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Escape from the Hexagonal Room

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Weekday Escape

GrinnypIt's vacation time for a lot of people. Time to visit friends and/or relatives and to just get away from the madness for a while. It's also time for that particular friend you are staying with to lock you into an odd-shaped room until you make them breakfast. Not your usual summer break? But this is Weekday Escape, your mid-week break, and that odd setup means that it's time for another amusing room escape from Tesshi-e. This month's fare is Escape from the Hexagonal Room, and it is pretty tasty fare indeed.

Escape from the Hexagonal RoomYes, once again you are presented with a setup that only Tesshi-e could provide, namely another friend/relative/boss/total stranger locking you into an unfamiliar space until you solve your way out, although in this case it's not so much a case of unlocking a door but calling said friend once you've made them a tasty and nutritious breakfast. Yum, but also, what? Although it presents as a classic room escape, the twist is that not only are you not worrying about a key for the door, but you must also wander around something that is not your classic box-shaped four walled room.

You move around this gorgeous six-walled wonder of a room using navigation bars at the sides of the screen, simply clicking on items against the walls to examine things closer up. As per usual you need to combine logic, puzzle solving, object finding, object using, and a few culinary skills in order to call your friend to let you out so you can enjoy the lovely breakfast you just slaved over a hot...hot-plate to create. Some of the puzzles will be quite familiar to any fan of Tesshi-e's design (gee, the wobbly picture puzzle, again, some more) and some are new and creative. Although there will be a lot of use and combining of certain objects you won't really see the usual staple of Tesshi-e's designs, i.e. construction, this time around.

What's not to love about this Tesshi-e escape? The puzzles are logical and flow nicely from one to another, the space itself is stunning to look at and fun to explore, the controls now have all the bells and whistles you could want (the ability to save, the ability to mute the very familiar music, the ability to turn on the fantastic English translation by Idahhh, easy inventory control, etc.). And as always, there's a regular and a happy coin escape to keep the gamer happy and problem solving. Time to brush up on your culinary skills and get cooking!

Play Escape from the Hexagonal Room

Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

Escape from the Hexagonal Room Walkthrough

General Information

  • There is one color puzzle, so this walkthrough will contain directions for the colorblind.

  • Don't forget to examine objects that you pick up. They may be hiding something.

  • Don't forget to try and combine objects in your inventory.

  • If you forget to switch to English before the opening start you can use the function button to do so, even as the opening is running.

  • There are two endings, regular and happy coin.

  • Good luck!


  • You begin facing the door out. It's locked, of course.

  • To the left of the door is a blue phone. You can click on it, but you can't use it until you've completed breakfast.

  • To the left of the phone is a large potted plant with the number 1 on it.

  • To the right of the door is an odd shelving unit with nine small cubbies in it. Click on the unit for a close up.

  • In the lower left cubby is a newspaper, take it.

  • In the upper right cubby is a sunflower ornament with the number 5 on it.

  • The center cubby has an odd thing, a hand made up of nine buttons that you can click.

  • The rest of the cubbies have a variety of objects, but nothing else you can take.

  • Back up and turn right.

  • You are now facing an odd round glass device that looks like a small table. Click on it for a close up.

  • Sticking out from the rear of the device is a small white plate.

  • Look on the floor to the right of the device, there's a keyhole there.

  • Back up and turn right.

  • You are now facing a bank of windows and a square glass table. Click on the table for a close up.

  • Through the glass of the table you can see some text. It says "Fire 2".

  • At the far end of the table is a candelabra. Click on it to get a candle.

  • On the windowsill on the right is a small object. Take it (bird figurine).

  • Back up and turn right.

  • This wall is a small kitchenette setup.

  • Click on the left counter (sink) for a close up.

  • There are two drawers here. The upper one is locked. Click on the lower drawer to open it.

  • Inside is a piece of paper with a drawing on it. Take it.

  • You can click on the faucet to turn it on.

  • Beside the faucet is a small button. Click on it to drop the stopper in the sink while the water is running.

  • The sink fills up with water and you can see the number 4 in it.

  • Back up.

  • On the middle counter are two items. Click on the left item for a close up.

  • This is a small gas hot-plate, but it doesn't turn on. If you click on the cylinder part of it it will open and you will see that the cylinder is empty.

  • Back up.

  • Click on the right item on the middle counter for a close up.

  • A toaster! Now if we could only find some bread...

  • Back up.

  • Click on the red refrigerator to the right of the middle counter for a close up.

  • Open the refrigerator door and take the three items from inside (salad, ham and eggs on a plate, bottle of milk).

  • Close the refrigerator door.

  • The freezer door needs a three digit code to open it.

  • There is a wooden cabinet to the right of the refrigerator. The top (glass) doors are locked, the bottom (wooden) doors need a three digit code of Roman numerals.

  • Back up and turn right.

  • You are now facing another bank of windows (lovely view!) with a low cabinet/table below them.

  • Click on the cabinet for a close up and notice the pictures on the front: the moon, some flames, water, sunflowers, and trees.

  • Notice that each picture has a star in a corner. From left to right: moon (upper left), flames (lower right), water (lower right), sunflowers (upper right), and trees (lower left).

  • On top of the cabinet are three items. Click on the left item for a close up.

  • This looks like a marble stand with three slots and the word "bird" on it. Back up.

  • Click on the middle object and it is a strange device with an upside down milk bottle (with batteries) in it that needs a four digit code. Back up.

  • Click on the right object and it is another strange device with a glass orb on top. It looks like it needs a three digit code of some sort, but the buttons don't work. There is a panel on the right that is screwed shut.

  • Back up twice to the long view and turn right.

  • You are now facing a bed. There are two pictures on the wall above the bed.

  • Click below the bed to see underneath. There's something back there, but you can't reach it. Back up.

  • Click on the left picture for a close up. It's a picture of a girl sitting on a crescent moon, and it has the number 3 on it. Back up.

  • Click on the picture on the right for a close up.

  • It is a picture of some children and a starry sky. And if you click on the corners you will see that it is a wobbly picture puzzle. Back up.

  • Turn right and you are facing the door again.

  • Time to solve some puzzles!

The Starry Night Picture Puzzle

  • Turn left to face the bed, then click on the right picture for a close up.

  • Yes, this is the standard "wobbly picture puzzle".

  • You just need to figure out the order in which to press the corners.

  • The first hint for this is the five pictures on the low cabinet. Each picture had a star in a corner.

  • However, if you use that in the order you see on the cabinet it doesn't work.

  • The second hint is that each picture has an equivalent somewhere in the room, and that equivalent has a number on it.

    • We saw the sunflower figurine in the nine cubby shelving unit. The sunflower had the number 5 on it.

    • We saw the large potted green plant when facing the door. The plant had the number 1 on it.

    • We saw the word "fire" underneath the glass table. That number was 2.

    • We saw the number 4 in the sink when we filled it with water.

    • We saw the number 3 on the picture of the girl sitting on the moon.

    • These numbers give the order that you use the clues from the cabinet pictures: 1 plant (lower left), 2 fire (lower right), 3 moon (upper left), 4 water (lower right), and 5 sunflower (upper right).

    • Click the corners in that order: lower left, lower right, upper left, lower right, and upper right.

  • Once you click the picture corners in the right order it slides up to reveal a small canister. Take the canister.

  • While the canister is in close up click on it to turn it over. There's a key on the bottom! Take the key (spade key).

  • Back up.

The Kitchenette Cabinet (Upper Doors)

  • Turn left twice to face the kitchenette wall. Click on the wooden cabinet on the right for a close up.

  • Use the spade key on the upper (glass) doors to open them.

  • Click on the top shelf and you will add two plates to your salad.

  • Click on the bottom shelf and you will get a mug.

  • Back up.

The Milk Bottle Puzzle

  • Turn right to face the low cabinet with the pictures on the front.

  • Click on the middle device on the top of the cabinet twice for a close up.

  • Note that in the device is an upside down milk bottle that has batteries in it.

  • Notice that the upside down milk bottle resembles the one you have in your inventory (minus the milk).

  • What to do?

    • When you picked up the mug it suggested that you put milk in it.

    • Pull up the mug from your inventory.

    • Use the bottle of milk from your inventory on the mug. The mug of milk now joins your salad and plates.

    • Now pull up the empty milk bottle from your inventory.

    • You can now see some white lettering on the milk bottle that was obscured by the milk. It looks like LE95.

    • But remember, the bottle in the device is upside down.

    • If you look at the lettering upside down, it is a four digit code: 5637.

  • Once you've figured out the four digit code, use it on the milk bottle device to get the batteries.

  • Back up twice.

The Note and the Mysterious Hand

  • Now what?

  • Remember that note you got from the sink drawer? Pull it up from your inventory for a close up.

  • Look at the note, it looks like the cabinet.

  • On the note four of the pictures on the cabinet are crossed out, and there is an arrow pointing to the water picture.

  • The note must have something to do with water.

  • Turn left to face the kitchenette wall.

  • Click on the sink for a close up.

  • The sink should still be full of water. If it is not, use the button to plug it up and run the water again.

  • So how do we use the note with water?

    • Once the sink is full of water, put the note in it.

    • You will now see a new clue on the note, an arrow going from left to right, the words book, flower, helmet, bat, and ring, and a picture of a hand.

  • Back up from the sink and turn right (or left) three times to face the door.

  • Click on the shelving unit to the right of the door for a close up.

  • And there's that mysterious hand button thing in the center cubby. Perhaps the new clue has something to do with it?

    • The words on the note correspond with items in the cubbies around the hand puzzle.

    • The order in which you need to look at them is indicated on the note by the arrow, from left to right.

    • Locate the items and note which cubby they reside in, the books (lower right), the flower (upper right), the helmet (left column middle), the bat (upper left), and the ring (top row middle).

    • This is the order you push the buttons on the hand puzzle: lower right, upper right, left column middle, upper left, top row middle.

  • If you get the hand puzzle correct it drops down to reveal a club key. Take the key.

  • Back up.

The Mysterious Floor Panel (Part 1)

  • Turn right once until you are facing that strange circular glass device. Click on the device for a close up.

  • Now click on that mysterious panel on the floor to the right of the device for a close up.

  • Use the club key on the keyhole.

  • It opened! Now we can see a few things.

  • There is a hole on the left, probably we need to put something in it.

  • To the right of the hole is a wooden object of some kind.

  • Below the hole are the letters VVV.

  • Back up twice.

The Kitchenette Cabinet (Lower Doors)

  • Turn right twice to face the kitchenette wall.

  • Click on the wooden cabinet for a close up, then click on the bottom (wooden) doors to see the code key.

  • Yep, we need Roman Numerals. Where did we see those?

    • We just saw them in the floor panel. The letters are VVV.

  • Enter the code into the cabinet and the doors will open.

  • Inside the open doors are two items, bread and a handle of some sort. Take both.

  • Back up.

The Mysterious Floor Panel (Part 2)

  • Turn left twice to face the strange circular glass table device.

  • Click on the device, then click on the open panel in the floor to the right of the device.

  • Put the handle in the hole in the open panel.

  • Yay, that wooden thing was a ladder! Back up twice.

  • Once you are in the long view, click on the top of the ladder to go up.

  • There's some stuff up here underneath the skylight!

  • Take the screwdriver, but you can't reach the little bird figurine.

  • Back up.

The Orb Puzzle

  • Turn right (or left) three times to face the low cabinet with the pictures.

  • Click on the cabinet for a close up, then click on that mysterious device on the right for a close up.

  • Now that you have the screwdriver, use it on the panel on the right to open it.

  • Once the panel is open, put the batteries inside the upper slot.

  • The code key turns on, it looks like we need a three letter code.

  • Notice something fell out of the slot below where you placed the battery. Take the item (circular key).

  • Click on either the upper or lower left button for the code key. Notice that the button flashes red when you click it.

  • If you click and hold on the button, you will see something in the orb. Lines of red, green, and blue.

  • The middle button flashes green and different colored lines show up in the orb.

  • The right button flashes blue and more lines show up in the orb.

  • Notice that the colors of the buttons and the colors of the lines are the same?

    • Note each colored line when you push the red (left) button and trace that line out on a blocky 8 shape.

    • Do the same for each button, and you will find that the red forms the letter H, the green forms the letter J, and the blue forms the letter C.

    • Since the buttons are, from left to right, red, green, and blue, the code is HJC.

  • Enter the three letters into the code key and watch out!

  • The entire front of the cabinet drops open, revealing a large stick. Take the stick.

  • Back up.

The Bird Puzzle

  • Now it's time to retrieve those bird figurines!

  • Turn right once to face the bed.

  • Click below the bed to see underneath.

  • Use the stick to get the object that is under there (bird figurine).

  • Back up and turn right twice to face the ladder.

  • Go up the ladder and use the stick to get the third bird figurine.

  • Back up and turn right (or left) three times to face the cabinet with the pictures.

  • Click on the cabinet for a close up, then click on the left object, the marble base for a close up.

  • Place the three bird figurines in the three slots and a panel will open, revealing a chisel. Take the chisel.

  • Back up twice.

The Freezer

  • Turn left to face the kitchenette wall.

  • While we're here, and while we have bread, we might as well make the toast for breakfast.

  • Click on the toaster (right object, middle counter) for a close up.

  • Put the bread in the toaster and back up.

  • Click on the toaster again for a close up and take the toast. It should add itself to the breakfast plates.

  • While the breakfast plates are in close up, click on the toast. Hey, that toaster burned a clue into the bread!

  • Close down the breakfast and back up.

  • Now click on the red refrigerator for a close up.

  • Click on the freezer door.

  • We need a three digit clue for this one.

    • You just saw the clue on the toast, 678.

  • Enter the code and the freezer door will open.

  • Take the giant block of ice and back up.

The Sink Drawer

  • Oh yeah, we have that circular key from the bird puzzle.

  • Click on the sink for a close up and use the circular key on the locked drawer.

  • When the drawer opens take the frying pan and back up.

Making a Nutritious Breakfast

  • Okay, we have toast made, we have milk, we have a salad (for breakfast?), now we just need to cook the ham and eggs for that final empty plate.

  • We have the ham and eggs, a frying pan, a cylinder of gas, and we know where the hot-plate is. Now we just need a source of flame.

  • Turn left twice to face the ladder and that mysterious circular device.

  • Click on the device for a close up.

  • You know, if we could tilt that device, and maybe add a lens, we could probably start a fire on that small white plate.

  • But how do we do that?

  • And what do we burn?

    • We have that giant block of ice and a chisel.

    • Pull up the ice from your inventory.

    • Once the ice is in close up, use the chisel on it. Now we have a lens!

    • Place the lens in the table part of the device.

    • Now place the newspaper on the white plate. Fire!

    • Use the candle on the flame to light it.

  • Once you have the lit candle, back up and turn right twice to face the kitchenette wall.

  • Click on the hot-plate (middle counter, left object) for a close up.

  • Open the cylinder and place the canister of gas inside.

  • Turn the button on the front of the cylinder.

  • Use the lit candle on the burner. We have ignition!

  • Place the pan on the burner.

  • Now place the ham and eggs on the pan.

  • Click on the now cooked ham and eggs to take them.

  • Back up.

Regular Escape

  • Now we just have to put the breakfast together.

  • Pull up the breakfast from your inventory.

  • Use the pan with the ham and eggs on it and the breakfast will be complete.

  • Turn right (or left) three times to face the door.

  • Click on the phone to the left of the door for a close up.

  • Click on the phone again to call your friend and voila, out with breakfast!

  • Enjoy your slightly late breakfast. Hopefully all that time the eggs and ham were out of the fridge didn't cause them to go bad. And who eats salad with breakfast?

Happy Coin Escape

  • Pull up the breakfast from your inventory.

  • Use the pan with the ham and eggs on it and the breakfast is complete.

  • Except wait, there's only one piece of toast. This is breakfast for two.

  • You should still be facing the kitchenette wall. If not, turn to face the kitchenette.

  • Click on the wooden cabinet for a close up, then open the lower (wooden) doors and take some more bread.

  • Back up and click on the toaster for a close up.

  • Put the bread in the toaster, then back up.

  • Click on the toaster again and take the new slice of toast. Now there are two slices in the breakfast.

  • While the breakfast is still in close up, click on the new slice of toast. Another clue!

  • Close down the breakfast and back up from the toaster.

  • The toast just gave us a four digit clue, where can we put in a four digit clue?

  • Turn right to the low cabinet with the pictures.

  • Click on the cabinet for a close up, then click on the milk bottle puzzle for a close up.

  • There, that needed a four digit clue!

  • Enter the new clue into the device.

    • From the new slice of toast, 2451.

  • Yay, the happy coin fell from the slot! Take the happy coin and back up twice.

  • Turn right twice to face the door.

  • Click on the door for a close up, then click on the blue phone to call your friend.

  • This time you can enjoy your breakfast with the coffee your friend brings.

  • Happy coin will bring happiness to you!!


nerdypants June 8, 2011 12:17 AM

Eheheh, I already played this earlier today! Got really stuck at one point, but I eventually figured it out. But I really

could've used that huge block of ice today. Holy dang it is hot where I am.

Callidy June 8, 2011 12:58 AM

Ahh, a live one! It's been a while. Now, let's see if I can get the game past the "SWF loaded!" screen!

Callidy June 8, 2011 1:14 AM

Oh man, I'm stuck already! Normally I don't have this much trouble with Tesshi-e's stuff.

So I've got a bunch of stuff, see a bunch of locked doors and drawers, and can't quite seem to put the pieces together to open anything up. Halp? :3


I love him/her.

Callidy June 8, 2011 1:42 AM

Power of posting, got a little farther, stuck again. >.

I have

opened the picture with the numbers from the doors, put the gas cylinder into place and used that key to get plates and a cup; I have a battery, a candle, a plate of ham and eggs, an empty milk bottle, a newspaper that I set on that weird machine, and a picture of the 5-door cabinet.


Examine the milk bottle. Examine the memo and try to use it with water.

nerdypants June 8, 2011 1:51 AM


Have you inspected that piece of paper closely? Most of the cabinet doors are X-ed out, but one is not.

It's the water door.

architectzero June 8, 2011 2:00 AM

And... out. Though no happy coin, yet.

Some good puzzles in this one. I was stumped with a bunch of inventory items and nothing to do in the room when one of the items suddenly made sense. It all fell into place rather quickly after that.

No pixel hunting. Yay.

Callidy June 8, 2011 2:05 AM

Thanks everyone. I was totally missing the whole

note plus water

thing. I'm out, now to reload and find that darned elusive happy coin....

Jim_in_Oz June 8, 2011 2:08 AM

Man, I hate that. I've

used a key to open what looks like a ladder compartment in the floor

and I've seen that there is a

code that looks like roman numerals in the compartment.

But the code point where I assume I'm supposed to enter the

roman numerals

is showing as rectangles that don't change when I click them. I think I'm going to have to assume there's a font issue and give up because I can't download fonts to this machine. Of course, I've lost count of how many times I've clicked on them so I have no idea what numbers they're starting on now.


I'm at the point that I need to find the code for the


but I feel as if I've searched everywhere/combined everything for it. I suspect it's something incredibly obvious I'm missing at this point, but I don't have any idea where it is (and would rather not solve via attrition).


Of course, not a minute after I post, I find the code.

If anyone's stuck, it's on the toast.

nerdypants June 8, 2011 2:28 AM

It is indeed a font issue. You need to have a Japanese language pack installed on your computer. If you've lost track of how many times you've clicked, the only advice I could give would be to start the game over. The Roman numerals on that cabinet start at I (one).

Jim_in_Oz June 8, 2011 2:29 AM

For anyone having the same problem I did with the font issue, here's a tip.

The dials seem to reset themselves if you back right out and swing around the room and then zoom back in again. They then start on I (roman numeral 1) so if you use that as a base, you can count your clicks to get the right code.

Phew, I'm glad I discovered that or I would never have realised that I somehow know how to

use a chisel to carve a block of ice into a perfectly crafted lens with just the right focal length to ignite a piece of newspaper.


So far I have

cane/stick,newspaper, food stuff, empty milk bottle, screwdriver, candle, and spatula

I just can't figure out the 3 number code on the fridge and how to light the stove. Anyone help?


For the happy coin

Make more toast


Thanks grinnp! I'm out =D with happy coin ending =D
Was anyone else hungry after this escape? =)


Made it out, and with another Happy Coin in my collection! ^_^

...But now I'm hungry. O_o;


Out! With the Happy Coin (tm), no less!
First Tesshi-e escaper that didn't require the

heart key

to get out.


I just don't believe it... The second escape game in two weeks I managed to play just the day before Weekday Escape... Hermit Rabi last week, this one now...

I guess I should stop playing escapers on Tuesday :D

A nice game, BTW, you're not easily disappointed by Tesshi-e, huh? :)


littlefish June 8, 2011 8:17 AM

Hey, that lens thing is awkardly un-physical, being tesshi-e. It lights the paper while standing in the shadow!

Daibhid C June 8, 2011 8:30 AM

I think I needed to check the walkthough slightly more often than usual, but an excellent game.

Did anyone else find the he/she thing a bit distracting? I've always assumed Tesshi-e's escaping character is female, even though I'm not, and I've never had a problem with that...

baileydonk June 8, 2011 8:54 AM

Am I the only one who obsessively turns off the faucets in these games, so as to not waste water?

Anonymous June 8, 2011 9:43 AM

It's not loading for me. Is there another link I can use?

Anonymous June 8, 2011 9:48 AM

But as well as the faucet we also

left the newspaper burning. The whole house could burn down!

out_2_lunch June 8, 2011 10:27 AM

ohhhhhhhhhh maaaaaaaaan!!!!! Could someone PLEASE Open the door??? I can't get past the "SWF loaded!" screen! Don't make me pout... I'll do ir!!!!! ......... open open open ..... *sigh*

out_2_lunch June 8, 2011 10:29 AM

YEAaaaaaaaaa The power of posting!!! I'm in!! LOL

Anonymous June 8, 2011 12:07 PM

I enjoyed that one, although I have to say, if I woke up and found that my new friend had imprisoned me in his/her house, I wouldn't spend time making breakfast... I'd be waiting behind the door with the frying pan and saving the super laser for other things :)

Fanjita June 8, 2011 12:21 PM

Don't worry about the place setting on fire!

It says the newspaper fire dies out when you leave the screen :)

I found this one harder than usual, I really got stuck with

the note being placed in the water

then slowly everything fell into place from there.
I like these escape games the most because of the relaxing music, so soothing!

SpinelessCoward June 8, 2011 12:30 PM

Kind of creepy he/she would lock me in to make him/her breakfast!


Probably with that same grin on his/her face. Don't you hate it when he/she does this?


Username June 8, 2011 2:17 PM

Totally looking forward to playing this game, just as soon as it advances past the "SWF loaded!" screen......

Coldfrog June 8, 2011 2:41 PM

Why do these guys love wobbly pictures so much? Do they live on a boat or something? It's really out of hand at this point.

Still, another solid put together by the team! Now lets have some breakfast!

nerdypants June 8, 2011 2:45 PM

I totally do that too. Just because I'm locked in a room and completely lost as to how to escape is no reason to waste water!


Dave: Actually, that's not the case. The first Tesshi-e game shown on JiG didn't require one either:

all of the keys had circle heads, but varying teeth.

Still, I THOUGHT something was missing here.


This was fun. Maybe it's just me, but I get disoriented in rooms with more than four sides.


Doesn't work. Never gets beyond "SWF Loaded" screen.

(Chrome 12.0.742.91, Mac OS X 10.6.7.)

elbottso July 27, 2011 11:17 AM

Still does not load past the "swf loaded" screen. This is very frustrating for me as I love Tesshi-E games and this is the only one that has ever done this. Does anyone know what's up with this?

[Have you tried emptying your browser cache and reloading? The game is loading and playing just fine for me on Mac OS, Firefox 5. Also have you tried updating your Flash Player to the latest version? When you post comments like this, please include the OS, browser and Flash Player versions you are using so we can at least try to reproduce the issue using the same configuration as you have. -Jay]


@elbottso It's still loading after it says swf loaded. It takes some more time than you should think but I don't think theres any bug.


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chrpa Jayisgames really needs your help to continue providing quality content. Click for details Hi everybody, this is Christmas Special Weekday Escape! Prepare for a big fat Weekday Escape! Three new big games from top developers arrived and two excellent retro...  ...
chrpa Jayisgames really needs your help to continue providing quality content. Click for details Hello, the latest Weekday Escape has just arrived! New and talented Japanese developer highbman opens this week's parade, and though their escape's short it may keep your...  ...
chrpa Hi, it's Wednesday! Time to escape! Traditionally, we start with Amajeto and their escape apartment with several one scene rooms. Cute GuyUngerNL and cobcris's game follows, and apart from being sweet, it's original and artistic. And fun! Pleasant Akatsuki...  ...
chrpa Hi, Retro Weekday Escape is here! Since the first game is by No1game, you are supposed to catch ten green men as usual. After a successful escape you'll find yourself in Yomino Kagura's room filled with devices, and then, suddenly,...  ...

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