You can expect to find the same silky-smooth motion, animation and physics in this version, as well as new tasks to complete for each new level. What has changed is there is now a level selection screen with which to choose the level you wish to play in any order, and even repeat the ones you enjoy most.
Control is still with the arrow keys: up and down for peddling forward and back; left to lean back; right to lean forward. Use space to brake.
To master these excellent BMX Flash games, you must learn to lean back while peddling just enough to lift the front wheel slightly off the ground. Doing so gives you the added speed necessary to jump over chasms and climb up steep inclines. Balance is key, as you don't want to wind up on your head and lose a life. You begin with five (5) lives, and when you have used them all the game is over.
Analysis: I found only minor complaints with this version. First, a player may not exit a level once it has begun. There were times that I found myself beginning the same level again when I thought I had chosen differently. An exit button would have been nice to allow the player to correct the error before continuing. Secondly, the high score table is rendered meaningless by players' scores that are no longer comparable. Since a player may now play any level of choice, achieving a high score may be as easy as repeating a single level one has mastered until a high score is achieved.
David has made one of his greatest games even better by opening up the levels and granting freedom of choice. This has the added benefit of making the game accessible to the casual gamer not interested in completing the whole game. Pair that with all-new levels of brilliant design and what you end up with is an all-new BMX Backflips game that surpasses the original in almost every way. Click.