The Unforgiven Room
The opening scenario is a nod to Takagi-san's original escape-the-room games, Crimson Room and Viridian Room, in which you wake up with a headache and can't remember a thing, nor even where you are. Such is the begining of a classic escape-the-room adventure.
The gameplay should be familiar to anyone who has ever played one of these games before. For those uninitiated, just click your way around the room searching for clues and items to use that may help you escape. Most games like this end with you finding a key that opens the door, and this one is no exception.
A moveable inventory mechanism floats in the top left corner of the game window—the thing that looks like a stop light turned on its side—and can be opened by clicking on the right side (will highlight green). Close the inventory by clicking on the left side (will highlight red). Items can be used, some by clicking on the item and some by dragging onto other items, either in the room or in the inventory itself.
Analysis: The game is a decent effort by Jason Keyte that features appealing graphics and gameplay that is classic point-and-click goodness. All things considered, it offers some fun for those who enjoy these types of games. However, some of the interactivity is a bit glitchy and frustration may ensue. There are also a few very small hotspots that need to be clicked just right to get some things to happen. For example, taping together the access card can be done if done just right. Put both pieces of the card together so they are touching, then click on just the right spot of the tape to have a piece unroll. Keep playing with it and you'll get it soon enough.
Another thing I did not like about the game is the finger cursor which serves no purpose other than making the mouse movement sluggish. Also, there is one slightly disturbing action that takes place that involves some comic violence (a foot is sawed off). It's not all that bad, but should be pointed out for those concerned about the little ones. Click.