Created in just 72 hours for Ludum Dare and still being developed, Fathom is an action platform game by Joe Williamson that's all about that bullet time. "I am no prisoner", promises our diminutive protagonist, who must use his skill, speed, and reality-warping powers to achieve freedom. Use the [WASD] keys to run and jump, and click the [mouse] to active a slowdown mode. While time is slowed, you can highlight incoming bullets that are fired by the various turrets strewn about the level and choose which direction they go in. In this manner, you can launch the bullets straight back at each turret to disable them, or manipulate them through the air for more complicated maneuvers. Add some powerups strewn about the level and you've got a solid, if short, action title.
Yes, Fathom's a short one, hopefully with a promise of more to come. The game seems poised for a sequel, which we certainly hope is on the way, because there's some really excellent work being done here. Controls are tight and the world is compellingly designed. Seriously, why do retro pixel graphics look so darn good all the time? The game's got enough ideas to flesh out a few more levels at least. Laser barriers can get especially tricky when you have to guide bullets with multiple slowdowns to finagle them towards the generator and destroy it. And wrangling an incoming swarm of bullets and sending them careening back at your aggressor like Neo in The Matrix is just plain fun. So check out Fathom and make those bullets yours to command.