Ever stop and think about how hard the life of a video game character really must be? And not just the manuevering through death traps parts, or the always having to save princes and princesses parts. The part where some faceless, omnipotent entity with a keyboard has control over your entire life, and it's all you can do to jump through hoops and please them. Game.init(), by Keybol, is a platform game that puts you in the shoes of one such AI, bound to ceaselessly perform increasingly difficult jumping tasks for a maybe-malevolent, maybe-benign programmer. But although the preponderance of spikes and sawblades might lead you to believe that Game.init() is one of THOSE high-difficulty games, Game.init() has far more puzzle game in its DNA than you might expect. Although you can move and jump with the [WASD] keys, you can only perform the platform-classic double jump while within certain spheres of light. Game.init() tests more than just your reflexes... It also forces you to carefully utilize your limited jumps to reach the exit in each stage.
Don't be frightened away if you're not a huge fan of hyper-hardcore-difficulty platformers. One of Game.init()'s strengths is actually in the fact that it's just difficult enough. It blends together both traditional, reaction-time-based platforming elements with the strategic elements of knowing exactly when to double jump within your small available window and plotting out your path through the glowing circles. So while you have to time your jumps well, the game moves at a medium pace that won't try your reaction time too much. And while you do have to think about your path through the level and the best place to use your double-jump, you never have to think too hard about it. And if you do want a greater challenge, the game provides unlockable but optional bonus levels for those who turn in a perfect performance in every level in the game. Game.init() finds a nice, delicate balance, and wraps it up in a clever mechanic that rethinks some of the old platforming standbys.