I wonder why we so eagerly enjoy the division of the color of shapes. What makes the red in Red Removers worse than that soft blue? Or how we are ordered to put them on their platforms of their own color and not with any other shapes of another hue as in Cyclops Physics and do so without question. There seems to be some horrifying level of hierarchy that takes place in theses physic tumbledrop games that we mere human players are unaware of. But oh well! They are sure a blast to play and the 'evil' ones always look grumpy, so we're probably all good. Transblockies, by OZDY, is next to join this frenzy of these puzzlers. Click to change the shape to alter its body into a new configuration in order to bump, slide, and/or roll the purple enemy shapes off the screen while leaving the happier ones intact. It's fun for the whole family and the whole family of gadgets (It's a mobile game for Android and Amazon, for a little fee, and iOS is coming soon) that is, if you don't get involved in the moral dilemmas of anthropomorphic shapes.
All over thinking aside, Transblockies doesn't really have any new game mechanics from say Werebox, but it doesn't mean that this old theme doesn't have any new tricks. While all it takes is a simple click to turn the shape from a circle to a square and another geometric figure, there is a lot more complex thinking going on. The solutions to the puzzles are unique and though the idea has been used before, Transblockies gives us some fresh new ways to test our physics skills. It continues to give us what we love about our tumbledrop games without having to add any more flashy gimmicks to make it enjoyable. It's not there to astound or amaze at its innovativeness, but to appease our palate for such physic skilled games. Transblockies is ready to be nestled down in our favorites along side some of the other great classics. And I could be wrong. Perhaps this is not geometric genocide, but perhaps we're just making the angry shapes go into a better place.