100 Doors: Escape Room
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What awaits you in this Mirra Games' escape is clear from the title and it is not exaggerated. You have a hundred doors in front of you and to open each one means to solve a puzzle. It's a long game - the walkthrough takes over an hour. Good luck!
This game is a story set in England at the end of the 19th century. The stylization and strange mechanisms you encounter in the game are obviously steampunk and you may wonder if you are in our world or a parallel reality. The story isn't particularly important though and only pops up from time to time. Mostly you'll be doing puzzles.
The puzzles are occasionally repetitive as you journey through seemingly abandoned manor, requiring you to solve many pipes and picross puzzles. But there are others, of course, and the overall atmosphere and graphics are appealing.
We got a nice and good looking relaxing game that has a mysterious atmosphere and since the puzzles are not hard also smooth gameplay. The game has autosave and a built-in hint system. Better to play in full screen mode. Notice that you need to click and drag items to use them.
100 Doors: Escape Room (Android, Android Tablet)
100 Doors: Escape Room (iPhone, iPod Touch, iPad)
What a buggy game with an underwhelming ending.
This game could have been quite nice—well-done graphics, good sound, a bit of plot to follow along with. But it was marred by dreadful sliding puzzles, pipe mazes, and nonograms. And these were used way too many times—they cease to be enjoyable the second or third time you see them, not to mention the twentieth or thirtieth. Another huge problem is the use of tiny detail which is going to be difficult to make out on smaller monitors and outright impossible on tablets or phones.
And as Pulsaris mentioned, there appear to be a few bugs. For example, Level 47:
When you take the brick (?) out of the fireplace, you see absolutely nothing when inspecting it. If you're sharp-eyed, you can just make out the square, triangle, and what appear to be two circles on it when viewed in the inventory. Turns out the two circles are a circle and a hexagon, and these clue you in to the solution on the mechanical man's four-digit lock (4, 3, 0, 6).
This is either a woeful bug, or extremely bad game design.
Thankfully, someone put up a walkthrough video at https://www.youtube.com/watch?v=JnjY9OeghVk which will help you hurry through those endless and annoying slider/pipe/nonogram puzzles.