For some, this time of year is filled with festivities. A lot of those festivities are meant to be merry and happy, filled with fun, good times, letting loose. It's the letting loose part to watch out for: it goes with the fun, and it might also go with the intake of liquids that might or might not be part of the fun. I think you know what I mean. Each one of us has heard those cautionary tales of what "too much fun" can result in. In the best of situations, the worst is a blushing chuckle and a "I can't believe I was so dumb." But dumb can have consequences. Heck, they even made a song about that sort of thing. Not only a song, but also a mobile game. Um, anyhow, I'm just gonna come right out and admit it: I kinda sorta love you guys. This is spoken straight from the heart. So be careful out there, okay? I want to see you here each week solving escape games with us, remarking about those pixel hunts or whimsy-topped scenarios and just generally being your lovable selves. As you digest that little thought, let's visit three new ways to play smart—Flash512's adorable rabbit house, No1Game's green guy's hiking excursion, and Yomino Kagura's rather large time piece...
Cute Bunny Home Escape - So apparently bunnies have prettier homes than I do. They have spiraling staircases and carriage beds and lots of cuteness, plus clean and neat and filled with puzzles to occupy those moments when you're supposed to be working but would rather play, as I found out when plugging into Flash512's latest creation. Select one of three "PLAY" links midway down the page to start, use objects by dragging them from your inventory and, in case you need to, click the initials in the upper right corner until you have "EN" for English. There's some possibility for confusion in the narrative, that helpfully notes missing flower "cores" and tells you the food orders of hungry critters. But there are a few quirks: such as a minigame that offers no clues beyond your experimentation and not all clues are clear to begin with. Yet who wouldn't want to be like a cute bunny? The charming and whimsical parts help make up for any head-desk-thump parts you might encounter.
Find the Escape-Men 127: Hiking - No1Game seems to never run out of themes for playing hide-and-seek with little green men. This time around you decide to go hiking up a mountain, since it's a holiday and it seems like a good idea. But maybe you had just a bit too much to drink and now need a rest stop (we are still civilized, after all; we don't go just anywhere). That's where the difficulties begin. The antics are typical of the Escape-Men series, and without a changing cursor, there you'll need to click almost everywhere looking for areas that hide something useful. Adding to the pixel hunts, many item uses are not intuitive. Yet there is that weird humor and irresistible urge to collect all ten little greenies to see what happens next, so it's worth a few hassles.
NOTE: This game contains one instance of mild profanity.
Escape from the Big Clock Room 2 - You'll be glad to find that this little escape from Yomino Kagura is as pleasant as can be, especially if you're one who enjoys the pure code-breaking and puzzle-solving aspects of the genre. Everything is neatly laid out among the minimal furnishings and hip vibe of the room; when you encounter a clue, very little is left to guesswork or inference, as long as you remember to explore everything, and to thoroughly examine your inventory. There's only one bit that's a tad clunky: reading the insides of the cups. That part aside, you should find few barriers beyond your own mental calculations for achieving a successful escape.
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