down a layer to the 3rd tooth and than go down another layer to the fourth tooth,but the youtube videos do it one tooth at a time...
Yes you can. I did it once before, but I think I died somewhere on the track. Don't get me wrong, it's useful, but when I tried it I lost one person, and I'm useless at Skywire 2, so you know what that means, don't you, Ganondorf?
When I first saw the trailer, I thought, "oh wow!". And straight after Knuckleheads was released, I started counting down to June 4th. Then, when it was released, I had a go at it, and got up to about Level 16. Of course I've finished it now. The last boss was hard. I think I kept trying for a week and a half before I finished it. But, ever since I have completed it, I've went into a spiralling depression.
Save me, Nitrome.
yea on skywire 2 level 27 there's a groundhog that even though is down you still get killed, that's why i can't beat that level
Visitor: I am here.
And yes, in the redone Skywire 1 levels, some enemies are faster (for example, bees). But also some enemies are missing!
Look at Level 19. The first major obstacle is meant to be a 4-edged goat jack-in-the-box thing.
It is only a 2-edged obstacle in the redone version. It makes the level a that little bit easier.
Am I the only one with this feature?
Dav:
You're not the only one with that feature. At Level 11 and Level 19, there's a jack-in-the-box which only contains two goats.
Ah, Level 11 too. Good :)
Help!
stuck on level 19.... anyone know how to beat it? ( or have any cheats)
Ugh!
I'm getting annoyed of the dang levels....either way fun game xD
Has anyone seen the new comic strips? I like the third one best. Off the Rails, Twang, Square Meal, and Cheese Dreams! My favourite games!
Hopefully this means another game is coming in a week! OK, probably not, but I can dream!
And the voting poll! I'm so exited for it! Straight after Hot Air 2 was released, the voting poll opened. So I bet that's what this year is going to be like! When it does open, if it's there, I'll vote for Off the Rails. If you want to see my opinions for it then you should look at my first post.
i find level 27 hard....i keep dying at the last gopher
ok the last level ( level 30) is WAY WAT TOO HARD i keep dying at the loop and if i do make it i die at the wavey part .....annoying much either way i will make it hopefuly :D
Level 30:
Get your moves right. Even though sometimes you don't know which tooth is going to rise, just try going through the rising teeth. Not my soloution, which is for people who have conkered Dental Practice (Level 30).
The new game is "Small Fry". Go play it!
PS: Sorry I HAD to do this. Should have waited for Jay to do it, but never mind.
i thing they should make a shooter skywire
There's another cameo I found!
The moles come from "off the rails", look for it on Nitrome because it hasn't been reviewed here.
Another cameo!
The puffer fish are found in Aquanaut.
Has anyone else beat level 20 of the Skywire 1 levels in Skywire 2? You get another cable car! And this time it's flashing!
Roadripper:
Yes, I like that car best, although I never use it.
And:
Where is Tabernacle Street anyway? London is a confusing place which I don't live near but want to know anyway.
Re: "if you die once, you lose all the score up to that point. It kinda mutes your achievement up to that point, and continuing from that point onwards seems, well, pointless."
- That is really annoying. I generally don't pay much attention to score in games like this, and when the wipe it out entirely every time you die, it makes the score even more meaningless... which, in this case, means it doesn't matter at all how many passengers survive. I really wish there was a better motivator for that... maybe unlocking a special ability if you complete a course with all three, or maybe giving the car extra speed that you lose each time you lose a passenger.
Idk if anyone notices but...
Some of the machines seem damadged and...
I ALWAYS get the feeling that another machine in skywire damadged them sp maybe that might be something to do with skywire 3
>.>
on level 27 i have some trouble where i go on some secret speedtrack making me move without pressing a button. you may think its helpful, but it is annoying. and i hate those frogs!
please leave a walkthrough or some help for number 27! [the skywire 2 version, not the updated skwire 1]
Ah! I can't get past level 30! I can do fine while the track is straight but once I get to the loopy bits I can't get into the teeth in time:( Please help.
I'm on level 28 and can't do it. Any help anyone?
My younger sister and I play it all the time together, she LOVES the rainbow cart. :)
I love the game! I made it all the way through pretty fast, but I'm stuck on level 28! I can't get past all the bats. Help please?
Thanks much.
need help on level 10 please!!
any tips for leval 30?
im stuck on lvl 20 can any1 help with a hint or something....plzz
thnxx
I love this game! So stuck on level 27. Does the croci have to follow the rail?
But this game is addictive! I love it.
monkiiiii
Gosh, I LOVE this game. I'm totally addicted, too. It took me ages to get past level 28, the one with the bats. I'm still on level 30. I can do it up to the loop. Then I start dying. It seems like a lot of people here do the same. My sister's only ever gotten up to the nineteenth level. I don't understand why the 10, 20, and 30 levels have a skull instead of a number. How do you guys get the flashing car? I want it.
Level 30 is really hard! I was working on it for one year, believe it or not but the easy way to pass in which i was able to pass was to wait on the loopy thing and don't run fast or you will lose a life. Also, try to make sure the cable car is in the gap when the teeth rise up. Good Luck!!!!!!!!!!!!!!!!!!
hey do any of u pro skywire 2 players know how to get past level 30? Im finding it hard, are there any hints/cheats? ... Thanks.
i love sky wire 2 it's sooo cool, I've already got up to the 9th level!!!!
i can NOT get past level 22! help people!
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