In Chop Raider, a strategy shooter created by Virgil Wall, pilot a helicopter to defend against the red army's tanks, planes and other heavy artillery that shoot the crap out of you. Bomb the war factories for the sake of all markers of every color!
Select your mission and then lift off from the Carrier home base. You have two weapons at your disposal, guns you shoot with your mouse and bombs you drop with your spacebar. The guns have unlimited ammo, but watch out that they don't get too hot by keeping an eye on the gun heat meter. If the "heat" gets too high on the guns you suddenly have a lot less fire power. Your supply of bombs on each run is limited, if you run out you must return to the Carrier and reload.
Evade attacks from tanks, turrets, boats, planes, missiles, and rack up points by shooting everything that's red. Destroy all the power plants and then war factories on each level to save all of markerkind.
Analysis: Variety of options and simplicity of design make this a fun little shooter game. There are brief training sessions, an arena section where you can select a simple objective for each arena, and there is the Campaign, the eight-level main mission where you can choose three degrees of skill difficulty.
The controls for the helicopter were a bit odd to get used to at first—the up arrow is to move forward in whatever direction you are headed, and it took a little practice to take off smoothly. But I liked the helicopter movement design of hover and drift—it feels quite robust for a stick figure.
There's something that takes off in the imagination when playing games like this that look like pen and paper—something has come to life that you're used to seeing static. So even though the graphics aren't fancy, the action is still satisfying.