In the gloom of the weekly search for good escape games, we often find a few shining stars that we missed before. Purism is such a star. A previous project from Japanese escape game designer FonGeBooN (Confined, Ambivalence), Purism follows the same formula we're used to: you're stuck in a room you'd probably never see in real life, and you have to solve all manner of puzzles to get out of it.
Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a tree-like sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
Most escape game developers have certain trademark details their games are known for. FonGeBooN's are shiny graphics, a small but noticeable bit of pixel-hunting, and puzzles that are clever but sometimes frustrating (like one particular puzzle in this game). Because this is one of FonGeBooN's earlier projects, it's noticeably shorter than Confined, but it's still worth a play if you've got the escaper's itch.
Update: It appears that the author's site is no longer online, and therefore we are mirroring the game here for posterity.