UpBot Goes Up
UpBot Goes Up. It's more than just the name of a puzzle collaboration between Dom Camus, Luke Davies and Craig Forrester developed at TIGJam UK2. It's an entire philosophy of bot-dom. UpBot is at peace with its purpose in life. It is UpBot. It goes up. It doesn't try to be something it's not. If UpBot needs to go left, then LeftBot is going to have to help it. UpBot is humble. Shouldn't we all be more like UpBot?
In each level, the player is presented with a number of yellow UpBots and its brethren, red RightBots, blue LeftBots, and green DownBots. All bots of the same color move at the same time, so you can control them either by clicking on one bot on the playing field, or by clicking on the color of the bot you want to move at the bottom of the screen. There's also a rewind button (two left facing arrows) to go back a step at a time. Your goal is to usher all the bots to the color-coded targets. Bots can push other bots, and some levels also have special squares such as teleporters to transport bots around. If you get yourself into a hopeless mire, click on the pause button on the left to bring up the menu, where you can control the sound, restart the level, or go back to the main menu.
UpBot Goes Up's level select has a feature that other casual puzzle game makers should take heed of: you can play the levels in any order, without having to unlock higher levels by beating lower ones. Difficulty of puzzles is always going to be subjective. Everyone has probably had the experience while playing a game where you got horribly stuck on a level, to the point where you had to seek out a walkthrough, and then went onto the next level and breezed through it. UpBot is one of those games where playing another level and then coming back to the level that you were stuck on sometimes enables you to see things in a different way, so it's particularly helpful.
The makers describe the game as "elegant," and that really is an apt descriptor for the solutions. When you figure it out, everything works together like clockwork. It's the figuring out that's the challenge, and the fun.