Alice House 2 No.07: The White Knight
Looks like Funkyland wants you to prove yourself, because before you can play the rest of the escape game Alice House 2 No.07: The White Knight, you'll have to puzzle your way through a locked gate right off the bat. As usual, you're looking for five items bearing the image of a specific character, the white knight this time, and there's no changing cursor to provide any extra guidance, so you'll have to click around to make sure you find everything on your own. If you aren't in the habit of clicking everywhere and trying to use items in ways that might not be immediately instinctive, The White Knight might stymie you from time to time, though its trickiness can be admirable as well. Funkyland's usual whimsy is on display here and weaves with the puzzles nicely, making for a pleasantly off-the-wall challenge that fits perfectly into a break from your day.