I'd like you to meet Gil, a new platform game by the fine folks at Animals Play Games (Alex Miller, Tyler Rigsby, and Owen Whitcomb). Gil is the little guy in charge of a lighthouse on his tiny planet the day a group of evil robots appear and steal his lightbulbs. Clearly, this insult will not stand, and thus we now have a tenuous reason to go out into the world and engage in a lot of really tricky platforming that more often than not results in Gil's piteous cries. Hooray! It's time to load up on the Three Ps; Platforming, Patience, and Persistence. Trust me; you'll need a lot of each.
Control Gil with the left and right [arrow] keys to move, and hit [X] to jump. If you walk off a ledge without jumping, you can actually jump once in midair by hitting [X]. At the end of each level is a lightbulb. You want it. Get Gil to the lightbulb by any means necessary, and avoid touching anything that might kill him along the way... like spikes, enemies, lasers, rockets, water... well, most things, really, and you'll find even more as you progress. A single hit is enough to send our hero back to the start of a level, so you need to be very careful. That's right, friends and neighbours; Gil works on the dreaded one-hit KO. Clearly, this little pink fellow is more hardcore than you or I.
Analysis: This game is hard. That might be the entirety of an analysis right there, but you probably want some clarification. While not as apparently spitefully difficult as, say Wrath of Anubis or its wrathier sequel, Gil is probably going to still cause a few blue words. Since you can always see the entire level no matter where you are you won't find any unfair surprises sprung on you, but so many jumps and runs require near pixel-perfect actions. The spring platforms, for example, don't provide you with the big, bouncing boost you need unless you hit the [X] key at just the right moment when you touch down.
Later levels actually become more puzzle oriented in their construction. You'll still probably die a lot, but you'll go hmmm while you do it. Although there are no checkpoints, most stages are short enough that you probably won't need them anyway. Since you tend to unlock new areas before you complete the one you're working on, you can always skip ahead and come back to finish old levels later. The only level I personally felt compelled to pass on was the final stage of the mountains which had me... well, I won't go into detail, but if you want to imagine me twirling in the countryside singing to the mountains while butterflies lit on my outstretched arms, that'd probably be a better picture.
And yet despite everything, I still kept coming back. A greater variety of items to use might have spiced things up a bit, but that jetpack is still mighty adorable, and figuring out the proper order to do things (and then pulling it off) is incredibly satisfying. One thing's for sure; a lightbulb never felt like such a momentous accomplishment. Never fear, GIL! is here!... and the peasants rejoiced.