An adventure of epic proportions. Perfect for young readers.

Escape from the Round Room


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Escape from the Round Room

DoraAwwwwwww yisssss, ain't no escape like a Tesshi-e escape, 'cause Tesshi-e escapes don't stop 'til you've enjoyed a finely crafted series of puzzles! In Escape from the Round Room, you're enjoying a nice extended vacation in a quaint little lodge, but when it comes time to leave, you find yourself locked in. That, besides the fact that there's no stove, bathroom, or refrigerator, or basic amenities whatsoever beyond that fabulous bedazzled toaster would make me think they owe you a refund, but the incredibly swanky smooth jazz they're piping in makes me willing to forgive a lot. Making sure you select "English" from the title screen unless you speak Japanese, to play, click to interact and navigate, and view items you gather by clicking once to highlight them, then again on the About Item button. If you want to see if something you're holding can be used in the environment, click to highlight, and then again where you're trying to use it. True to Tesshi-e fashion, there are clues hidden everywhere to help you solve the locks and codes barring your way, so click every cranny and ponder every puzzle!

Escape from the Round RoomOne of the things Tesshi-e does best is design spaces that seem small and sparse, but wind up hosting a surprising amount of puzzles and clues. Escape from the Round Room is a prime example with its economical design that at first glance seems emptier than other Tesshi-e titles, leading you from objective in objective in a natural progression, each one nudging you towards the next. It's a mix of the straight-forward and the more eclectic, though none of it is what you'd call unintuitive except maybe in one instance where a locked object doesn't need a traditional key, or you have to revisit a "solved" object you might not necessarily think to. Still, Escape from the Round Room winds up being quite creative in some unexpected ways, and Tesshi-e's usual level of intellectual polish and style shines through. It may not have been what you expected when you rented this circular little lodge for a weekend of rest, but Tesshi-e is one land lady you never have to worry about disappointing you.

Play Escape from the Round Room

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Escape from the Round Room Hint-through

Normal end

Gathering items:

Before solving any puzzles, you can find:
- A note

In the drawer downstairs

- A battery

Under the pillows upstairs

Windows puzzle:

There is a wobbly sign in the upper floor with an arrow pointing upwards...

...and there are six special windows in the building...

...that have arrows on them. What order could they have?

After solving it you will obtain:

A screwdriver

A pink Mr. Birdy figure

Rotating device puzzle:

In the lower floor, there is a device with two wheels, and one of them can be rotated.

The other one looks quite alike. Why can't it rotate like the other one?

There is something in the upper wheel, and you want to get it out...

After solving it, you will obtain:

A coin

Escape puzzle:

On the big table on the lower floor, there is a box with the word "escape" on it.

It has to do with the "space" clue on the stairs.

All of the letters in the word "space" exists in the word "escape"...

After finishing the puzzle, you will obtain:

Pliers

Hippo puzzle:

In the upper floor, there are five hippos on a panel with buttons on it. The buttons operate the hippos mouths. The big rectangular button in the lower left resets the puzzle.

The puzzle has to do with the photo of the hippos downstairs...

When finishing you will obtain:

Spade key

Brown box:

On the left part of the bookshelf in the upper floor, there is a brown box.

You seem to need a key to open it, but the lock is to big for any normal keys...

When opening it, you will obtain:

A tap head part

The wall cabinet:

In the lower floor, there is a wall cabinet to the left of the door.

It cannot be opened, but it doesn't appear to be locked. What could the problem be?

When opened, you will obtain:

Clover key

The note:

You can find a note in the downstairs drawer, but it seems to be empty...

If you look in the drawer again, the word "water" is written in it.

The note needs to be wet. Where could you find water?

The sink would be a good place, but it is missing a part...
When solved you will obtain:

A 4-number code

The clover drawer:

In the upper floor, there is a drawer that can be opened with the clover key and a 4-number code.

The clover key can be found in:

The downstairs wall cabinet

The code can be found on:

The note from the drawer downstairs

When opening it, you will find:

A pink Mr. Birdy figure

The green cabinet:

In the lower floor, a green cabinet stands to the left of the stairs.

The upper part needs the spade key, which can be found in:

The hippo puzzle upstairs

The lower part needs a 3-number code.

It can be found by revisiting an old puzzle...

When opening both parts, you will find:

A loaf of bread

A pink Mr. Birdy figure

The bread:

The bread has to be used somewhere in the lower room...

When used you will obtain:

A big number code

The lower drawer:

To open the lower drawer usptairs, you will need a 3-number code...

To get it, you will have to find:

- The big number code, that can be found:

On the loaf of bread

- A hint frase, that can be found:

In the bookshelf upstairs

They need to be used together, in some sort of way...

When opened, you will find:

A robot

The robot:

You can find a robot in the lower drawer upstairs. It has to be used somewhere...

Somewhere you can't reach...

But there is another problem:

The robot doesn't have any batteries

When finished, you will obtain:

A ball with a diamond key inside it

Upper drawer:

The upper drawer upstairs is locked...

And you have to find the diamond key to open it

The diamond key is found:

By solving the robot puzzle and opening the ball

When opened you will obtain:

A pink Mr. Birdy figure

Mr. Birdy puzzle:

Upstairs, there is a little red box, with four holders.

You have to put a pink Mr. birdy figure on each of them.

They can be found by:

Completing the wobbly picture puzzle upstairs

Opening the upper part of the green cabinet downstairs

Opening the clover drawer upstairs

Opening the upper drawer upstairs

When finished, you will obtain:

Heart key

Endgame:

To open the door, you will need the heart key. It can be found:

By completing the Mr. Birdy puzzle upstairs.

Exit through the door and enjoy the ending.

Happy coin end

Follow the Normal end hint-through, but don't go through the door.

Instead, you have to find another hint.

It has to do with the Mr. Birdy puzzle...

...and is hidden in the green cabinet. After finding the Happy coin, go through the exit door and enjoy the special ending.

Puzzle solutions

Windows puzzle:

Push the corners of the painting in the order of the arrows (on the windows) from bottom to top:
Lower right, upper right, upper left, lower right, upper left, lower left.

Rotating device puzzle:

Remove the screw, and rotate the upper wheel so that the coin points down. Rotate the lower wheel so that the hole points up, and the coin will fall to the lower wheel. Rotate the lower wheel so the coin is pointing down, and it will fall out.

Escape puzzle:

Set the gauges to the position the letter in "escape" has in the word "space". For example "e" is last in space and will have the highest setting, while "a" is in the middle, and will have the middle setting. The code is :

HOOOOH
OOHOOO
OOOHOO
OOOOHO
OHOOOO

(H = Lever, O = Nothing)

Hippo puzzle:

Push the buttons so all hippo mouth's are open, for example all buttons except the middle one.

Brown box:

Use the coin to open the box.

The wall cabinet:

Cut open the wire with the pliers.

The note:

Put the tap head part on the sink, and wet the note.

The green cabinet (lower):

Rotate the upper wheel on the rotating device. It will show you a 3-number code with a triangle and a star on the sides. Don't forget to put the code in the right direction, as the symbols indicate which way it goes.

The bread:

Put the bread in the toaster and move around a bit in the room.

The lower drawer:

The numbers indicates letters from the frace, for example 13 in the code is the 13:th letter of the sentence, O. The code is ONE, THREE, NINE. (139)

The robot:

Open the robot, and put the battery in. Then you shall put the robot in the compartment behind the stairs.

Happy coin end:

The mugs in the cabinet indicates the direction in wich the pink Mr. Birdy figures shall point. Rotate them so they are pointing to:
Right, Right, Left, Left.

43 Comments

bearharry April 15, 2014 2:07 PM

Where he found the bar?

Reply

Cool, first time I've ever done a Tesshi-e puzzle without needing a walkthrough, though there was one element that stumped me for a bit. Overall, I'd say it was not among his hardest, but certainly enjoyable :)

Reply
shjack180 April 15, 2014 4:22 PM

I'm stuck

I have an as-of-the-moment blank note, a coin, a spade key, toast with numbers I don't know how to use, a screwdriver, and a battery. I've used the key and the screwdriver once.

Reply
Username April 15, 2014 4:26 PM

First off, how did you get

numbers on the toast?

Secondly, use the

coin on the box to the left of the books to open it, it takes some pixel hunting, and then use the water handle on the sink downstairs, and then wet your note for your next clue.

Reply
shjack180 April 15, 2014 4:29 PM

For the bread

I put the bread into the toaster on the downstairs shelf. When I took it out and examined it, there were numbers on it.

So there is something on that shelf other than books! Thanks

Reply

@shjack

You need to find the faucet attachment. It takes some pixel hunting. Look around the bookshelf on the second floor.

@Username

After you toast the bread (next to hippos), the numbers show up. The numbers are related to the book upstairs. Think of what the numbers might represent.

Reply
shjack180 April 15, 2014 4:36 PM

@grander

Any other hints for how the numbers relate to the book? I tried converting the underlined sections into letters, but that's not helping me

Reply
shjack180 April 15, 2014 4:38 PM

Nevermind, I figured it out

Reply
shjack180 April 15, 2014 4:42 PM

Sweet! Out with a happy coin! :D Thanks for the help grander and Username

Reply

come Freaking ON!!!!!!!!!!!!!

I just went through 000-999 on the bottom drawer on the second floor, and NOTHING HAPPENED. What am I doing Wrong??!?!

Reply
Username April 15, 2014 6:34 PM

Uhh, bread next to the hippos? Where?!?

Reply

I do not think there is anything next to the hippos on the second floor. As for "where" the bread is, the order of puzzles to get it is windows, coin stand, green thing. What do the bread numbers mean? The letters, US keyboard shifted left once, is nwjv xhuuw swu. The real code and the shifted code are both VERY confusing pieces of gibberish.

Reply
Username April 15, 2014 6:50 PM

I see the bread in the book, and the toaster downstairs, but where is the bread?

Reply

PLEASE ONLY POST Useful Info Dork!!!! To get the bread, solve the windows, then turn the top of the coin stand after the coin drops out, then you can open the bottom doors of the green thing.

Reply
nerdypants April 15, 2014 7:08 PM

I cannot figure out for the life of me what to do with the bread numbers.

I tried converting them into letters, and that got me gibberish. I tried to see if I could find a connection between the numbers and "I think therefore I am," but I couldn't. What am I missing?

Username, I'm not sure, but I think the bread was in

the green cabinet.

Reply

Yup to the second part. I am stuck with the bread numbers as well.

Reply

So "DAT JAZZ" is a clue to the game? If so, then I apologize to Andrew Rousseau. If it is meaningless, then I am right.

Reply

Thanks, Dora.

I really did enjoy the new music track though. Especially since Tesshi-e's music can get a little... familiar.

Reply

Nathaniel:

People frequently also use the comments as a means to provide feedback of the games featured, or even just say whether they enjoyed a game. There's no rule saying they must only be a source for hints and walkthroughs.

Reply
Whobghilee April 15, 2014 8:33 PM

I am stuck with the following:

Toast with numbers, Pliers (used once), Screw driver (used once) Club Key (used once), Spade Key (used once), Coin (used once), Battery, 3 Pink Birds

Reply
bearharry April 15, 2014 9:39 PM

For the numbers on the bread,


The numbers are regard to the sequence of the phrase"I Think Therefore I am"
therefore, the numbers are representing the following letters


13 = O
05 = N
11 = E
02 = T
03 = H
10 = R
09 = E
04 = I

Answer:


ONE 1
Three 3
Nine 9

Reply
shjack180 April 15, 2014 9:41 PM

Hints off of the top of my head:
@Username

If you still have not found the bread, I do believe it is in the locked green cabinet behind the glass doors

@Whobghilee, Nathaniel Shaw, and nerdypants

Once you have the toast, compare its numbers to the book on the shelf that says "I think therefore I am"

Notice that the numbers are sectioned into segments

e.g., 13 05 11 / 02 03...etc.

What can these sectioned numbers mean in relation to the phrase of the book?

Maybe each segment relates to a letter in the phrase

So I = 1, t = 2, h = 3, etc.

Using this clue, the first segment of 13 becomes the letter "O" and so on

Ultimate spoiler here: The final solution yields the code one / three / nine which can be used to open one of the drawers from what I think was the green cabinet

Hopefully that explanation was not too complicated. This is why I do not often try my hand at walkthroughs :p

Reply
shjack180 April 15, 2014 9:44 PM

Doh, I was beat to the punch. Nice one, bearharry. Definitely a much simpler explanation, though my point was to give more hints than answers. Good on ya, mate ;)

Reply

So the question is, is there a happy coin? Or is Tesshi-e the right developer for that?

Reply

Yes, cendare, there is a Happy Coin.

The coffee cups in the cabinet are a hint.

Reply

Please may I swap my happy coin for my robot back !

Reply

walkthrough,please :)

Reply
LaraSkadi April 16, 2014 2:43 PM

Nice one!!! I was freaking out before I found the damn bread, but managed to finish the game without a walkthrough - with a happy coin too!
I really enjoyed the simplistic scenario as well

Reply

So...

How do I get into the bottom drawer of the green cabinet? I've tried going by the number of sides/vertices on the shapes, and nothing.

Reply

Never mind, power of posting.

Did I break the game? I put the bread in the toaster, but it seems like it shouldn't be taking quite this long... is there something else I need to do while it's toasting?

Reply
shjack180 April 16, 2014 3:35 PM

@Sylocat

I put the bread in the toaster, made a full rotation around the room, and then was able to take the toast

Reply
Whobghilee April 16, 2014 5:57 PM

@Sylocat

I always got the toast after opening the toast book upstairs then going back to the toaster

Reply

I can not for the life of me figure out the bottom green cabinet code. I've looked around the room several times and can't see any clue for it. Could some one please give me a hint where to look?

Reply

And then I find it.

It would have been a little easier if the code was written one more space in either direction, so that after I got the regular coin, I'd have noticed there was something else there.

Reply

anyone?

Reply
Patreon Contributor Questioner April 17, 2014 6:56 AM

Escape from the Round Room Hint-through

Normal end

Gathering items:

Before solving any puzzles, you can find:
- A note

In the drawer downstairs

- A battery

Under the pillows upstairs

Windows puzzle:

There is a wobbly sign in the upper floor with an arrow pointing upwards...

...and there are six special windows in the building...

...that have arrows on them. What order could they have?

After solving it you will obtain:

A screwdriver

A pink Mr. Birdy figure

Rotating device puzzle:

In the lower floor, there is a device with two wheels, and one of them can be rotated.

The other one looks quite alike. Why can't it rotate like the other one?

There is something in the upper wheel, and you want to get it out...

After solving it, you will obtain:

A coin

Escape puzzle:

On the big table on the lower floor, there is a box with the word "escape" on it.

It has to do with the "space" clue on the stairs.

All of the letters in the word "space" exists in the word "escape"...

After finishing the puzzle, you will obtain:

Pliers

Hippo puzzle:

In the upper floor, there are five hippos on a panel with buttons on it. The buttons operate the hippos mouths. The big rectangular button in the lower left resets the puzzle.

The puzzle has to do with the photo of the hippos downstairs...

When finishing you will obtain:

Spade key

Brown box:

On the left part of the bookshelf in the upper floor, there is a brown box.

You seem to need a key to open it, but the lock is to big for any normal keys...

When opening it, you will obtain:

A tap head part

The wall cabinet:

In the lower floor, there is a wall cabinet to the left of the door.

It cannot be opened, but it doesn't appear to be locked. What could the problem be?

When opened, you will obtain:

Clover key

The note:

You can find a note in the downstairs drawer, but it seems to be empty...

If you look in the drawer again, the word "water" is written in it.

The note needs to be wet. Where could you find water?

The sink would be a good place, but it is missing a part...
When solved you will obtain:

A 4-number code

The clover drawer:

In the upper floor, there is a drawer that can be opened with the clover key and a 4-number code.

The clover key can be found in:

The downstairs wall cabinet

The code can be found on:

The note from the drawer downstairs

When opening it, you will find:

A pink Mr. Birdy figure

The green cabinet:

In the lower floor, a green cabinet stands to the left of the stairs.

The upper part needs the spade key, which can be found in:

The hippo puzzle upstairs

The lower part needs a 3-number code.

It can be found by revisiting an old puzzle...

When opening both parts, you will find:

A loaf of bread

A pink Mr. Birdy figure

The bread:

The bread has to be used somewhere in the lower room...

When used you will obtain:

A big number code

The lower drawer:

To open the lower drawer usptairs, you will need a 3-number code...

To get it, you will have to find:

- The big number code, that can be found:

On the loaf of bread

- A hint frase, that can be found:

In the bookshelf upstairs

They need to be used together, in some sort of way...

When opened, you will find:

A robot

The robot:

You can find a robot in the lower drawer upstairs. It has to be used somewhere...

Somewhere you can't reach...

But there is another problem:

The robot doesn't have any batteries

When finished, you will obtain:

A ball with a diamond key inside it

Upper drawer:

The upper drawer upstairs is locked...

And you have to find the diamond key to open it

The diamond key is found:

By solving the robot puzzle and opening the ball

When opened you will obtain:

A pink Mr. Birdy figure

Mr. Birdy puzzle:

Upstairs, there is a little red box, with four holders.

You have to put a pink Mr. birdy figure on each of them.

They can be found by:

Completing the wobbly picture puzzle upstairs

Opening the upper part of the green cabinet downstairs

Opening the clover drawer upstairs

Opening the upper drawer upstairs

When finished, you will obtain:

Heart key

Endgame:

To open the door, you will need the heart key. It can be found:

By completing the Mr. Birdy puzzle upstairs.

Exit through the door and enjoy the ending.

Happy coin end

Follow the Normal end hint-through, but don't go through the door.

Instead, you have to find another hint.

It has to do with the Mr. Birdy puzzle...

...and is hidden in the green cabinet. After finding the Happy coin, go through the exit door and enjoy the special ending.

Puzzle solutions

Windows puzzle:

Push the corners of the painting in the order of the arrows (on the windows) from bottom to top:
Lower right, upper right, upper left, lower right, upper left, lower left.

Rotating device puzzle:

Remove the screw, and rotate the upper wheel so that the coin points down. Rotate the lower wheel so that the hole points up, and the coin will fall to the lower wheel. Rotate the lower wheel so the coin is pointing down, and it will fall out.

Escape puzzle:

Set the gauges to the position the letter in "escape" has in the word "space". For example "e" is last in space and will have the highest setting, while "a" is in the middle, and will have the middle setting. The code is :

HOOOOH
OOHOOO
OOOHOO
OOOOHO
OHOOOO

(H = Lever, O = Nothing)

Hippo puzzle:

Push the buttons so all hippo mouth's are open, for example all buttons except the middle one.

Brown box:

Use the coin to open the box.

The wall cabinet:

Cut open the wire with the pliers.

The note:

Put the tap head part on the sink, and wet the note.

The green cabinet (lower):

Rotate the upper wheel on the rotating device. It will show you a 3-number code with a triangle and a star on the sides. Don't forget to put the code in the right direction, as the symbols indicate which way it goes.

The bread:

Put the bread in the toaster and move around a bit in the room.

The lower drawer:

The numbers indicates letters from the frace, for example 13 in the code is the 13:th letter of the sentence, O. The code is ONE, THREE, NINE. (139)

The robot:

Open the robot, and put the battery in. Then you shall put the robot in the compartment behind the stairs.

Happy coin end:

The mugs in the cabinet indicates the direction in wich the pink Mr. Birdy figures shall point. Rotate them so they are pointing to:
Right, Right, Left, Left.

Reply
nerdypants April 19, 2014 5:39 PM

Many (belated) thanks to bearharry and shjack180 for helping with the toast numbers! It seems obvious with hindsight.

Reply

The ESCAPE/SPACE puzzle is driving me mental...in spite of the explanation above. Can someone please just spell it out for me..so to speak.
Have spent far too much time on this one puzzle. =(

Reply
Patreon Contributor Questioner April 24, 2014 2:00 AM

Lilymay:

First, look at the first letter in ESCAPE, E. Where in the word SPACE is it? Last. That means that the gauge under E shall be as high as possible. Then look at the next letter in ESCAPE, S. Where in SPACE is it? First. That means the gauge shall be as low as possible. The third letter, C, is once from last letter, and so the gauge under C shall be once from top.

It's like this diagram:

______E
______C
______A
______P
______S
ESCAPE

Put the gauges in the positions where the point to the same letters. For example top left where it is on column E and row E.

The code is:

Top, Bottom , Second from top, Middle, Second from bottom, Top.

Reply
muirasan July 22, 2014 6:56 AM

Getting the bread/opening the lower green cabinet for those who want something a little more direct than cutesy little comments that really don't help:

Rotate the top part of the gadget where you got the coin from. It's the gadget left of the dining table on the lower floor.

Reply

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